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All new and professional players look forward to the weekend cricket games with a hope and a wish to work and improve their game. Most of them practice batting and work hard to improve on their skill and timing. With training, a player could be in a position to simply score run offs. But, there are lots of different ways to work on one s game. One of those is trying out different cricket bat grips to get the one that will work best with you. What is a Cricket Bat Grip? The hold of the cricket equipment Malaysia is the region where they hitter holds the bat. The hold is usually made using a few different components which may include leather and plastic. As technology continues to improve, the cricket bat grip has evolved leading to the creation of the present day cricket bat. The hold has two crucial jobs. It needs to cushion the swing but nevertheless allow good handling. The padding, or anti-shock effect, allows the hitter to comfortably hit a ball over and over again. Fatigue can be caused by the shock of the bat making contact with the ball. This also applies for the most hardened batter. However the addition of anti-shock material decreases this experience. Another job of the cricket bat grip material is to provide a surface that has sufficient friction to make sure that the bat does notfly off the hands when making a hard swing. Selecting the most appropriate Grip Material There are different alternatives and options that are used as grip material on a cricket bat. Some emphasize on the firmness, while others emphasize on the hold of the grip. Both of these aspects need to be well-balanced. However, the balance will depend on the player. A grip that offers more anti-shock properties will more likely be harder to hold and could possibly make the bat twist slightly when coming into contact with the ball. For someone with more hand power and is able to hold the grip tightly may go for the anti-shock bat as compared to someone with lesser hand power. The gripping technique when it comes to a bar could also be tricky. For instance, sweaty hands may lead to a bad hold on the bat and could lead to pain and bruises with repeated use. Altogether, rough grip material would become less and less coarse as dust, skin contact and skin oils accumulate on the grip. Most people prefer a texturized grip which delivers maximum grasp through friction. However, there are those who still use the leather ones since it is the best for players with sweaty hands or when playing in wet conditions. However, for the best grasp handles, pick a rubber-based hold instead.
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「財布にやさしい健康的なヘルピング・ハンド」 A healthy helping hand that won t deplete your wallet 2007年8月11日配信 http //mdn.mainichi.jp/culture/waiwai/archive/news/2007/08/20070811p2g00m0dm002000c.html Are you suffering from severe carpal tunnel syndrome and physically unable to relieve yourself? Or are you merely experiencing short-term cash flow problems and unable to afford honban (the real thing) or sumata -- best described as the closest you can get to the real thing without penetration? Whatever the problem, Asahi Geino (Aug. 9) reports there s any number of ways to flog a dolphin, so to speak, by seeking out the type of affordable emporiums referred to in the pink trade as "hand health." Indeed, if you re at ease with a brief burst of low-budget worm-burping, te-koki (hand job) services are available in major cities for as little as 2,980 yen. What s more, the femmes who work these shops are not only cute, but offer a full repertoire of tossing techniques, from titillating up to tumescence at the start, to a brisk pumping of the prostate for the finale. At "Chick and Chacha" in Shinjuku s Kabukicho, Asahi Geino discovers, the customers who drop in range from kids in their teens to elderly retirees. It s easy to see why, as a friendly fling from a flying-fingered milkmaid costs them only 4,000 yen. "A lot of our customers tell me they drop in just before they are obliged to attend those boring afternoon company meetings," says Izumi, who s 23. "I guess they figure getting a good wank beforehand makes the time seem to pass faster." You can never tell how much a guy will ejaculate," observes Sakura, a masseuse at "CC Cats" in Shibuya, who says she s 21. "Some guys build up a real load and let fly with what looks like three shots all at once." "Let s see how much we can come up with," she winks, reaching for the reporter s crotch. She applies milk lotion to the various parts, while gently fondling his anus, and began vigorous hand action. But when she detected he was about to pop, she slowed down, speeding up and slowing down, prolonging the process until his milky missile was into the final stages of launch. "Ready so soon? I thought you d hang on a little longer," she pouts. "You wouldn t be able to satisfy a gal like this." "But ... I can t hold back any longer," he gasps, and soon he s huffing and puffing with his second spurt of the session. "You can have regular sex with a girl without paying for it, but she won t give you this sort of service, will she?" Sakura remarks smugly, essentially rationalizing why so many males ultimately find the commercial version of sex more satisfying than emotional relationships. In Kansai, explains Asahi Geino, hand health clubs are referred to as "ona-kurabu," where the "ona" a shortened form of Onanism. Their number is relatively few, probably no more than 10. But what they lack in quantity is made up for in quality. "To make sure our customers are satisfied, we combine a wide variety of courses and options along with cute masseuses," asserts a staff member of "Pink Hands," located in the Tanimachi 9-chome district. Our reporter opts for the 20-minute hand job course for 6,000 yen. Before the fun begins, he s handed a questionnaire sheet and asked to write in his responses to nine questions, including, "How do you like the girl to talk to you?" And "Do you prefer a vigorous wanking speed or slower one?" "This enables the girl to provide customized services," the staff member explains with a completely straight face. Cooing in Kansai dialect, Miss Pink Hands shifted to a firm two-handed grip at the base of the reporter s root, and while permitting him to massage her nipples at no extra charge, proceeded to milk him dry. (By Masuo Kamiyama, People s Pick contributor)
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Fuelling conflict Foreign arms supplies to Israel/Gaza -index Unlawful use of indiscriminate rockets by Hamas and other Palestinian armed groups ハマスや他のパレスチナ人武装グループによる無差別ロケットの不正使用 Palestinian armed groups affiliated to Hamas and to other Palestinian factions (including the al-Aqsa Martyrs’ Brigades, the armed wing of Fatah, Palestinian President Mahmoud Abbas’s party) have been launching rockets into towns and villages in south Israel. Although most of these rockets fall in empty areas, they have caused the deaths of several Israeli civilians, injured scores and caused damage to civilian property. In some cases these rockets have failed to reach Israel and have fallen inside Gaza, and some have killed and injured Palestinian civilians. In January 2009, as an increasing number of Palestinian rockets hit Ashkelon, Israeli officials reported that up to 40 percent of the city’s 122,000 inhabitants had left their homes temporarily to stay in other parts of Israel. Sderot and villages in the area have also been similarly affected. ハマスと、その他のパレスチナ人派閥(al-Aqsa Martyrs’旅団、 ファタハの武闘派、パレスチナ大統領マフムード・アッバスの党)に加盟する武装グループは、南イスラエルの町と村にロケットを発射してきました。 これらのロケットの大部分は人影のないところに落ちましたが、数人のイスラエルの民間人の死をもたらし、多数を傷つけ、民間人の資産に損害をもたらしました。 いくつかの場合、これらのロケットはイスラエルにまで達せず、ガザの中に落ちて、或るものは、パレスチナ人民間人を殺し傷つけました。 2009年1月に、Ashkelonに打ち込まれたパレスチナ人ロケットの数が増えたとき、イスラエル当局は、その都市の住民12万2000人の最大40パーセントが、一時的にイスラエルの他の地域に滞在するため家を出たと報告しました。 また、同じ地域の Sderot と村々も同様な影響を受けました。 The rockets fired by Palestinian armed groups cannot accurately be directed at specific targets especially at longer distances. They include rockets described as Grads (Russian generic names which may indicate specific (Grad 122mm) calibres, or generically describe multiple launched rockets) which have a range of about 35km, and home-made short range “Qassam” rockets (another generic name). [15] The military publication Jane’s Terrorism and Security Monitor has described the “Qassam” rockets as “inaccurate, short-range and rarely lethal”. [16] According to Jane’s the “Qassam” is a Palestinian improvised artillery weapon. [17] Amnesty International delegates visited Sderot and Ashkelon police stations, where they saw the rockets which have struck the towns and surrounding areas, including Grads, Qassams and Quds. [18] The latter two are very crude, rusty 60, 90, or 120mm pipes about 1.5 metres long with fins welded onto them. They can hold about five kilograms of explosives as well as shrapnel in the form of nails, bolts, or round metal sheets which rip into pieces on impact. パレスチナ人武装勢力によって撃たれたロケットは正確に目標に向かうことができず、とくに遠い距離でそうでした。それらの中には、35kmの射程をもつGradと記されるロケット(ロシアの一般名で特別の径長比(Grad 122mm) を示すものか、一般的に多目的ロケットを意味する)、そして自家製の短射程ロケット"Qassam"(別の一般名)があります。[15] 軍事出版ジェーンの "Terrorism and Security Monitor" は、"Qassam"ロケットに付いては、「低精度、短射程、まれに致死的」と記載しました。[16] ジェーンによれば、“Qassam”はパレスチナの即製ロケットです。[17] アムネスティ・インタナショナルの派遣員は Sderot と Ashkelon の警察署を訪問し、そこで、町や周囲を攻撃した、Grads, Qassams そして Qudsを含むロケットを見ました。後者2つは、粗末で錆だらけ、口径60, 90, あるいは 120mm 、長さ1.5メートル、羽根が溶接されています。それらは、5キログラムの火薬を収納でき、同様に、釘、ボルト、或いは瞬時にバラバラになる金属円盤を詰めることが出来ます。 They have a range of up to 20km, but cannot be aimed accurately. Grad rockets are more professionally built and according to Israeli Police spokesperson Micky Rosenfeld are smuggled into Gaza, not produced locally there. それらは最大20kmの射程を持っていますが、正確に照準をつけることができません。 Gradロケットは、それよりは専門的に組立てられ、イスラエル警察のスポークスマンMicky Rosenfeld によれば、ローカルに生産されるのではなく、ガザに密輸されたものです。 According to the Israeli army, Hamas and other Palestinian armed groups launched 643 rocket attacks on Israel between 27 December 2008 and 11 January 2009. See the table for more information [19] イスラエル軍によると、ハマスと他のパレスチナ人武装勢力は、2008年12月27日から2009年1月11日の間に、イスラエルに対して643のロケット武器を発射しました。 詳しい情報は表を見てください。 IDF Reports of Number of rocket attacks by Hamas 27 December 2008 – 11 January 2009 TOTAL 643 Date attacks 27/12 78 28/12 35 29/12 80 30/12 51 31/12 64 01/01 64 02/01 31 03/01 35 04/01 34 05/01 33 06/01 33 07/01 18 08/01 18 09/01 24 10/01 22 11/01 23 Seven Israeli civilians were killed in 2008 by rockets fired by Palestinian armed groups from Gaza into communities in south Israel. Three of the victims were killed in separate attacks on three consecutive days, on 27, 28 and 29 December 2008. 2008年には7人のイスラエル民間人が、パレスチナ人武装勢力によってガザから南イスラエルの生活圏に撃たれたロケットによって殺されました。 3人の犠牲者が連続した3日間、2008年12月27、28、29日のそれぞれの攻撃で殺されました。 Fifty-eight-year-old Beber Vaknin was killed when a rocket fired from Gaza hit his apartment building in Netivot on 27 December 2008. The following day, on 28 December a 27-year-old Bedouin, Hani al-Mahdi, was killed and 16 of his co-workers were injured when a Grad rocket missile launched by Hamas militias from Gaza exploded at a construction site in the town of Ashkelon, where the group worked. A third Israeli, Irit Sheetrit, aged 39, was killed the following day, on 29 December 2008 when another Grad rocket hit the centre of the town of Ashdod. As with the attack of the previous day, Hamas also claimed responsibility for the attack. 58歳のBeber Vaknin は、2008年12月27日、ガザから撃たれたロケットがNetivotの彼のアパートビルにあたったとき殺されました。翌日の12月28日、ハマス軍がガザから発射したGradロケットミサイルが、Ashkelonの街の人口密集地で爆発したとき、27歳のベドウィンHani al-Mahdiは殺され、16歳の彼の協働者が傷つきました。そこで彼らのグループが働いていたのです。三人目のイスラエル人である Irit Sheetrit 39歳は、翌日の2008年12月29日に、もう一つのGradロケットがAshdodの街の中心部を直撃したとき、殺されました。前日の攻撃とあわせて、ハマスは攻撃の反抗声明を出しました。 Amnesty International has repeatedly called on Hamas and all other Palestinian armed groups in Gaza to stop firing indiscriminate rockets against towns and villages in southern Israel, and continues to do so. [20] アムネスティ・インタナショナルは、ハマスやガザのすべてのパレスチナ人武装勢力に、南イスラエルの町や村に対して無差別にロケットを撃つのを止めるよう、繰り返し要請してきました。私たちは、この要請を続けます。 15 ‘Hamas rockets keep raining down’, Israeli forces have not entered population centres where many missiles are hidden, security expert says, by Patrick Martin, Globe and Mail, 9 January 2009. http //www.theglobeandmail.com/servlet/Page/document/v5/content/subscribe?user_URL=http //www.theglobeandmail.com%2Fservlet%2Fstory%2FRTGAM.20090109.wgazarockets09%2FBNStory%2FInternational%2F%3Fpage%3Drss%26id%3DRTGAM.20090109.wgazarockets09 ord=101654612 brand=theglobeandmail force_login=true 16 ‘Rocket powered Hamastan Jane’s Terrorism and Security Monitor, 11 July 2007, 29 June 2007. 17 Ibid. 18 See blog, A day in southern Israel’, Amnesty International, 28 January 2009. http //livewire.amnesty.org/2009/01/30/a-day-in-southern-israel/ 19 Israeli Defence Force, Operation Cast Lead, second newsletter. 20 Israel/Occupied Palestinian Territories End unlawful attack and meet Gaza s emergency needs, AI, 29 December 2008. Fuelling conflict Foreign arms supplies to Israel/Gaza -index
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9104248Bomma Kit 9104249Unlocks stunbomb which disrupts and stuns enemy troops. 9104250Improve Stikkbommaz 9104252Click to activate 9104253Bomma Kit 9104254Click to activate 9104255Passive heal 9104256Click to activate 9104257Click to activate 9104258Click to activate 9104259Click to activate 9104261Click to activate 9104262Click and target area 9104263Click and target area 9104264Click to activate 9104265Click and target area 9104266Click and target area 9104267Click and target friendly unit 9104268Click to activate 9104269Click and target squad 9104272Sniper Rifle 9104273Shotgun 9104276Only one 9104277Shotguns 9104278Shotguns are excellent counters to melee units. Grants the Explosive Shot ability, allowing you to knock enemy units back in a wide cone. 9104279Equip weapon 9104284Supply Crate 9104285Destroy for supplies and ammunition 9104286Stikkbomb 9104287Artillery Strike 9104288Call down a barrage from allied Imperial Guard artillery positions. 9104290Click and target enemy unit 9104291Click and target enemy unit 9104292Click and target area 9104293Click to activate 9104294Defend the Reliquary 9104297Stikkbomb 9104302Click and target enemy unit 9104303Click and target enemy unit 9104306For The Emperor 9104308Meaner an Greener 9104309Grants the Frenzy ability, which boosts damage, renders the squad invulnerable, and grants immunity to suppression. 9104310Upgrades Nob Squad 9104311Temporarily increase the squad s ranged damage. 9104312Meaner an Greener 9104313Deep Strike Terminator Squad 9104314Teleport in a Terminator Squad to the targeted location. 9104315Click and target enemy unit 9104317Drop Pod 9104318Call in a Drop Pod that instantly reinforces nearby squads. 9104321Vanguard 9104322Removes the energy drain from the Lictor s Infiltration ability. 9104323Trigger biomorph 9104324Lictor Kit 9104325Increases health and damage. 9104326Upgrades Lictor 9104328Click to activate 9104329Click to activate 9104330Click and target area 9104331Thornback 9104332Venom Cannon 9104341Click and target area 9104342Click to activate 9104346Larraman s Blessing 9104347All allied commanders who are currently unconscious on the battlefield are revived. 9104349Angels of Death 9104350Your infantry becomes temporarily invulnerable. 9104351Drop Pod 9104352Call in a Drop Pod that instantly reinforces nearby squads. 9104353Deep Strike Terminator Squad 9104354Teleport in a Terminator Squad to the targeted location. 9104355Orbital Bombardment 9104356Calls down a massive orbital strike from the battle barge. 9104357Blessing Of The Omnissiah 9104358Repairs all allied vehicles for a duration. 9104359Team 9104360Time Field 9104361Slow down time in an area, making all units in the area of effect move more slowly and rendering them unable to fight. 9104362Click and target area 9104365Click to activate 9104367Click to activate 9104368Toggle on/off 9104369Toggle on/off 9104370Not used (bug if you find this) 9104371Click and target friendly unit 9104372Click and target area 9104373Toggle on/off 9104374Tunnel to target position 9104376Click and target enemy unit 9104377Game History Recorded Games 9104378Click to activate 9104379Click to activate 9104380NOT USED 9104381NOT IN USE 9104382Click to detonate 9104383Click to activate 9104384Click and target enemy 9104385Not Used 9104386Are you sure you want to kick %1NAME%? 9104389They require sterner persuasion. To the Fire Prism! 9104392Fires a high-powered round at a target. 9104395Fires a high-powered round at a target. 9104398Fires a high-powered round at a target. 9104401Fires a high-powered round at a target. 9104404Fires a high-powered round at a target. 9104407Fires a high-powered round at a target. 9104408Drop Pod 9104409Call in a Drop Pod that instantly reinforces nearby squads. 9104410Deep Strike Terminator Squad 9104411Teleport in a Terminator Squad to the targeted location. 9104412Orbital Bombardment 9104413Calls down a massive orbital strike from the battle barge. 9104416Farsight 9104417Temporarily reveals the fog of war in the targeted area. 9104418Summon Seer Council 9104419Spawns a Seer Council at your HQ. 9104420Webway Gate 9104421Allows infantry to travel between gates. 9104422Swift Movement 9104423Temporarily increases the speed of all allied infantry. 9104424Target squad temporarily receives less ranged damage. 9104425Distort Field 9104426Webway Gate 9104427Allows infantry to travel between gates. 9104428Eldritch Storm 9104429Creates a large psychic storm, disrupting and damaging all units in a large radius. 9104430Webway Gate 9104431Allows infantry to travel between gates. 9104432Crack Shot 9104433Temporarily increases the ranged damage of a target allied squad. 9104434Teleport in a Warp Spider squad to the targeted location. 9104435Spider s Brood 9104436Eldritch Storm 9104437Creates a large psychic storm, disrupting and damaging all units in a large radius. 9104438When you have a unit selected, the squad s information and abilities appear in a panel at the bottom right of the screen. Use the icons along the top of this panel to trigger the unit s special abilities. 9104439Units given an Attack-Move order will engage any enemies they encounter while moving. They will also make better use of cover. To issue an Attack-Move order, first select a unit. Next click on the Attack-Move icon with the left mouse button, and finally click on the unit s destination with the left mouse button. 9104440To secure an Automated Foundry, first select a squad and then click on the foundry with the right mouse button. The squad must remain stationary until the foundry is secured. 9104441To secure an Imperial Shrine, first select a squad and then click on the shrine with the right mouse button. The squad must remain stationary until the shrine is secured. 9104442Destroying storage crates provides you with valuable items. To destroy a storage crate, first make sure you have a unit selected. Then move the mouse cursor over the crate and give an attack command. 9104443Heavy weapons like Avitus s heavy bolter require set-up time. Until that time elapses, the weapon cannot fire. Weapons set-up automatically when the squad isn t moving. 9104444Set-up weapons cannot rotate freely, so you must point them in the right direction. To tell a unit which way to face, first select that unit. Next click- and-hold with the right mouse button where you want the unit to move to, and drag in the direction you want them to face. Release the mouse button and the unit will move and take up that facing. 9104445To use the High-Powered Shot ability, select Cyrus and click on the ability s icon. Finally, click on an enemy unit. Cyrus will take a single sniper shot at the target, often killing it outright. Only vehicles, huge creatures and bosses are too tough to take out with a single shot. 9104446The Force Commander can charge into enemies using his To Victory! ability. To use this ability, first select the Force Commander, then click on the To Victory! ability icon with the left-mouse button. Finally click on a target unit with the left mouse button. While charging, the Force Commander can knock over other enemies and even destroy walls. 9104447Frag Grenades, Demolition Charges and Stimulant Packs are limited use abilities. Their ability icons include a number, showing the remaining uses this mission. You can replenish these abilities by picking up supply drops. 9104448Frag Grenades, Demolition Charges and Stimulant Packs are limited use abilities. Their ability icons include a number, showing the remaining uses this mission. You can replenish these abilities by picking up ammo or supply drops. 9104449Abilities like Tactical Advance and Infiltrate require mental focus from the squad and so consume energy. Energy replenishes automatically so long as the unit isn t using one of these abilities. 9104450Global abilities are granted in special circumstances and represent additional support from the orbiting strike cruiser. These abilities appear in a special area and can be used without selecting a particular unit. 9104457Click and target area 9104459Click and target enemy 9104460There Is Only War 9104461Terminate 500 Enemy Targets in Dawn of War II. 9104462Emperor s Champion 9104463Kill a boss using only your Force Commander in Dawn of War II. 9104464Don t look up 9104465Kill a boss using a drop pod in Dawn of War II. 9104466Lightning Assassin 9104467Kill a boss in less than one minute in Dawn of War II. 9104468Welcome to Calderis 9104469Complete "Stand With Your Brothers" and "Retake the Hamlet" in Dawn of War II. 9104470Rant All You Will 9104471Complete "The True Enemy" in Dawn of War II. 9104472The Cleansing Begins 9104473Complete "The Defense of Argus Gate" in Dawn of War II. 9104474Astronomical 9104475Recover the data from the Astronomic Array in Dawn of War II. 9104476Even In Death I Still Serve 9104477Complete "Into the Hive" in Dawn of War II. 9104478Heroes of Angel Gate 9104479Complete "Secrets of Angel Forge" in Dawn of War II. 9104480Fight to Survive 9104481Complete Campaign on Recruit difficulty in Dawn of War II. 9104482Hold back the Xenos 9104483Complete Campaign on Sergeant difficulty in Dawn of War II. 9104484Win the War 9104485Complete Campaign on Captain difficulty in Dawn of War II. 9104486Allies to the Cause 9104487Complete a mission in Co-Op mode in Dawn of War II. 9104488Allies to the Chapter 9104489Complete 15 missions in Co-Op in Dawn of War II. 9104490Battle Brothers 9104491Complete the Campaign in Co-Op in Dawn of War II. 9104492Dug In 9104493Successfully defend 5 Strategic Assets in Dawn of War II. 9104494Not one inch. 9104495Defend a province without losing a single generator in Dawn of War II. 9104496Massacre 9104497Complete 10 missions in a row without failing in Dawn of War II. 9104498Stubborn 9104499Complete a mission without using any Stimulant Kits in Dawn of War II. 9104500That Is Close Enough 9104501Complete a mission with only ranged weapons in Dawn of War II. 9104502Slow and Purposeful 9104503Complete a mission without using any abilities. [Not Used, Bug if Seen] 9104504Rush Them 9104505Complete a mission under five minutes in Dawn of War II. 9104506Sweeping Advance 9104507Kill an enemy who is retreating in Dawn of War II. 9104508Death from Above 9104509Kill 20 enemies using Assault Jump in Dawn of War II. 9104510Purge the Xenos 9104511Earn a 5 star Fury rating in Dawn of War II. 9104512Feel No Pain 9104513Earn a 5 star Resilience rating in Dawn of War II. 9104514Fleet of Foot 9104515Earn a 5 star Speed rating in Dawn of War II. 9104516The Book of Honor 9104517Get 15 stars on one mission in Dawn of War II. 9104518Hero of the Imperium 9104519Attain a Campaign Score of over 30,000 points in Dawn of War II. Earnable in Single Player and by the host in Co-Op. 9104520Legend 9104521Attain a Campaign Score of over 90,000 points in Dawn of War II. Earnable in Single Player and by the host in Co-Op. 9104522In the name of the Emperor 9104523Own all Strategic Assets in a Campaign in Dawn of War II. Earnable in Single Player and by the host in Co-Op. 9104524Fast Attack 9104525Gain a second deployment in a single day in Dawn of War II. 9104526Tireless Warrior 9104527Gain a third deployment in a single day in Dawn of War II. 9104528Elite 9104529Max out a Combat Discipline on a squad in Dawn of War II. Earnable in Single Player and by the host in Co-Op. 9104530Heavy Support 9104531Reach Level 20 with one of your squads in Dawn of War II. Earnable in Single Player and by the host in Co-Op. 9104532Elite Strike Force 9104533Create a 3 Player Party and Play a Ranked Multiplayer Game together in Dawn of War II. 9104534Gladiator 9104535Play 10 Ranked Multiplayer Games in Dawn of War II. 9104536Wisdom of the Ancients 9104537View a recorded game in Dawn of War II. 9104538Veteran Victor 9104539100 ranked wins in Dawn of War II. 9104540Aspect Warrior 910454120 online ranked games completed with Eldar in Dawn of War II. 9104542Angel of Death 910454320 online ranked games completed with Space Marines in Dawn of War II. 9104544A proper Waaagh! 910454520 online ranked games completed with Orks in Dawn of War II. 9104546Great Devourer 910454720 online ranked games completed with Tyranid in Dawn of War II. 9104548Hail the Champion 9104549Earn Champion rating 20 times during online ranked play in Dawn of War II. 9104550Master of the Apothecarion 9104551Revive your teammates 50 times during online ranked play in Dawn of War II. 9104552Winning rush 9104553Earn a 5 game Win streak during online ranked play in Dawn of War II. 9104554Flawless victory 9104555Achieve an online ranked victory with 500 Victory Points remaining in Dawn of War II. 9104556Relic Hunter 9104557Defeat a Relic employee in a Ranked match, or someone who has beat a Relic employee in Dawn of War II. 9104558Red Ones Go Fastah! 9104559Create a Customized look for any race in the Army Painter in Dawn of War II. 9104561Click to activate 9104562Click and target enemy 9104563Click and target enemy 9104564Level %1Level% 9104565Click and target area 9104566Toggle on/off 9104567Charge 9104568Charge at targeted location, knocking over everything in the charge path. 9104569Click and target area 9104570Secure Communication Arrays to gain additional mission intelligence and call in artillery strikes on the field of battle. 9104571Secure Foundries to gain a bonus toward multiple deployments and call in Tarantula sentry guns on the field of battle. 9104572Secure Shrine to slow the advance of alien invaders and to briefly render your squads invulnerable on the field of battle. 9104573Sector Control Bonus 9104574The total number of Communication Arrays secured in the sector determines what special assets are available during Defend missions. 9104575Secure all the Foundries in the sector to lower the thresholds for multiple deployments. 9104576Secure six or more Shrines in the sector to increase the bonus experience received after completing a mission. 9104580Click and target area 9104583Click to activate 9104584To Victory! 9104585Charge to a specified location with the chapter s vigor, smashing through objects and knocking enemies back. 9104587Toggle on/off 9104588Toggle on/off 9104589Blessing of War 9104590Regain Health when killing an opponent in hand-to-hand combat. 9104591Regain Health when killing an opponent in hand-to-hand combat. 9104592While Battle Cry is active, the Force Commander s hand-to-hand strikes deal killing blows to most infantry (other enemies are knocked back). 9104607The secrets of Kronus shall never be revealed. 9104608But for all we know these are just scouting parties. 9104609+1 to all Combat Disciplines 9104612Close Combat Aptitude 9104613Unlock Weapons - Tarkus and his squad become able to equip chainswords and bolt pistols. 9104614Weapons Unlocked - Tarkus and his squad can wield chainswords and bolt pistols in combat. 9104615Melee Tactician 9104616Tactical Advance reduces incoming damage from close-combat as well as ranged attacks. 9104617Tactical Advance reduces incoming damage from close-combat as well as ranged attacks. 9104633Rally! 9104634Break suppression and heal nearby allies. 9104638Boyz! Kill dese poncy Eldar! 9104639I may take your advice on that. 9104640The Eldar seem to have had them sedated, and earmarked for transport to Meridian. 9104641To do so, we must gather samples of the bio-toxins used by the Tyranid swarms. 9104642To find such a hive, we must collect and analyze samples from Tyranid warrior creatures across these planets. 9104643Only his will to fight remains. 9104644So long as you have a secured array on a planet, you use a Signum. 9104645So long as you have a secured foundry on a planet, you can use a Locator Beacon. 9104646Additional units have become available, Commander. 9104647New units are now available to us. 9104648Got some new unitz ready, Boss! 9104661 Ard Boyz 9104662Temporarily increase a squad s resistance to damage. 9104663Click and target squad 9104670Teammate kicked 9104671%1NAME%, your teammate, has just been kicked. You have the choice to keep playing or to dispute the game. 9104672Chat 9104673Long Rifle 9104715 Ard Boyz 9104716Target squad temporarily receives less damage. 9104717Use Yer Choppas! 9104718Increases the melee damage and chance of triggering a special attack of a target squad. 9104719Call da Boyz! 9104720Reinforce squads around your hero instantly and enable reinforce for all your squads on the field for cost, and temporarily increases their speed and damage. 9104721Order a massive Rok strike on a targeted position. 9104722Roks 9104725In the name of the Emperor! 9104726Scout Squad 9104727Scout Squad 9104728Space Marine Light Infantry 9104729Hide da Boyz 9104730Infiltrates target squad for a duration. 9104735Kommandos Iz Da Sneakiest 9104740Spawn a Kommando squad at target location. 9104741Call da Boyz! 9104742Luv da Dakka 9104743Hold down da trigga fer maximum carnage! Knocks over enemies hit by your shots. 9104744Click and target enemy 9104746Reinforce squads around your hero instantly and enable reinforce for all your squads on the field for cost, and temporarily increases their speed and damage. 9104747Roks 9104748Order a massive Rok strike on a targeted position. 9104749More Dakka 9104750Temporarily increases the ranged firepower of a targeted squad. 9104751Travel to %1PLANET_NAME% 9104752Kult of Speed 9104753Temporarily increases speed and firing rate of all allied vehicles. 9104754Call da Boyz! 9104755Reinforce squads around your hero instantly and enable reinforce for all your squads on the field for cost, and temporarily increases their speed and damage. 9104756Roks 9104757Order a massive Rok strike on a targeted position. 9104758Right in Me Crosshairs 9104759Fire a single powerful shot at a target. 9104760Catalyst 9104761Spur a Tyranid unit into a maniacal frenzy, increasing its damage but dealing damage to the unit over time. 9104762Mycetic Spores 9104763Mycetic Spores spawn Raveners and reinforce other nearby Tyranids. 9104764Without Number 9104765Spawns a Hormagaunt, Termagant and Warrior squad at your base. 9104766Tyranoformation 9104767Capillary towers erupt from the ground, damaging all units and tyrannoforming the area. Provides bonuses to nearby Tyranids. 9104768Stalk 9104769Reveals enemy commanders on the map. 9104770Spore Mines 9104771Drops down a group of Spore Mines. 9104772Without Number 9104773Spawns a Hormagaunt, Termagant and Warrior squad at your base. 9104774Tyranoformation 9104775Capillary towers erupt from the ground, damaging all units and tyrannoforming the area. Provides bonuses to nearby Tyranids. 9104778%1NAME% chose to keep playing after his teammate was kicked. 9104779%1NAME% chose to stop playing after his teammate was kicked. 9104780Brood Nest 9104781The Brood Nest allows nearby Tyranid squads to reinforce. 9104782Warrior Vanguard 9104783Mycetic Spores spawn Warriors and reinforce other nearby Tyranids. 9104784Calderis is a feudal world known for its arid climate and hardy warriors. The Blood Ravens have recruited from this world for millennia. An Imperial Governor oversees the planet from orbit. 9104785The jungles and swamps of Typhon teem with Orks who have all but wiped out the planet s primitive humans. The few survivors are prized recruiting stock for the Blood Ravens. 9104786The capital world of Sub-Sector Aurelia, Meridian features huge city-spires rising from urban landscapes the size of continents. Angel Forge, its ancient Manufactorium, produces everything from household goods to lasguns and aircraft. 9104787Without Number 9104788Spawns a Hormagaunt, Termagant and Warrior squad at your base. 9104789Tyranoformation 9104790Capillary towers erupt from the ground, damaging all units and tyrannoforming the area. Provides bonuses to nearby Tyranids. 9104792All enemy units within the area of effect of the ability have their damage reduced. 9104797Additional Requisition needed. 9104798Additional Power needed. 9104799Additional Requisition needed. 9104800Additional Power needed. 9104801Additional Requisition needed. 9104802Additional Power needed. 9104803Not enough Requisition, Boss! 9104804Not enough Power, Boss! 9104805Mark Target 9104806Increase the damage taken on a targeted enemy unit. 9104807Click and target enemy 9104809Iron Halo 9104810Activate a force field that absorbs damage by draining Energy. 9104811Click to activate 9104812Level 3 Webway Assembly 9104817Match ends in %1seconds% seconds! 9104818Exiting to postgame stats 9104819Moving to party screen in %1seconds% seconds. 9104820Moving to party screen. 9104821Starting searching in %1seconds% seconds. 9104822Starting searching. 9104823Searching countdown cancelled. 9104825Not enough Waaagh, boss. 9104826Complete Eyes of the Eldar 9104827This power armor bears engravings and adornments listing the major campaigns of the Blood Ravens chapter. Similar markings are often added to the armors of veteran battle brothers, making them literal carriers of the chapter s history. 9104830Rokkit Barrage 9104831Point da rokkit launcha skywards and unleash a hail of rokkits on the enemy. 9104833Click and target area 9104834Description 9104835Sgt. Matiel of the Blood Ravens 3rd Company engraved this sword s guard with the name of the Ork-infested world he and his brothers set about liberating. Matiel died on Tartarus, but his blade continues the fight in other hands. 9104844Click and target area 9104845Anti-Grav Grenade 9104846Throws a grenade which temporarily disables gravity. 9104847Throws a grenade which temporarily disables gravity. 9104848Throw Anti-Grav grenade 9104849Click and target area 9104850Knock back the target on hit 9104851Slow enemies for %3DURATION% seconds 9104852Can Only be Replaced, Not Removed 9104853Cannot be knocked back 9104854+%1VALUE%%% chance to suffer knockback 9104855Death From Above 9104856Use the Assault Jump ability to knock down enemy infantry and buy time for your other squads to get into position. Or if the enemy is dug in, jump in close to break formations. 9104857Jump Ahead, Just Not Too Far 9104858Assault Jump is great for getting into the fray, but make sure you back up those units lest they fall to overwhelming forces. 9104859Of course, if your Assault Squad is taking heavy damage, remember you can jump away! 9104860Use Cover 9104861Use the protection offered by walls, buildings and ruins for cover while you move around the battlefield. Units in cover take less damage and less suppression, and recover from suppression faster than units in the open. 9104862Clearing Buildings 9104863Flamers, grenades, and artillery are useful for clearing enemies out of buildings. 9104864Use Em If You Got Em 9104865Short range weapons, like shotguns and flamers, are best used aggressively. Use cover or special abilities to get within range, and then let the enemy have it. 9104866Flanking For Fun and Victory 9104867Remember that cover is directional, so flanking enemy squads is a highly effective tactic. Once you re not firing through that vegetation or over that wall, the enemy isn t getting any cover bonus at all. 9104868Attack from Range; Close in for the Kill 9104869Attacking with a long-range unit or a suppressor, and then closing with a short range unit is a good tactic. 9104870Queue Em Up 9104871Hold Shift when issuing orders to queue up commands. Your units will follow your orders in the sequence you choose. 9104872Defeating Cover 9104873Direct assaults against units in heavy cover can be suicide. Use grenades and flamers to counter the benefits of cover. 9104874Keep Them in the Line of Fire 9104875Suppression fire slows units down, forcing them to remain in your area of fire for longer. 9104876Use Your Ears 9104877You can hear enemy vehicles and infantry approach even through the fog of war. 9104878Setting Up 9104879Some units need to be set up to face the right direction, such as heavy bolters and plasma cannons. Hold the right mouse button down and drag in the direction you want them to face. 9104880Control Groups 9104881Use control groups to manage your forces. Press Control + [a keyboard number] to assign all currently selected units to a group, then press the number to reselect it later. 9104882Careful What You Blow Up 9104883Be mindful when destroying cover. Even though you have denied it to your enemy, you may find yourself without any cover if you have to fall back to that location. 9104884Burn Them Alive 9104885Flamers deal extra damage to units in buildings and also ignore the defensive bonuses of cover. 9104886Over and Across 9104887Clear impassable chasms and walls with the Assault Jump ability. Be careful not to leave your Assault Marines without any support on the other side, however. 9104888Up, Up and Away 9104889Assault Jump can just as easily be used as a retreat mechanism as it can for an attack. 9104890Eldar Fleetness 9104891Ranged Eldar Squads will do their best to keep you at range while fighting. 9104892The Space Marine s Best Friend 9104893Frag grenades are an effective way to manage an overwhelming situation. 9104894Swing that Sword 9104895Power weapons may be great versus vehicles and other high-value targets, but they attack more slowly than chainswords. Against hordes of Orks or Tyranids, speed will pay greater dividends. 9104896Hotkeys to Victory 9104897Taking the time to learn hotkeys for abilities and commands can streamline your game play and make for more efficient micro-management. Look for the hotkeys in ability icons or in roll-over tool tips. 9104898Cover Flashes 9104899If objects flash after you give a move order, that means those objects will provide cover to the squad when it gets into position. 9104900Fall Back to Fight Again 9104901There is no shame in having to 9104902No Stopping the First Company 9104903Units in Terminator armor cannot be suppressed by enemy fire. 9104904Tie Them Down, Then Blow Them Up 9104905Use melee units to keep an enemy stationary, throw a grenade or demolition charge on them, and then fall back at the last second. 9104906Right Weapons for the Job 9104907Vehicles are highly resistant to small arms fire. Bolter fire won t do much -- use anti-vehicle weapons such as melta bombs and missile launchers instead. 9104908Friends Don t Let Friends Eat Shrapnel 9104909Watch where you throw grenades. Allies caught in the blast can still be knocked back. 9104910Middle Click 9104911Click and hold the mouse scroll wheel to pan the camera around without having to scroll over to the screen edge or reach for the keyboard. 9104912Equip Bayonets! 9104913The Alternate Attack button in the core action panel will force a ranged unit to attack in melee. This will not do a great deal of damage to the enemy, but can tie up dangerous ranged weapons so they can no longer fire. 9104914Keep the Scout Alive 9104915Keep Cyrus protected. His strengths are sabotage, infiltration and quick high-damage attacks. Don t leave him on the frontline for long. 9104916The Benefits of Armor 9104917A higher Armor Rating makes a squad leader more resistant to enemy fire. 9104918The Whole Story 9104919When choosing wargear, take a look at benefits beyond level and raw damage. 9104920When fighting masses of enemies, for example, a high-damage sniper rifle or power fist won t be as effective as a faster-hitting bolter or chainsword. Weapons that do knockback or stun opponents may also be much more effective than their raw damage would suggest. 9104921A Safe Place 9104922Securing a well-defended Communication Array, Automated Foundry or Imperial Shrine is often worth the risk. Once in your hands, that location will heal your units even if the enemy still has some troops trying to dislodge you. 9104923Cut off the Head… 9104924Many enemy squads have strong leaders and dangerous heavy weapons. Take them out with a high powered shot, and you can finish off the rest of the squad with relative ease. 9104925Ancient Power 9104926A Dreadnought is undoubtedly a mighty force on the battlefield, but they are difficult to repair in the field without the right tools. 9104927And those enemies with missile launchers? They will do far more than disrupt a Dreadnought… 9104928Try Out Something New 9104929Don t be afraid to experiment! 9104930Just because Tarkus starts with grenades doesn t mean that you can t move them to a unit that might make more use of them. You may find combinations that work better with your play style. 9104931Plan B 9104932Facing vehicles without melta bombs or a missile launcher doesn t have to mean defeat. There are plenty of other options. 9104933Plasma guns and power weapons (swords, axes, fists) both do respectable damage to vehicles and monstrous beasts. Avitus s Focus Fire and Cyrus s Explosive Rounds abilities can also make infantry weapons like Heavy Bolters and Combat Shotguns viable solutions as well. 9104934That Special Cyrus Touch 9104935With the right combat training, Cyrus can gain special abilities with different ranged weapons. High Powered Shot makes his sniper rifle a lethal solution to single targets, while explosive shots make a combat shotgun able to fight vehicles and blow troops out of cover. 9104936He may be lightly armored, but Cyrus can be one of your deadliest warriors. 9104937Learn a New Way 9104938With a little investment in the right combat disciplines, Tarkus can learn how to use chainswords, Thaddeus can learn how to use medium ranged weapons, and the Force Commander can learn how to use heavy weapons. This allows you to reshape your strike force to fit your favorite tactics. 9104939Demolition in the Land of the Blind 9104940Demolition charges have a long detonation timer and so may not be very effective against moving targets. When combined with a blind grenade or another stun weapon, however, they can be devastating. 9104941Focus Fire Is Your Friend 9104942Avitus can use Focus Fire to make any ranged weapon more powerful, not just the heavy bolter. 9104943The Magic Formula 9104944With the right accessories equipped, you can bring your strike force back from the brink in just a few seconds. 9104945Use your Drop Pod Beacon to call in a drop pod, and then use a Combat Stimulant during the delay before it arrives. You will instantly revive any incapacitated squad leaders, and the drop pod will reinforce their squads. 9104946Did You See Something? 9104947If Cyrus flashes while infiltrated, it means the enemy has spotted him. This can leave him exposed to enemy fire, but it isn t a death sentence. Just pull back a little and Cyrus will fade from enemy view again. 9104948Open a Path 9104949Terminators, Dreadnoughts and heavy weapons can blow through almost any obstacle. Use this to outflank enemies, create new lines of fire, and deny cover to the enemy. 9104950Thaddeus s Assault Jump and the Force Commander s charge are also effective at removing obstacles. 9104951Out Go the Lights 9104952Many enemy leaders are just as susceptible to blind grenades as their minions. Being able to stun a powerful enemy for several seconds can be very valuable. 9104953The Sneaky Get Sneakier 9104954Several of Cyrus s unlocks improve how he can use Infiltrate. With the right ones, you can revive squad leaders and use accessory abilities without being revealed! 9104955Co-op is the Way 9104956You and a friend can do missions together. Just invite one of your online friends to a game and see the new strategies that can be accomplished when two minds work together for a common goal the eradication of all xenos! 9104957Give Tarantulas Cover 9104958Try to plant your Tarantula sentry guns behind shot blocking walls. Out in the open, they are very susceptible to long range attacks (from Ork Tankbustas, for example). Putting them behind walls reduces the chance they will take damage before they can open fire. 9104959Right Into My Trap 9104960The Remote Detonation Pack is an excellent choice when deploying Cyrus on a defend mission. Plant a detonator ahead of an enemy wave in order to cover an approach to the defense area. When the enemy rushes in … boom! 9104961Be careful not to set the detonator too close to the generators you are defending, however. Destroy those and you ve lost the mission. 9104962Combat Shotguns 9104963The Shotgun s Explosive Shot ability knocks back enemy infantry. Use it to knock melee units back and keep them off of your Tactical Marines. 9104964Stand With Your Brothers 9104965Several special abilities can be upgraded through unlocks. Some abilities can be upgraded to affect multiple squads. This can be an excellent way to maximize your fighting force s efficiency. 9104966Pick Your Upgrades 9104967You do not have enough points to get every squad upgrade. Decide which squads you prefer to use in which situations and purchase upgrades that play to those strengths. 9104968No Safe Haven 9104969Some enemy leaders have very effective ways to clear your squads out of buildings. 9104970Be very careful when taking cover in a building -- if the building is targeted by an attack, it s time to clear out! 9104971Special Attacks 9104972Special attacks are improved close-combat strikes that deal knockback and hit multiple enemies. 9104973Squads specializing in close combat (like Thaddeus or the Force Commander) execute special attacks most often, especially when fighting ranged specialists (like Ork Shoota Boyz or Eldar Guardians). 9104974Tactical Advance 9104975The Tactical Advance ability lets Tarkus move up on an enemy position when there is no cover to be had. His squad takes less damage and is immune to suppression when the ability is active. 9104976Use Tactical Advance to get up to a building protecting an enemy suppressor and let loose with grenades or a flamer. 9104977The Final Countdown 9104978The enemy has grenades too. Move away from explosives thrown at your squads before the timer above them counts down to zero. 9104979There Is No Glory in Pointless Defeat 9104980If you re having trouble finishing a mission, you can return to the Armageddon and keep your experience points and new wargear. However, you ll also lose a campaign day…this allows the Tyranids to get a stronger foothold in the sector. 9104981You Can t See Me! 9104982Tall walls and vegetation can completely conceal your units from the enemy. Use this to ambush enemy troops, or throw grenades over the wall with impunity. 9104983Tyranid Synapse 9104984Certain Tyranid units, like Warriors and Zoanthropes, have an especially strong connection to the Hive Mind. Kill these creatures to cause area of effect damage to surrounding Tyranid units. 9104985With the synapse creature dead, the surviving Gaunts will no longer leap at you in melee combat, and will no longer leap over terrain when trying to get to you. 9104986Hold Them Down 9104987Use Avitus to suppress the enemy while the Force Commander or Thaddeus rushes in to finish them off. 9104988Come and Get Me! 9104989Activate Tarkus s Tactical Advance ability right after triggering his Taunt. All enemies will direct their attacks at him, and he will be protected against ranged damage. You can then use your other squads to bring the pain. 9104990Taunt is also useful for helping out squads that are in trouble. Trigger it, and the enemy will forget about their current target and pile on to Tarkus (who can take it). 9104991Fall Back 9104992Use the Fall Back command when outmatched by your opponent. It is easier to reinforce around a relay you have already cleared than to revive fallen squad leaders near enemy strong points. 9104993Energy 9104994When using Focus Fire, Infiltrate or Tactical Advance, watch your squad s Energy. Your Energy does not regenerate while an ability is on, so you might find yourself with lower-than-expected Energy in the next battle. 9104995Eyes on the Prize 9104996Your long-term campaign goals are displayed on the bridge view at the top left of the screen. To review the associated briefing, just click on the goal counter itself. 9104997Accept 9104998Click to activate 9104999Start a New Campaign 9105000Existing Campaigns 9105001Select the checkbox to continue playing with the same team 9105002Usage stats for the selected game type. 9105003Number of ranked games played of the selected game type. 9105004Total number of wins for the selected game type. 9105005Total number of losses for the selected game type. 9105006Current winning streak. 9105007Most played race. 9105008Most played commander. 9105009Number of times the player has achieved the highest score in a ranked match, regardless of winning or losing. 9105010Number of times the player has disconnected from a ranked game. 9105011The win/loss record for each race of the selected game type. 9105012Win/loss record for the Space Marines race for the selected game type. 9105013Win/loss record for the Ork race for the selected game type. 9105014Win/loss record for the Eldar race for the selected game type. 9105015Win/loss record for the Tyranid race for the selected game type. 9105016The current army level achieved. 9105017The next army level that can be achieved. 9105018Amount of army experience needed to achieve the next army level. 9105021War stats for the selected game type. 9105022New Campaign 9105034Choose a difficulty 9105035Select a Campaign 9105036Toggle on/off 9105037Toggle on/off 9105038Click and target area 9105039Toggle on/off 9105040Toggle on/off 9105041Space Marines 9105042Orks 9105043Eldar 9105044Tyranids 9105045Level 2 Teleporta Platform 9105101Veteran Squadmates 9105102Tarkus s squadmates become Chapter Veterans, increasing their toughness and improving their equipment. 9105103Tarkus leads a squad of Chapter Veterans, with increased toughness and improved equipment. 9105104I Shall Not Fall 9105105So long as Tactical Advance is active, Tarkus fights through the worst of injuries and cannot be incapacitated. 9105106So long as Tactical Advance is active, Tarkus fights through the worst of injuries and cannot be incapacitated. 9105112Power Sword Aptitude 9105113Unlock Weapon - Tarkus becomes able to equip power swords. 9105114Weapon Unlocked - Tarkus can equip power swords. 9105115Improved Load Out 9105116Adds an Accessory slot. 9105117Number of Accessory slots increased by one. 9105121Tactical Expertise 9105122While using Tactical Advance, Tarkus and his squad inflict additional damage in addition to gaining the standard defensive benefits. (Benefit does not apply to other squads affected by Tactical Mastery.) 9105123While using Tactical Advance, Tarkus and his squad inflict additional damage in addition to gaining the standard defensive benefits. (Benefit does not apply to other squads affected by Tactical Mastery.) 9105124Ranged Specialist 9105125Specialized weapons training. Tarkus learns to fire plasma guns and flamers while moving. 9105126Tarkus can fire plasma guns and flamers while moving. 9105127Bolter Specialist 9105128Specialized weapons training. When using a bolter or storm bolter, Tarkus learns to fire more frequently. 9105129When using a bolter or storm bolter, Tarkus fires more frequently. 9105139Bolter Aptitude 9105140Unlock Weapon - Thaddeus and his Assault Squad become able to equip bolters. 9105141Weapon Unlocked - Thaddeus and his squad can equip bolters. 9105142Ranged Aptitude 9105143Unlock Weapons - Thaddeus becomes adept with plasma guns and flamers. 9105144Weapons Unlocked - Thaddeus can equip flamers and plasma guns. 9105145Strike from the Skies! 9105146Assault Jump causes suppression as well as damage and knockback. 9105147Assault Jump causes suppression as well as damage and knockback. 9105148Terminator Honors 9105149Gain the ability to equip Terminator armor. Thaddeus wields a mighty thunder hammer as his default weapon in Terminator armor and is equipped with a teleporter. 9105150Gain the ability to equip Terminator armor. Thaddeus wields a mighty thunder hammer as his default weapon in Terminator armor and is equipped with a teleporter. 9105151Aegis of Fury 9105152Upon landing a jump or completing a teleport, Thaddeus and his squad are temporarily invulnerable. 9105153Upon landing a jump or completing a teleport, Thaddeus and his squad are temporarily invulnerable. 9105175Select a unit 9105176You must select the units in your army to give them orders. Click one of your units with the left mouse button to select it. Alternatively, you can left-click and drag to select multiple units at the same time. 9105177Select one of your available units. 9105178Give a move order 9105179When you have a unit selected, right- click a location on the ground in order to give it a move order. Right-clicking lets you order your units to move, attack enemies, enter structures, or secure points. 9105180Give the squad a move order. 9105181Using the Headquarters 9105182Your headquarters lets you build more units for your army. Left-click on the headquarters to see the units you can produce. The icons of the units appear in the unit information panel on the bottom right of the screen. 9105183Select the Headquarters 9105184Building units 9105185To add a unit to your army, left-click on its icon. Each unit costs Requisition (orange) and some cost Power (blue). You cannot build units if you don t have the resources pay their cost. 9105186Build a unit from your headquarters. 9105187Capture the Requisition point 9105188You must secure Requisition points in order to gain more resources. Select a squad and then right-click on a requisition point to order them to secure it. 9105189Move a squad to the Requisition point to capture it. 9105190Capture time 9105191Securing a point takes time, and must complete before you get any resources from it. The progress bar that appears indicates how long until the point is secure. 9105192Capture the Power Node 9105193Power is the second resource, and necessary for building the more powerful units and upgrades. You need to secure Power Nodes on the map in order to increase your power rate. 9105194Move a squad to the Power Node to capture it. 9105195Activating a Power Node 9105196You can activate a Power Node under your control by selecting it and left-clicking the Activate Power Node button. 9105197Select the Power Node and activate it. 9105198Build a generator 9105199Activated Power Nodes can be further upgraded with generators which will produce even more power. Select the Power Node and left-click on the upgrade button to add a generator. 9105200Select the Power Node and build a generator. 9105201Capture a Victory Point 9105202Your team must secure Victory Points to win the game. Send an infantry squad to secure one of the Victory Points on the map. 9105203Move a squad to the Victory Point to capture it. 9105204Victory Point Counter 9105205Now that you ve secured a Victory Point, you can see the number of points you control in the Victory Point Counter. The object of the game is to hold more points than the enemy team. 9105206Hero Incapacitated 9105207Your commander has fallen on the battlefield. Commanders can be revived by allied commanders, or if none are around, you can pay Requisition to revive him yourself by left-clicking on the Revive button. Using the Revive button returns your commander to your headquarters. 9105208Revive your hero. 9105209Friendly Hero Incapacitated 9105210An allied commander has fallen in combat. You can revive him with your own commander. Select your commander and right- click on the fallen commander in order to perform a revival. 9105211You can revive allied commanders 9105212Leveling up. 9105213Your commander has leveled up and gotten stronger. You need experience to level up, which you can earn by killing the enemy, and supporting your teammates. 9105214Hero Wargear 9105215You can purchase wargear upgrades for your commander in the upgrade panel. Commanders can choose a weapon, an armor set, and an accessory. Try different combinations of wargear for different situations. 9105216Squad upgrades 9105217You can upgrade squads with different types of weapons and abilities. Squad upgrades are displayed in the upgrade panel. 9105218Resources 9105219You need resources to purchase units. You can see your available resources in the resource panel. The resource panel also shows the rate you are earning resources. 9105220Setup Weapons 9105221Some squads need to setup before firing. To tell a squad to setup in a particular direction, first select it, then click and hold with the right mouse button at the location you want to go. Now drag in the direction they should setup and release the right mouse button. They will move to that location and setup. 9105222This weapon must setup before firing. 9105223Packing up 9105224Once a squad is setup, they need to pack up before they can turn or move. They will do so automatically, but it does take time. 9105234Kommando Nob 9105235Ranger 9105236In the name of the Emperor! 9105237Eldar Rangers 9105238Ranger Squad 9105239Eldar Scouts and Snipers 9105240Power Sword - Ranger 9105253Singularity 9105254Fire a controlled singularity that pulls in and damages nearby units. Requires your D-Cannon weapon team to be setup. 9105263Power Armor (Sergeant) 9105264%1PLAYER% would like to join the party. 9105270Use this beacon to relay coordinates to the Armageddon s orbital bombardment guns. Their barrage is devastating, but can only be used once per deployment. Effective against all targets. 9105271Powerful explosive charge with a large area of effect and long timer. Excellent at eliminating static targets such as buildings or obstructions. Effective against buildings. 9105272Limited use 9105273Thick adamantium plates gird the Dreadnought and the venerated Space Marine hero within it. All but the mightiest weapons can do little more than scratch this shell. 9105274Bearing engravings of the Revelation of Terra, this venerated suit of power armor reminds its bearer "There is but one truth in the universe, that of the Emperor. Only His children know this truth. All others know only lies and must be swept aside." 9105275Worn by semi-mythical Blood Raven hero Byronus, this ancient armor is engraved with dozens of proclamations of the purity of Byronus s gene-seed and repudiations of any accusation of gene-defect. 9105278Forged after the Second Liberation of Mendoza, this armor bears engravings celebrating the defeat of the Orks threatening Calderis and the resolve of the native warriors of that desert world. 9105279Its gorget and helm engraved with laurels, this Power Armor was awarded to Indrick Boreale while he was a distinguished sergeant of the 3rd company. He put this armor aside when he rose to the rank of captain, and it has since been given to sergeants who win seemingly impossible victories. 9105280Marked with seals of honor, this carapace armor is awarded to Blood Ravens scouts on the eve of their ascension to the rank of full battle brothers. The recipients wear the brigandine until their power armor arrives from the chapter armory. 9105281The second suit of power armor forged under the guidance of Chaplain Elizur, this armor is engraved with his Sermon of Pain "Let us feel the pain of living in a corrupt world until my zeal has cleansed it pure in His name." 9105282Forged in the later part of the 41st millennium, in honor of the conquests of Lord Commander Solar Macharius, this fine power armor was worn by Brother Roland of the Blood Ravens 2nd Company when he deployed as part of the great effort to quell the Macharian Heresy after the Lord Commander s death. 9105283Engraved with the blessings of Mikelus, a famed chaplain of the Blood Ravens, this power fist delivers the mercy of death to those who stand against the chapter. 9105284Etched with symbols of the Doom Eagles chapter, this axe was found lodged in the corpse of a Traitor Marine of the Alpha Legion in the aftermath of the Tartarus campaign. How it came to be there or who wielded it remains a mystery. 9105286Blessed by Chaplain Elizur on the eve of the Ninth Flagellant Heresy, this power sword s inscription reads "Let the stars die and Mankind end before this sword returns unblooded to its sheath." 9105287Forged of night-black metal, this mighty power sword was once said to be a cousin of the Dark Angel grand master Azrael s legendary Sword of Secrets. Curator Molinias, last of the Blood Ravens serfs to promulgate this claim, died during the purge of Cyrene. 9105288The thunder hammer Deliverance and the storm shield Repudiation are born by the Blood Raven veteran serving as the Emperor s Champion. 9105289This peerless Heretic-pattern flamer bears the seals of the Inquisition and the Sisters of Battle. It is said to be a gift from the Order of the Lost Rosetta, an order with connections to the Blood Ravens. 9105290This rare Arbites Mk IX shotgun bears the name of Arbiter Ortega, in honor of his sacrifice on Planet Pavonis during the so-called Nightbringer insurrection. 9105291Another weapon based on the arms of the Arbiters of Meridian, this shotgun s barrel is engraved with the apocryphal Judgment Upon Horus, once said to be the Emperor s own condemnation of his treasonous son. 9105292Astartes Mk V missile launcher. Armed with high-explosive krak missiles, this weapon is the bane of those feeling safe behind armored plating. Effective against vehicles and buildings. 9105293Astartes Mk V missile launcher. Armed with high-explosive krak missiles, this weapon is the bane of those feeling safe behind armored plating. Effective against vehicles and buildings. 9105294Astartes Mk V missile launcher. Armed with high-explosive krak missiles, this weapon is the bane of those feeling safe behind armored plating. Effective against vehicles and buildings. 9105295Astartes Mk V missile launcher. Armed with high-explosive krak missiles, this weapon is the bane of those feeling safe behind armored plating. Effective against vehicles and buildings. 9105312Level 2 Hive 9105313Level 3 Hive 9105314This Garm-pattern bolt pistol bears the sigils of the Imperial Inquisition. It was discovered in the Blood Raven Fortress on Cyrene Secundus, near the body of a murdered Inquisitor. It has proved to be an effective weapon, in spite of its dark origins. 9105315Level 2 Hive 9105316Level 3 Hive 9105317In service during the 3rd Company s battles against the Alpha Legion on Tartarus and the 2nd Company s assault on the Deimos Peninsula on Kronus, this heavy bolter is reputed to spit out the Blood Ravens hatred of treason. 9105318Shoota Boy 9105319Based on the Slayer-pattern shotgun, this weapon came to the Blood Ravens chapter when junior Arbiter Ferrix Lydell won the Blood Trials on Typhon in 987.M39. 9105320Dis ere is da boyz dat has da big shootaz 9105321Ork Big Shoota Boyz 9105322Big Shoota Boyz 9105323Ork Suppression Fire 9105324Forge World Accatran is best known for producing heavy armored vehicles. When its Techpriests were accused of being incapable of subtlety in design, its Fabricator-General called for his brethren to prove their critics wrong. This masterful sniper rifle was the result. 9105325Modified to fire electrically charged shells, this shotgun is said to sound like a thunderclap when firing. Based on models used by the Arbiters in the under-city of Meridian, it has found a ready place among Blood Ravens scouts. 9105326Blessed be the warriors, brothers of steel and fury. Those who stand against the enemies of man and carry forward His light into the darkness between the stars shall ever be in His grace. 9105327Abhor the witch and the alien! Grant us the strength to pierce their inhuman flesh and lay waste to their citadels with hurricanes of fire! 9105328I shall neither flinch from my duty though it be terrible, nor seek rest though I grow weary; I shall neither give nor request mercy until this crusade is won. 9105329Remember, brothers in battle, that we are made of steel forged by His glorious hand. The impurity has been beaten from us and the bellows of war have made us invincible. 9105330Guide my hand, mine Emperor, to strike at your enemies, that I might leave nine trembling in fear and wailing in grief for every one I kill. 9105331The product of Forge World Gryphonne IV, this ancient artifact has been awarded to several chapters over the millennia. The Salamander held it the longest but surrendered it as part of a ritual tournament before the third Armageddon War. 9105332This battle standard celebrates two famous Blood Raven victories the victory against the traitor legions on Kronus, and the victory against the Ork Archmarauder Boargurr on Tranthios III. 9105333Level 2 Webway Assembly 9105335Level 2 Webway Assembly 9105336Level 2 Webway Assembly 9105337Level 2 Webway Assembly 9105338Level 2 Stronghold 9105339Level 3 Stronghold 9105340Level 2 Stronghold 9105341Level 2 Stronghold 9105342Level 2 Stronghold 9105343Level 2 Stronghold 9105344Level 2 Stronghold 9105345Level 2 Stronghold 9105346Level 2 Stronghold 9105347Level 2 Teleporta Platform 9105348Level 2 Teleporta Platform 9105349Level 2 Teleporta Platform 9105350Level 3 Teleporta Platform 9105353Big Stomp 9105354Perform a larger stomp that damages and stuns nearby enemies. (Damage to the Warboss charges this ability.) 9105357Level 2 Hive 9105358Level 2 Hive 9105359Level 2 Hive 9105361Invite Friend? 9105362Nob Leader 9105363Idranel feared you would be the death of us, humans. 9105368Additional Requisition is required. 9105369Additional Power is required. 9105370Consume mass quantities! 9105371Tyranid Warrior 9105372Warrior 9105373Tyranicus Gladius 9105374Tyranid Warrior Boss 9105375Yes, although it clearly follows some established patterns. 9105376Tyranid Warrior Boss 9105377Tyranid Warrior Boss 9105380Flesh Hook 9105386Consume mass quantities! 9105387Tyranid Warrior 9105388Warrior 9105389Tyranicus Gladius 9105390Consume mass quantities! 9105391Tyranid Warrior 9105392Warrior 9105393Tyranicus Gladius 9105403Between missions, additional quick tips appear to help guide you through Dawn of War 2. Click on a tip with the left mouse button to see it. 9105404After each mission, your squads return to their Strike Cruiser in orbit around the current planet. From here, you can train your squads, change their equipment, and choose your next mission. 9105405A flashing indicator on the right side of the screen tells you that a squad has gained a level. When squads gain levels, they gain points to spend to improve their capabilities. Click on the squad s portrait to open the squad screen and spend your points. 9105406The squad screen allows you to review your characters abilities, spend points gained by leveling up, and change their equipment. Clicking on a squad s portrait button opens the squad screen for that squad. 9105407Gaining a level makes a squad stronger and more resilient. It also grants to spend on the four Combat Disciplines Stamina, Gunnery, Strength, and Will. Spending points in a discipline increases the squad s statistics and can also unlock unique traits or special abilities. 9105408Mission rewards and drops on the field give you special equipment called wargear. All wargear is placed in your inventory, visible on the left of the squad screen. This inventory is shared between all your squads. To equip wargear on a squad, simply drag the item s icon into one of the squad s slots. 9105409Distress signals come from various locations on the planet below Each one is a mission you can take. Click on a blinking signal to hear a mission briefing. Click on Deploy to launch the mission, or close the briefing window to remain on the Strike Cruiser. 9105411The Star Map provides an overview of all the planets you are fighting over, and the missions currently available there. It also allows you to travel to different planets. Click on a star to see the missions available in that system. 9105412You can gain tactical advantages by securing strategic assets while on a mission. There are three types of assets to secure Communication Arrays, Automated Foundries, and Imperial Shrines. 9105413Secure Communication Arrays allow you to call in artillery strikes using a special piece of wargear. They also provide you with additional information during mission briefings. These advantages apply to any mission on the same planet as a secure array. 9105414Secure Automated Foundries allow you to call in automated turrets using a special piece of wargear. They also give you a bonus toward earning multiple deployments. These advantages apply to any mission on the same planet as a secure array. 9105415Secure Imperial Shrines allow you to make your squads briefly invulnerable using a special piece of wargear. They also slow the progress of alien invaders. These advantages apply to any mission on the same planet as a secure array. 9105416By default, you can deploy to one mission every campaign day. If you perform well, however, you can earn a second or even a third deployment. This allows you to tackle more missions before they expire and deal with current emergencies before more crop up. 9105417You gain special bonuses by securing a key number of Arrays, Foundries or Shrines across the sub-sector. These special bonuses affect missions across the sector and are detailed on the star map screen. 9105418Tyranid activities occur at the end of every campaign day. These can trigger new missions or simply be symptoms which raise the planet s infestation level. 9105419Each planet has an Infestation rating. This rating measures the Tyranids overall progress invading and consuming the planet. Infestation can be reduced by securing Imperial Shrines and by winning missions against Tyranid targets. 9105420By securing all the Communications Arrays, Foundries and Shrines on a map, you can secure that territory as well. This allows you to slow the Tyranid advance and maintain supply lines. It also contributes to your campaign score. 9105421Your actions contribute to your Campaign Score and Campaign Rank. Completing missions, killing opponents, and securing strategic assets all improve your rank and score. 9105422Campaign Rank is made up of two separate parts - Savior and Warrior. Savior rating increases by securing assets and territory, while Warrior rating increases by killing opponents. Getting a top final Campaign Score requires excelling in both categories. 9105425Gameplay Tip 9105426You can review this tip at any time in the Event Log. 9105427Click Me! 9105428The Bridge 9105429Level Up 9105430The Squad Screen 9105431Spending Points 9105432Wargear 9105433Distress Signals 9105434Performance 9105435Score 9105436Not usable by this squad 9105441Requires %1Trait% trait. 9105442Beam Scorch 9105443A powerful beam that can cut through multiple targets. 9105447This is the fate of the entire sector if we do not find a way to stop them. 9105448There he is. 9105449Campaign Complete! 9105450You have earned the title 9105451You always make a mess of things, humans. 9105452Click and target area 9105454Additional Requisition is required. 9105455Additional Power is required. 9105458Forged just before the Vespa Crusade, this heavy bolter is the absolution of death to the enemies of man. Davian Thule himself wielded this weapon during the assault on the Black Abbey at the climax of the crusade. 9105459Engraved with blessings by Castellan Draco of the Black Templars, this armor was gifted to the Blood Ravens after their victories during the Vespa Crusade. It is said to confer a potent fragment of Draco s own zeal. 9105460Astartes MK IIs. With a long range but slow rate of fire, this perfectly balanced rifle excels at eliminating high value targets from range. Effective vs. single infantry. 9105461Astartes MK IIs. With a long range but slow rate of fire, this perfectly balanced rifle excels at eliminating high value targets from range. Effective vs. single infantry. 9105462Astartes MK IIs. With a long range but slow rate of fire, this perfectly balanced rifle excels at eliminating high value targets from range. Effective vs. single infantry. 9105463Astartes MK IIs. With a long range but slow rate of fire, this perfectly balanced rifle excels at eliminating high value targets from range. Effective vs. single infantry. 9105464Astartes MK IIs. With a long range but slow rate of fire, this perfectly balanced rifle excels at eliminating high value targets from range. Effective vs. single infantry. 9105465When elements of the Blood Ravens 9th Company pursued an Ork raider to the ice world of Valhalla, Sgt. Ulanthus drove this sword through the skull of Warboss Icekrakka. 9105466This heavy bolter, forged in honor of Lion El Jonson, Primarch of the Dark Angels, is said to spit out his rage at the betrayals of the Horus Heresy. 9105467%1PLAYER% has denied your party request. 9105468%1PLAYER% has accepted your party request. 9105469"Speed the bolt that brings death to our enemies." 9105470As a Blood Raven scout, Indrick Boreale wielded this rifle while stalking a treasonous adept. He remained unmoving in a sniping perch on an icy cliff for eighteen solar days before granting the traitor mercy with a single shot. 9105471Forged during the second Rahe Pacification, this mighty power axe generates a unique power field that seems to ignite the very air as it cleaves enemies in twain. 9105472Featuring reinforced carapace plates and thickened layers of ballistic weave, this master-crafted Scout armor bears the seals of Artificer Idris of the Blood Ravens. Traditionally, it is worn by the most distinguished of the chapter s scouts. 9105473Wreathed in coursing energies, this Mark IIc Power Fist was once attached to the Terminator armor of Blood Ravens hero Trythos. The suit was lost to the chapter, but this fist remains to deliver his punishment to the enemies of Man. 9105474Wielded by Sgt. Tanthius of the Blood Ravens during the Third Company s assault on Magna Bonum, this bolter has since become a treasured symbol of valor on and off the field off battle. 9105475Blood Ravens Sgt. Argentus served alongside the Salamanders Chapter during the second Armageddon War. Their artificers gifted him with this bolter, modified to fire deadly Dragonfire bolts. 9105476In 830.M39, Blood Ravens Artificier Idris reforged the ceramite plates of this Scout armor so they would interlock and provide added stability for weapons firing. 9105477Swift Justice type. Sheathed in a sparking power field, this sword can cut through man and machine alike. Effective vs. infantry and vehicles. 9105478Swift Justice type. Sheathed in a sparking power field, this sword can cut through man and machine alike. Effective vs. infantry and vehicles. 9105479Swift Justice type. Sheathed in a sparking power field, this sword can cut through man and machine alike. Effective vs. infantry and vehicles. 9105480Swift Justice type. Sheathed in a sparking power field, this sword can cut through man and machine alike. Effective vs. infantry and vehicles. 9105481Power Fist 9105482Power Sword 9105483Power Sword 9105484Power Sword 9105485An early Chapter Master of the Blood Ravens forged this mighty blade, which Davian Thule later wielded during the Dark Crusade on Kronus. 9105486Anti-infantry grenades that excel at killing targets in cover or within structures. 9105487"My Emperor, let your might guard those righteous warriors who face the enemies of Man. Protect us from harm that we may war in your name." 9105488Bearing heraldry of the Blood Ravens long association with the desert world of Calderis, this standard inspires Space Marines to fight for their worlds and their galaxy. 9105489Intended for Librarian Isador Akios, this master-crafted power armor had yet to be delivered when Isador fell to heresy during the Tartarus Campaign. Some claim the armor is cursed, but the chapter artificers swear it remains pure. 9105490Sergeant Hurios of the Blood Ravens Third Company wore this Terminator armor from the Battle of Llouvre Mar until his sacrifice at the end of the Tartarus Campaign. It bears his personal heraldry. 9105491Arbites Pattern III "Lawbringer." With a short range but a heavy damage output, combat shotguns allow infiltrating scouts to close in for the kill. Effective vs. infantry. 9105492Arbites Pattern III "Lawbringer." With a short range but a heavy damage output, combat shotguns allow infiltrating scouts to close in for the kill. Effective vs. infantry. 9105493Arbites Pattern III "Lawbringer." With a short range but a heavy damage output, combat shotguns allow infiltrating scouts to close in for the kill. Effective vs. infantry. 9105494Arbites Pattern III "Lawbringer." With a short range but a heavy damage output, combat shotguns allow infiltrating scouts to close in for the kill. Effective vs. infantry. 9105495Close Range Weapon 9105496Combat Shotgun 9105497Combat Shotgun 9105498Combat Shotgun 9105499Astartes Mk III. This sidearm allows Space Marines armed with a close combat weapon to deal damage while closing into melee. 9105500Astartes Mk III. This sidearm allows Space Marines armed with a close combat weapon to deal damage while closing into melee. 9105501Astartes Mk III. This sidearm allows Space Marines armed with a close combat weapon to deal damage while closing into melee. 9105502Astartes Mk III. This sidearm allows Space Marines armed with a close combat weapon to deal damage while closing into melee. 9105503Astartes Mk III. This sidearm allows Space Marines armed with a close combat weapon to deal damage while closing into melee. 9105505Bolt Pistol 9105506Bolt Pistol 9105507Bolt Pistol 9105508Bolt Pistol 9105509Looted Tank - Scripted Mission 9105514Effective against infantry and vehicles. 9105515Space Marine Predator 9105516Looted Tank 9105517Tier 3 9105518Barbed Strangler and Spore Mines 9105533Epic Victory! 9105534Your strike force has destroyed the Tyranid Hive Fleet and saved Sub-Sector Aurelia. With the central hive ship dead, the Hive Fleet has disintegrated. The chapter will purge its remains from Aurelia thanks to the leadership of commanders and heroes such as you. 9105535Your victory shall be celebrated across the Imperium. 9105536Campaign Victory! 9105537Your strike force has beaten the Tyranid Hive Fleet and defended Sub-Sector Aurelia. With the central hive ship dead, the Hive Fleet has splintered. The battle to eliminate the last traces of the Tyranids will be long and hard, but the chapter is up to the task thanks to heroes such as you. 9105538Your victory honors the Chapter and the Emperor. 9105539Campaign Complete! 9105540Your strike force has fought the Tyranid Hive Fleet and held Sub-Sector Aurelia. With the central hive ship dead, the Hive Fleet has fractured. Its splinters will plague the sector for centuries to come, but the Chapter will ever be there to battle them. 9105541Your efforts honor the Chapter and its recruiting worlds. 9105542Prism Cannon 9105543Prism Cannon 9105544Locator Beacon 9105545Foundry Accessory 9105547Grants the Deploy Tarantula ability 9105548Number of Automated Foundries secured on the orbited planet determines number of uses per deployment 9105550Prism Cannon 9105551Deploy Tarantula 9105552Use beacon to precision drop Tarantula sentry guns. These heavy bolter turrets damage and suppress enemy infantry. 9105553Primary Objective 9105554Secondary Objective 9105555Game Duration 9105559Party Request 9105560NPC Burna Nob 9105561Tyranid Carnifex 9105570Found %1NUMBER% of %2MAXPLAYERS% players 9105575Grenadier 9105576When equipped, Frag Grenades become an Energy-using ability for Tarkus, rather than a limited use ability replenished by supply drops. 9105577When equipped, Frag Grenades are an Energy-using ability for Tarkus, rather than a limited use ability replenished by supply drops. 9105578Tactical Mastery 9105579The benefits of Tactical Advance spread to nearby allied squads, allowing a sizable force to advance under its protection. (Tactical Expertise does not spread to other squads.) 9105580The benefits of Tactical Advance spread to nearby allied squads, allowing a sizable force to advance under its protection. (Tactical Expertise does not spread to other squads.) 9105581Venom Cannon 9105582Astartes MK Vb 9105583340 Damage 9105584%1SQUAD% (with trait) 9105585Delete Replay 9105594Roks 9105595Order a massive Rok strike on a targeted position. 9105596Click and target area 9105597Level 3 Teleporta Platform 9105600Wraithlord Anti-Building 9105601Creates a large psychic storm, disrupting and damaging enemies in a large radius 9105602Send a shockwave at the enemy, knocking them down and dealing damage in a line 9105603Powerblades 9105604Name your Force Commander 9105605This target is vulnerable to explosives. 9105606This target is resistant to explosives. 9105607This target is immune to explosives. 9105608This target is vulnerable to hand-to-hand attacks. 9105609This target is resistant to hand-to-hand attacks. 9105610This target is immune to hand-to-hand attacks. 9105611This target is vulnerable to flame attacks. 9105612This target is resistant to flame attacks. 9105613This target is immune to flame attacks. 9105614This target is vulnerable to plasma attacks. 9105615This target is resistant to plasma attacks. 9105616This target is immune to plasma attacks. 9105617This target is vulnerable to bolter fire. 9105618This target is resistant to bolter fire. 9105619This target is immune to bolter fire. 9105620This target is vulnerable to suppression attacks. 9105621This target is resistant to suppression attacks. 9105622This target is immune to suppression attacks. 9105623This target is vulnerable to attacks from power weapons. 9105624This target is resistant to attacks from power weapons. 9105625This target is immune to attacks from power weapons. 9105626This target is vulnerable to blind and stun attacks. 9105627This target is resistant to blind and stun attacks. 9105628This target is immune to blind and stun attacks. 9105629Nob 9105630A Nob with a Jetpack… 9105631Stormboy Nob 9105632Stormboy Nob 9105633Ork Mob 9105638Drag unwanted wargear here for an experience reward. 9105640Each squad has a portrait on the right side of the screen. Click once on a squad s portrait with the left mouse to select it; double click it to center the camera on that unit. These portraits also display important information about each squad, including its health and its associated hotkey. 9105641%1STARS% total stars 9105642I won t let you gits kill im! e s mine! 9105645Click and target area 9105646Click and target enemy 9105647Rendezvous with Captain Thule at this location 9105648Notice 9105649By choosing this map some players may be swapped between player slots and observer slots. Are you sure? 9105650%1COMPLETE% / %2DEPLOYED% (%3PERCENT%%%) 9105654Defeating the Tyranid Hive Fleet requires you to succeed at a series of long term objectives. Your progress in these global goals display at the top left of the screen. Click on a progress indicator to view a briefing with additional details. 9105668Collect the biosample from this reclamation pool 9105669Dual Shuriken Catapult 9105670Prism Cannon 9105672Prism Cannon 9105674Click and target ally 9105675Click and target area 9105678Prevent the Orks getting through the gate 9105679Wraithlord 9105680Wraithlord 9105681Even in death… 9105682Eldar Wraithlord 9105683Wraithlord 9105684Eldar Walker 9105685Even in death… 9105686Eldar Wraithlord 9105687Wraithlord 9105688Eldar Walker 9105689Try It On For Size 9105690Use the time between missions to experiment with your wargear load outs. Try different equipment on different squads and see how it affects their stats. 9105691One Point Shy? 9105692Is a trait unlock just one point out of reach? Check your wargear. 9105693Some pieces grant extra points to a Combat Discipline, and that can be enough to unlock that trait you always wanted. 9105694Unlock and Key 9105695Investing in the Combat Disciplines when your squads level up gives you two advantages. 9105696First, each point spent increases some of your basic combat statistics, like Health or Ranged Damage. Second, points spent unlock unique traits that allow you to enhance and refine your squads even further. 9105697!9105697 9105698You ll never get enough points to get all the unlocks, however, so plan ahead! 9105699Foundry Bonus 9105700Seeing gray icons on the screen at the end of every mission? Those are the Automated Foundries you haven t secured on the current planet. 9105701Secure them and you ll gain a bonus toward multiple deployments. 9105702Timing Is Everything 9105703Many missions have a limited number of days in which to complete them. If you let them expire, you may end up regretting it. 9105704Let a defense expire and that strategic asset is lost until you can re-secure it. In other missions, the same boss may return stronger later on. 9105705But you can t get to every one. Sometimes you just have to let some missions expire…the question is which ones? 9105706Should He Stay or Should He Go? 9105707Different squads have different strengths, so the choice of who to deploy on a mission can be critical. Before launching a mission, make sure the squads you want are ready to go. 9105708Always choosing the same squads could eventually leave the neglected squads a few levels behind…bad news when you find you want to use their special skills. 9105709Where to Fight 9105710Once you are fighting over three worlds, be careful not to ignore one planet for the sake of the others. 9105711If you aren t defending it, a world will succumb to infestation and your campaign score will suffer (not to mention the poor residents of that world!). 9105712Fire For Effect! 9105713Securing Communication Arrays gives you access to the Signum, a piece of wargear that allows you to call in devastating artillery strikes. 9105714Nothing says victory quite like the rain of Imperial artillery. 9105715Double Up The Guns 9105716Securing Automated Foundries allows you to use a Locator Beacon, a special piece of wargear you can use to set up Tarantula bolter turrets.
https://w.atwiki.jp/melty_cmv/pages/30.html
※Naverの重複メモどうしようww Writhe In Pain 2.0x Daum http //tvpot.daum.net/clip/ClipView.do?clipid=417983 PandoraTV http //www.pandora.tv/my.nak_sun/47680240 ミルトさんの旧版ムビのようです。ナンバリングがあるのかは分かりません。 遠野家 - 終わりなき闘い 2.0x Daum http //tvpot.daum.net/clip/ClipView.do?clipid=417795 Naver http //video.naver.com/2008010300340435105 (2008010300004423196) PandoraTV http //www.pandora.tv/my.kismi24/2914301 (my.nak_sun/47680244) ナンバリング不明。 MOON 2 (Give a reason) 2.0x YouTube http //www.youtube.com/watch?v=wqBITi_RwPw PandoraTV http //www.pandora.tv/my.nak_sun/47680245 MOON 4 2.0x PandoraTV http //www.pandora.tv/my.nak_sun/47680249 MOON 5 2.0x YouTube http //www.youtube.com/watch?v=6bTSOymN5q0 (btkPXSdPOOY, kKoJlcd2eAU, GPksPO5LSbs) Daum http //tvpot.daum.net/clip/ClipView.do?clipid=14274378 PandoraTV http //www.pandora.tv/my.canary/36327989 (my.nak_sun/47680250) 「表裏キャラコンボMOVIE」です。サムネに(ry MOON 6 2.0x http //www.youtube.com/watch?v=ozNwuxqrI1w 【重複メモを表示】 nico http //www.nicovideo.jp/watch/sm18803711 Daum http //tvpot.daum.net/clip/ClipView.do?clipid=13283 (75893, 321198, 353938, 543761, 608159, 878149, 1395004, 1585394, 2442902, 2607877, 5322551, 14273882) PandoraTV http //www.pandora.tv/my.b6718/562130 (my.kww1103/466352, my.ekeneken/383408, my.kismi24/2914908, my.rlaeus111/3861510, my.rmflsrnrja/46093, my.scv12333/187511, my.tomis82/335885, my.vlwkvos/1345385, my.jakarias/35335018,my.jakarias/35335018, my.nak_sun/47680257) 「ゲストコンボMOVIE2」です。 MOON 7 2.0x YouTube http //www.youtube.com/watch?v=V35xd0OQwUA PandoraTV http //www.pandora.tv/my.ekeneken/452051 (my.kismi24/2913839, my.rmflsrnrja/125531, my.nak_sun/47680260) 元祖(?)ネタムビです。 MOON 8 (女性キャラコンボMOVIE?) 2.0x YouTube http //www.youtube.com/watch?v=SNsPGgnOSG8 PandoraTV http //www.pandora.tv/my.kismi24/2652622 (my.nak_sun/47680268) MOON 9 2.0x http //www.youtube.com/watch?v=jYoURaBr-M0 【重複メモを表示】 YouTube http //www.youtube.com/watch?v=1KLpul41u_E (Oo5olx8Emfg) nico http //www.nicovideo.jp/watch/sm1004966 (sm964597, sm1281598, sm2016018, sm6679665) Daum http //tvpot.daum.net/clip/ClipView.do?clipid=526964 PandoraTV http //www.pandora.tv/my.nak_sun/47680273 「ゲストコンボMOVIE3」です。いっぱいありますw MOON 10 2.0x YouTube http //www.youtube.com/watch?v=r8zf54-fxYQ (7P85vEYqg1Y, E3xUbBvveVc) nico http //www.nicovideo.jp/watch/sm946880 (sm1327433, sm1005037, sm631188) Daum http //tvpot.daum.net/clip/ClipView.do?clipid=528147 (14274007) PandoraTV http //www.pandora.tv/my.rmflsrnrja/61913 (my.nak_sun/47680275) 「100000Hits記念MOVIE」です。 MOON 11 2.0x imageプラグインエラー ご指定のURLはサポートしていません。png, jpg, gif などの画像URLを指定してください。 nico http //www.nicovideo.jp/watch/sm4866 (sm3973425, sm12647691) Daum http //tvpot.daum.net/clip/ClipView.do?clipid=418140 (1667125) Naver http //video.naver.com/2008020819283009520 (2008010300491365930) PandoraTV http //www.pandora.tv/my.kismi24/2913124 (my.nak_sun/47680279) MOON 12 2.0x YouTube http //www.youtube.com/watch?v=sH_LKwOVOpw (3hQN1y5rZk0, IF4G_Hkkoi0) nico http //www.nicovideo.jp/watch/sm1108288 PandoraTV http //www.pandora.tv/my.nak_sun/47680282 「ゲストコンボMOVIE4」です。 MOON 13 FT http //www.youtube.com/watch?v=oXymY06mA-U 【重複メモを表示】 YouTube http //www.youtube.com/watch?v=ty8k6Blw70I (8PYxDKszWsc) nico http //www.nicovideo.jp/watch/sm106748 Daum http //tvpot.daum.net/clip/ClipView.do?clipid=1630751 (7415810, 17142557, 28465662) Naver http //video.naver.com/2008092101333992219 (2008042301242621156, 2007081720113714394, 2008022711201899176, 2006101413205947758,2008071717381155160) PandoraTV http //www.pandora.tv/my.alalpp123/420660 (my.ekeneken/441656, my.kismi24/2661126, my.pkcf7481/1865917, my.rlaeus111/3328590, my.rmflsrnrja/124612, my.nak_sun/47680286) 「FT仕様コンボMOVIE」です。 MOON 14 FT YouTube http //www.youtube.com/watch?v=JhXoezgHBrI nico http //www.nicovideo.jp/watch/sm95473 Daum http //tvpot.daum.net/clip/ClipView.do?clipid=1077374 (1718681) PandoraTV http //www.pandora.tv/my.ekeneken/452097 (my.nak_sun/47680289) 「FT仕様コンボMOVIE2」です。 MOON 15 FT YouTube http //www.youtube.com/watch?v=3VuH4XemDhk (zYJKbiY4k6g) nico http //www.nicovideo.jp/watch/sm434089 (sm1288, sm93531) Daum http //tvpot.daum.net/clip/ClipView.do?clipid=17108987 PandoraTV http //www.pandora.tv/my.nak_sun/47680290 「ゲストコンボMOVIE5」です。 MOON 16 FT YouTube http //www.youtube.com/watch?v=T2CNiO7evlI PandoraTV http //www.pandora.tv/my.kismi24/2914232 (my.rmflsrnrja/61905, my.nak_sun/47680291) FTのネタムビです。 MOON 17 FT YouTube http //www.youtube.com/watch?v=4YLGocG1XRw PandoraTV http //www.pandora.tv/my.nak_sun/47680295 意外なレア(ぇ MOON 18 FT YouTube http //www.youtube.com/watch?v=pzapjICjQVc nico http //www.nicovideo.jp/watch/sm105092 PandoraTV http //www.pandora.tv/my.nak_sun/47680298 「ゲストコンボMOVIE6」です。 赤い子をみんなで殴るムビ(ぉ MOON 19 FT YouTube http //www.youtube.com/watch?v=jH-o3m3Y5NU (YTcAhKdIEqA, _ggnw9Tqw2Y) nico http //www.nicovideo.jp/watch/sm9610 PandoraTV http //www.pandora.tv/my.nak_sun/47680302 「ゲストコンボMOVIE7」です。 MOON 20 YouTube http //www.youtube.com/watch?v=KYSneqfzyN4 MOON 21 (総集編) YouTube http //www.youtube.com/watch?v=C3LJPiuSofM nico http //www.nicovideo.jp/watch/sm256925 MOON 22 AC imageプラグインエラー ご指定のURLはサポートしていません。png, jpg, gif などの画像URLを指定してください。 nico http //www.nicovideo.jp/watch/sm1071868 (sm1071346) PandoraTV http //www.pandora.tv/my.nak_sun/47680310 「ゲストコンボMOVIE8」です。 MOON 500k (09a) 2.0x YouTube http //www.youtube.com/watch?v=bI11at-cdTk Daum http //tvpot.daum.net/clip/ClipView.do?clipid=14274253 Naver http //video.naver.com/2008010300312378797 MOON 500k (FT) FT YouTube http //www.youtube.com/watch?v=ilh3oXy_eJA (cFdGoJ-Zj6U) PandoraTV http //www.pandora.tv/my.nak_sun/47680315 1ken アークドライブコンボMOVIE 2.0x nico http //www.nicovideo.jp/watch/sm32265504 YouTube http //www.youtube.com/watch?v=x6_u0EUOds8 PandoraTV http //www.pandora.tv/my.nak_sun/47680319 1ken 裏コンボMOVIE YouTube http //www.youtube.com/watch?v=_ruK4YC5W08 (-bpx18otLa4) Daum http //tvpot.daum.net/clip/ClipView.do?clipid=418087 Naver http //video.naver.com/2007081323584970500 PandoraTV http //www.pandora.tv/my.canary/36321031 (my.nak_sun/47680323)
https://w.atwiki.jp/warband/pages/343.html
qstr_Lame|Lame qstr_Swaybacked|Swaybacked qstr_Timid|Timid qstr_Meek|Meek qstr_Stubborn|Stubborn qstr_Heavy|Heavy qstr_Spirited|Spirited qstr_Champion|Champion qstr_Cracked|Cracked qstr_Battered|Battered qstr_Thick|Thick qstr_Reinforced|Reinforced qstr_Rusty|Rusty qstr_Tattered|Tattered qstr_Ragged|Ragged qstr_Crude|Crude qstr_Sturdy|Sturdy qstr_Hardened|Hardened qstr_Lordly|Lordly qstr_Broken|Broken qstr_Bent|Bent qstr_Chipped|Chipped qstr_Strong|Strong qstr_Balanced|Balanced qstr_Tempered|Tempered qstr_Masterwork|Masterwork qstr_Large_Bag_of|Large Bag of qstr_Current_rank _{s5}|Current rank {s5} qstr_You_have_left_your_commander!|You have left your commander! qstr_If_you_do_not_return_to_your_commander_i|If you do not return to your commander in time, you will be declared a deserter. qstr_You_have_rejoined_your_commander!|You have rejoined your commander! qstr_You_have_been_captured!_Escape_and_rejoi|You have been captured! Escape and rejoin your commander! qstr___too_weak_for_required_melee_weapons|--too weak for required melee weapons qstr___too_weak_for_required_armor|--too weak for required armor qstr___lacking_required_ranged_skill_or_stren|--lacking required ranged skill or strength qstr___horsemanship_needs_improving|--horsemanship needs improving qstr_{s3}_{s2}|{s3}, {s2} qstr_The_equipment_of_a_{s1} _{s2}is_assigned|The equipment of a {s1} {s2}is assigned to you. qstr_The_equipment_of_a_{s1} _{s2}is_taken_fr|The equipment of a {s1} {s2}is taken from you. qstr_Continue|Continue qstr_Back|Back qstr_Gender|Gender qstr_Race|Race qstr_History|History qstr_Review|Review qstr_You_are_a_man.|You are a man. qstr_You_are_a_woman.|You are a woman. qstr_Humans_are_varied_as_their_cultures_and_|Humans are varied as their cultures, and this is no less true in Perisno as anywhere else. They are often viewed as bland and relatively talentless by the older races, with nothing to separate them in their features save for their differing cultures. They reside in all parts of Perisno, to say nothing of the world. In the North reside the Republic of Maccavia, the Kingdom of Tolrania, the Reich des Drachen, and the Valahir Clans. To the South lie the Hakkon Empire, the Draharan Sultanate, and the Kuu-lan Hordes. To the far West, stories tell of the Aroulo people, who have lived in secrecy since the days of the old Empire. Meanwhile, across all of Perisno reside many who claim their heritage from the old Perisno Empire. Yet whisperings tell of a great empire, who travels the vast oceans to Perisno much like the Hakkon before them. Their black sails herald a new age in Perisno, and only time will tell what their arrival may bring... qstr__There_is_beauty_and_then_there_are_Naph|'There is beauty, and then there are Naphali.' Often described as otherwordly beautiful, Naphali are lithe, slender, and dextrous people. They are master archers, and are incredibly long-lived. They claim to have always been in Perisno, residing in what the old Empire once referred to as the Great Redwood Forest, although the Dwarves vehemently challenge this notion, citing their mutual history of conflict. Three Naphali nations reside in the various Western forests. Elintor, lead by Eriallen Arwen, resides in their claimed homeland South of Tolrania. To their West, their ancient kin and rivals, the Geldar, who hate the Elintor for persecuting and isolating them. To the South resides the Realm of the Falcon, a militarily-led, democratic nation that largely keeps to itself, but is renowned for its powerful elite warriors. qstr__The_Dwarves_are_as_old_as_Perisno_itsel|'The Dwarves are as old as Perisno itself.' This is a common phrase used throughout Perisno to tell of the reclusive and secretive Dwarves. Short, but stout, the Dwarves are master craftsmen, blacksmiths, and miners, and their architechts are the envy of the world. Once an integral part of the old Perisno Empire, their vast and wealthy cities within the Southern Mountains once drew the line between Perisno and the great Southern continent of Canaan. Now, in the wake of the Naphali invasion, the dwarven Kaikoth Confederation is but a shadow of its former self. qstr_Giants_are_a_proud_ancient_race_well_kno|Giants are a proud, ancient race well known to the lands of Perisno, alongside the enigmatic Naphali and the secretive Dwarves. Often viewed by the other races as being stupid or slow. They are physically large and powerful, exerting strength often two to three times greater than the average Perisnoan. They are divided into two factions; the Chieftom of Sut, an ancient tribe residing in the mountains East of the Reich, who are reclusive and traditionalist by nature, and the Kingdom of Bakhal, a war-like nation that dwells far to the East of the Sea of Sorrow, who make up the diaspora that once were the tribes that resided across Perisno and who view their Western Sut kin as race traitors.. qstr_You_were_born_into_this_world_the_{reg3?|You were born into this world the {reg3?daughter son} of a family of warriors and fishermen on your small island, that your kinsmen called Hylr.^^Your father had the name Izgromar, but he died when you were young. Your only memory of him is the time he returned from a raid, and taught you to throw the spear. Following his death, besides fishing for subsistence, you spent your early days training, your goal to honor the name of your father.^^You were poorer than most, but given your skill with the spear, you did not go hungry much. As you grew older, you trained more with your weapons, and finally were accepted to the next raiding party travelling to the rich Valahir lands to the south.^^The raid went well at first. When a Valahir patrol came upon the party, your leader, Torsson, managed to fight off three Hersirs singlehandedly. You even managed to kill a Thrall or two. However, one bit of Valahir scum in the patrol managed to escape, and soon after, Aethling Svafar himself descended upon you. Your wits left you, and several other men, and you and your party rode back to your ship as fast as humanly possible on your stolen horses, left with but a pittance; without your leader. qstr_You_never_knew_your_mother_no_doubt_some|You never knew your mother, no doubt some whore your father took a fancy to on his travels. All that was told to you was that one time when your father returned from a trading voyage, he brought a child with him, claiming it to be his seed.^^You grew up helping him with his trading, living well in whatever city you were in, then coming back to the village for a time to deposit your earnings in your growing estate.^^Then, you went onto one more trading mission. This one was to the Aroulo islands to the west, tribal places, mostly ignored by the powerful kingdoms in Perisno.^^To your dismay, a group of pirates attacked your ship, destroying it and killing your father, along with the rest of the crew. You managed to escape by swimming to a nearby island. qstr_You_began_your_life_as_a_young_Dwarf_bor|You began your life as a young Dwarf born to a Kaikoth Ironfist, one of the fiercest dwarven fighters around. However, your father died in a war with the Hakkon Empire when you were but an infant, and you were raised by your mother.^^Your father's brothers in arms taught you how to the basics in wielding a sword when you were young, but, as life went on, those father figures soon left your life. Their training, however, stayed with you. At this point your mother had sold off the rest of your father's wealth; save for one banner from his conquests, which she refused to sell.^^You were forced to take up work in the mines, even as a young {reg3?girl boy}, to provide for your family. You managed to eke out a living and provide for your mother, but not much else.^^Eventually, you were able to earn yourself dwarven armor of your own by squiring to one of the ironfists, your father's former comrade. This meant you needed to work in the mines even more however; to provide for your family and for half the cost of each piece of your expensive equipment. However, one day you saw something amiss in the mines... qstr_an_impoverished_noble|an impoverished noble qstr_You_came_into_the_world_a_{reg3?daughter|You came into the world a {reg3?daughter son} of declining nobility, owning only the house in which they lived. However, despite your family's hardships, they afforded you a good education and trained you from childhood for the rigors of aristocracy and life at court. qstr_You_came_into_the_world_a_{reg3?daughter |You came into the world a {reg3?daughter son} of Naphali nobility, blessed by the the great Goddess. Your blessing ritual was a sight to behold, granted you the title of a Elintoran noble. You were trained in the art of archery, military tactics and observation like all young Elintoran noblemen. qstr_You_came_into_the_world_a_{reg3?daughter s|You came into the world a {reg3?daughter son} of a fierce Kaikoth Ironfist, whose strength is unmatched by his fellow men. Although his glorious days are long gone, he made sure you are well trained by the best of Kaikoth fighters, including himself. qstr_You_came_into_the_world_a_{reg3?daughter so|You came into the world a {reg3?daughter son} of a feared Bakhal Warlord. Before he died in battle when you were 12, he taught you a lot about fighting. qstr_a_travelling_merchant|a travelling merchant qstr_You_were_born_the_{reg3?daughter son}_of|You were born the {reg3?daughter son} of travelling merchants, always moving from place to place in search of a profit. Although your parents were wealthier than most and educated you as well as they could, you found little opportunity to make friends on the road, living mostly for the moments when you could sell something to somebody. qstr_a_veteran_warrior|a veteran warrior qstr_As_a_child_your_family_scrabbled_out_a_m|As a child, your family scrabbled out a meagre living from your father's wages as a guardsman to the local lord. It was not an easy existence, and you were too poor to get much of an education. You learned mainly how to defend yourself on the streets, with or without a weapon in hand. qstr_a_hunter|a hunter qstr_You_were_the_{reg3?daughter son}_of_a_fa|You were the {reg3?daughter son} of a family who lived off the woods, doing whatever they needed to make ends meet. Hunting, woodcutting, making arrows, even a spot of poaching whenever things got tight. Winter was never a good time for your family as the cold took animals and people alike, but you always lived to see another dawn, though your brothers and sisters might not be so fortunate. qstr_a_messanger|a messanger qstr_He_was_neither_rich_nor_a_great_fighter_|He was neither rich, nor a great fighter, and although he was literate, he received a poor education. Still members of your family were always close, and you led a simple, but happy life. As a child, you learned a little bit of this and that, but were never particularly good at anything. qstr_a_thief|a thief qstr_As_the_{reg3?daughter son}_of_a_thief_yo|As the {reg3?daughter son} of a thief, you had very little 'formal' education. Instead you were out on the street, begging until you learned how to cut purses, cutting purses until you learned how to pick locks, all the way through your childhood. Still, these long years made you streetwise and sharp to the secrets of cities and shadowy backways. qstr_a_religious_zealot|a religious zealot qstr_When_you_were_young_you_vistied_hundreds|When you were young, you vistied hundreds of his sermons and learned a lot from him about persuasion, spreading the word, controlling the crowd. Though as a rebellious {reg3?girl boy}, you never really accepted your father's faith. qstr__You_were_born_years_ago_in_a_land_far_a| You were born years ago, in a land far away. Your father was {s2}. {s3} qstr_swimming|swimming qstr_There_was_a_lake_near_a_settlement_where|There was a lake near a settlement where you spent your childhood. You used almost all of your free time to practice swimming which you really enjoyed. It paid off - your health and physical condition greatly benefited from this hobby. qstr_shooting|shooting qstr_Your_could_spend_hours_shooting_at_targe|Your could spend hours shooting at targets and trying to hit the bull's eye. Eventually you became so good at it, that even professional archers would regularly come and watch you practice, from time to time giving you helpful advice. qstr_riding|riding qstr_There_was_nothing_you_loved_as_much_as_s|There was nothing you loved as much as speed and wind blowing around you. And even that wasn't enough - despite multiple traumas you got, you kept teaching your horse new tricks and later showed them to astonished public. qstr_scouting|scouting qstr_Examining_outskirts_finding_new_places_p|Examining outskirts, finding new places, pathways, hidden stashes - what can possibly be more interesting? Whenever you had some free time, you would go into wilderness and wander there for hours. qstr_reading|reading qstr_Initially_your_peers_would_make_jokes_ab|Initially your peers would make jokes about your hobby, but your vast knowledge of all sorts of stories you'd read as well your great story-telling skill eventually made you rather popular. Other kids as well as adults loved listening to all these tales you could tell. qstr_crafting|crafting qstr_Initially_you_only_made_wooden_toys_for_|Initially you only made wooden toys for your own entertainment, but soon you were noticed by a local craftsman who was quite surprised by your skill and took you on as an apprentice. He taught you almost everything he knew about crafting and repairing furniture, constructions and even weapons. qstr_stealing|stealing qstr_You_would_pickpocket_people_on_the_stree|You would pickpocket people on the streets, steal fruits and vegetables from their gardens, even broke into houses on several occasions. No-one ever caught you. qstr_{s1}^^_You_started_to_learn_about_the_wo|{s1}^^ You started to learn about the world almost as soon as you could walk and talk. As a {reg3?girl boy} you particularly enjoyed {s2}. {s3} qstr_a_recruit|a recruit qstr_You_couldn_t_just_stay_aside_when_a_near|You couldn't just stay aside when a nearby kingdom attacked your faction, so you were among the first to join the army. You were lucky to end up under command of the marshal. A great warrior and a brilliant tactician, he was likely the very reason why your troop managed to survive through the entire war. qstr_a_bounty_hunter|a bounty hunter qstr_It_became_both_your_work_and_hobby._Firs|It became both your work and hobby. First of all, you just liked capturing criminals and locking them up in prisons. At the same time, your good tracking skill got you a lot of money for a couple of difficult bounties. qstr_a_bandit|a bandit qstr_Working_for_entire_days_like_ordinary_pe|Working for entire days like ordinary people was never for you. Robbing a merchant caravan and taking plenty of goods in just a couple of hours is a completely different thing! qstr_a_smith|a smith qstr_Though_the_distinction_felt_sudden_to_yo|Though the distinction felt sudden to you, somewhere along the way you had become a {reg3?woman man}, and the whole world seemed to change around you. You pursued a career as a smith, crafting items of function and beauty out of simple metal. As time wore on you became a master of your trade, and fine work started to fetch fine prices. With food in your belly and logs on your fire, you could take pride in your work and your growing reputation. qstr_a_physician|a physician qstr_It_all_started_unexpectedly _one_day_you|It all started unexpectedly one day you caught a strange desease no doctor in your area could heal. Fighting for your life, you travelled a long way to Galwe and spent several weeks consulting with renowned doctors, but mostly, due to lack of their time and your money, studying coursebooks in the library. Eventually you found the exact description of your desease in an old book, followed by a detailed recipe of the cure, which you managed to prepare without anyone else's help. And although this short period of self-education didn't make an actual doctor, you still learned a lot about deseases, treatments and medicine in general. qstr_a_spy|a spy qstr_You_spent_several_years_living_in_anothe|You spent several years living in another kingdom, making connections and gathering information. Your charisma and wit helped you with that. qstr_a_squire|a squire qstr_Though_the_distinction_felt_sudden_to_you|Though the distinction felt sudden to you, somewhere along the way you had become a {reg3?woman man}, and the whole world seemed to change around you. When you were named squire to a noble at court, you practiced long hours with weapons, learning how to deal out hard knocks and how to take them, too. You were instructed in your obligations to your lord, and of your duties to those who might one day be your vassals. But in addition to learning the chivalric ideal, you also learned about the less uplifting side -- old warriors' stories of ruthless power politics, of betrayals and usurpations, of men who used guile as well as valor to achieve their aims. qstr_a_lady_in_waiting|a lady-in-waiting qstr_Though_the_distinction_felt_sudden_to_you_|Though the distinction felt sudden to you, somewhere along the way you had become a {reg3?woman man}, and the whole world seemed to change around you. You joined the tightly-knit circle of women at court, ladies who all did proper ladylike things, the wives and mistresses of noble men as well as maidens who had yet to find a husband. However, even here you found politics at work as the ladies schemed for prominence and fought each other bitterly to catch the eye of whatever unmarried man was in fashion at court. You soon learned ways of turning these situations and goings-on to your advantage. With it came the realisation that you yourself could wield great influence in the world, if only you applied yourself with a little bit of subtlety. qstr_{s1}^^_Then_as_a_young_adult_you_became_|{s1}^^ Then, as a young adult, you became {s2}. {s3} qstr_personal_revenge|personal revenge qstr_Only_you_know_exactly_what_caused_you_to|Only you know exactly what caused you to give up your old life and become an adventurer. Still, it was not a difficult choice to leave, with the rage burning brightly in your heart. You want vengeance. You want justice. What was done to you cannot be undone, and these debts can only be paid in blood... qstr_the_loss_of_a_loved_one|the loss of a loved one qstr_Only_you_know_exactly_what_caused_you_to_|Only you know exactly what caused you to give up your old life and become an adventurer. All you can say is that you couldn't bear to stay, not with the memories of those you loved so close and so painful. Perhaps your new life will let you forget, or honour the name that you can no longer bear to speak... qstr_wanderlust|wanderlust qstr_Only_you_know_exactly_what_caused_you_to_g|Only you know exactly what caused you to give up your old life and become an adventurer. You're not even sure when your home became a prison, when the familiar became mundane, but your dreams of wandering have taken over your life. Whether you yearn for some faraway place or merely for the open road and the freedom to travel, you could no longer bear to stay in the same place. You simply went and never looked back... qstr_being_forced_out_of_your_home|being forced out of your home qstr_Only_you_know_exactly_what_caused_you_to_gi|Only you know exactly what caused you to give up your old life and become an adventurer. However, you know you cannot go back. There's nothing to go back to. Whatever home you may have had is gone now, and you must face the fact that you're out in the world, alone to fend for yourself... qstr_lust_for_money_and_power|lust for money and power qstr_Only_you_know_exactly_what_caused_you_to_giv|Only you know exactly what caused you to give up your old life and become an adventurer. To everyone else, it's clear that you're now motivated solely by personal gain. You want to be rich, powerful, respected, feared. You want to be the one whom others hurry to obey. You want people to know your name, and tremble whenever it is spoken. You want everything, and you won't let anyone stop you from having it... qstr_your_interest_in_old_legends|your interest in old legends qstr_Several_times_in_your_life_you_stumbled_|Several times in your life you stumbled upon stories about the old kingdom of Perisno that existed in these lands long ago. They were usually incomplete, fragmentary. Rumors, that were retold hundreds of times and, without a doubt, changed a lot in the process. Yet they sparked your interest, and eventually you decided to travel around the world to learn more. qstr_an_accident|an accident qstr_One_day_you_woke_up_naked_in_the_middle_|One day you woke up naked in the middle of a rye field. You didn't have any of your equipment with you, nor memories of the past few days. Completely puzzled, you felt like you couldn't go on with your usual life and just had to try and find out anything about what happened with you. So, you set out on a journey. qstr_{s1}^^_But_soon_everything_changed_and_y|{s1}^^ But soon everything changed and you decided to strike out on your own as an adventurer. What made you make this decision was {s2}. {s3} qstr_^{s1}^^_As_a_{s3}_{s2}_you_{s4}|^{s1}^^ As a {s3} {s2}, you {s4} qstr_+{reg2}|+{reg2} qstr_Ooops_it_seems_like_this_item_wasn_t_tak|Ooops, it seems like this item wasn't taken into account. Remember the name (or take the screenshot) of the item you chose and report it to the developers. qstr_You_treat_your_wounds!__recover_{reg1}_h|You treat your wounds! (recover {reg1} hitpoints) qstr_Battlecry_is_ready!|Battlecry is ready! qstr_First_Aid_is_ready!|First Aid is ready! qstr_You_are_Jogging|You are Jogging qstr_You_are_Sprinting|You are Sprinting qstr_{s4}_has_used_first_aid!|{s4} has used first aid! qstr_You_got_keys_of_dungeon.|You got keys of dungeon. qstr_Combat_abilities_^^T_ _WHISTLE_FOR_HORSE|Combat abilities ^^T WHISTLE FOR HORSE, call a horse to come to you, more than one with higher Charisma, requires 8 Charisma ^^O BORROW AMMO, come close to your archer that has some and press O to borrow ammo. You must have at least one quiver in your inventory. ^^Y FIRST AID, treat your immediate wounds to recover (FirstAid x4)+(Intelligence/3) hitpoints ^^U BATTLECRY, rally your wounded troops to fight and recover 3xLeadership+Charisma percent of their hitpoints ^^B WARCRY, unleash a fearsome cry to terrify weaker opponents around you ^^I TAUNT, attract the attention of your enemies, more with higher charisma. ^^All combat abilites can be used every 60 seconds in battle, but First Aid is 120 seconds ^^Press M to see several other important changes ^^Press H to close help. qstr__You_can_press_LEFT_ALT_to_sprint.^^____| You can press LEFT ALT to sprint.^^ You can press RIGHT ALT to toggle sprint^^ Press H to close this window qstr_You_whistle_for_a_horse!|You whistle for a horse! qstr_You_fail_your_attribute_check|You fail your attribute check qstr_You_taunt_your_enemies!|You taunt your enemies! qstr_You_unleash_a_fearsome_cry!|You unleash a fearsome cry! qstr_You_rally_your_men!__{reg2}_troops_recov|You rally your men! ({reg2} troops recover {reg1} % hitpoints). qstr_{s4}_unleashes_a_battlecry_rallying_your|{s4} unleashes a battlecry, rallying your troops! qstr_{s4}_unleashes_a_battlecry_rallying_thei|{s4} unleashes a battlecry, rallying their troops! qstr_You_successfully_stored_50000_aurums._Th|You successfully stored 50000 aurums. The current treasury in this fief is {reg3} aurums. qstr_You_successfully_stored_10000_aurums._Th|You successfully stored 10000 aurums. The current treasury in this fief is {reg3} aurums. qstr_You_successfully_withdrew_50000_aurums._|You successfully withdrew 50000 aurums. The current treasury in this fief is {reg3} aurums. qstr_You_successfully_withdrew_the_remaining_|You successfully withdrew the remaining {reg3} aurums. The current treasury in this fief is 0 aurums. qstr_You_successfully_withdrew_10000_aurums._|You successfully withdrew 10000 aurums. The current treasury in this fief is {reg3} aurums. qstr_This_fief_will_accumulate_all_profits_in|This fief will accumulate all profits in its treasury. qstr_This_fief_will_no_longer_accumulate_all_|This fief will no longer accumulate all profits in its treasury. qstr_Press_N_for_help|Press N for help qstr_Perhaps_someone_knowledgeable_will_be_ab|Perhaps someone knowledgeable will be able to assist you. Speak with your chamberlain. If you do not have one, maybe it is time to get one. qstr_Battle_won!_Press_tab_key_to_leave...|Battle won! Press tab key to leave... qstr_You_have_successfully_gotten_rid_of_the_|You have successfully gotten rid of the individuals ruining the gravesite. qstr_You_were_defeated.|You were defeated. qstr_Rotate_with_the_mouse._Move_with_standar|Rotate with the mouse. Move with standard keys. qstr_Shift/Control_for_Up/Down._Space_Bar_to_|Shift/Control for Up/Down. Space Bar to increase speed. qstr_Numpad_Plus/Minus_to_change_sensitivity.|Numpad Plus/Minus to change sensitivity. Numpad to rotate. qstr_Home_to_reset_position._End_to_flip_Y_ro|Home to reset position. End to flip Y rotation qstr_Y_Rotation_Inverted|Y-Rotation Inverted qstr_Y_Rotation_Normal|Y-Rotation Normal qstr_Sensitivity___25%__{reg8}_{reg9}_|Sensitivity - 25% ({reg8}, {reg9}) qstr_Sensitivity_+_25%__{reg8}_{reg9}_|Sensitivity + 25% ({reg8}, {reg9}) qstr_Cheating_is_bad_ya_know.|Cheating is bad, ya know. qstr_Press_TAB_to_end_the_battle.|Press TAB to end the battle. qstr_You_have_killed_{reg1}_enemies_in_this_b|You have killed {reg1} enemies in this battle! qstr_You_call_for_reinforcements!|You call for reinforcements! qstr_Reinforcements_arrive!|Reinforcements arrive! qstr_There_is_no_where_to_retreat!|There is no where to retreat! qstr_Battle_won!_The_remaining_enemies_surren|Battle won! The remaining enemies surrender... qstr_You_must_stay_behind_the_line_on_the_gro|You must stay behind the line on the ground! Point is not counted. qstr_Do_you_wish_to_give_up_the_duel?|Do you wish to give up the duel? qstr_Tutorial|Tutorial qstr_This_Giant_must_have_broken_into_the_min|This Giant must have broken into the mine during the chaos. But this is not what was amiss... Looters come in here all the time, and this one was just especially large. I need to investigate those Grazir worshippers... qstr_Sprinting_active_press_left_alt_to_sprin|Sprinting active, press left alt to sprint qstr_You_must_report_to_Falmann_the_Chief_of_|You must report to Falmann, the Chief of Hylr to let him know you have succeeded in avenging Torsson. qstr_Cannot_leave_now.|Cannot leave now. qstr_The_Dreaded_One_has_been_defeated!_Clear|The Dreaded One has been defeated! Clear the shrine of all the remaining enemies and leave with all the loot there is to have! qstr__You_have_been_defeated_by_the_bandits._| You have been defeated by the bandits. However, they think you are dead, and leave your corpse lying there, as an example to all future visitors. qstr__You_ve_killed_one_of_three_of_the_leade| You've killed one of three of the leaders in here. qstr__You_ve_killed_all_the_leaders_in_this_p| You've killed all the leaders in this place. The loot is yours. qstr__Once_a_great_battle_was_fought_here_on_| Once, a great battle was fought here, on the battlements of Elkaru. The bandits were defeated, and were forced to run. qstr__Refugees_and_deserters_have_made_this_p| Refugees and deserters have made this place their home. However, so have bandits. Hundreds of years later, they have repopulated the place with all their filth. You never know where one might turn up...(Press 'K' to close) qstr__Your_boat_lays_in_pieces_behind_you_aft| Your boat lays in pieces behind you after a huge wave pushed you towards the shore of the island. You and your companions press forward, ready for a hostile encounter. qstr_Do_you_wish_to_give_up_the_fight?|Do you wish to give up the fight? qstr_You_ve_lost_a_total_number_of_{reg2}_due|You've lost a total number of {reg2} duels. qstr_You_ve_won_a_total_number_of_{reg2}_duel|You've won a total number of {reg2} duels qstr_You_rally_your_men!|You rally your men! qstr_Where_will_you_go_with_your_ship?|Where will you go with your ship? qstr__Next_pay_day _{s1}| Next pay day {s1} qstr_{s1}^^Affiliated_to_{s5}|{s1}^^Affiliated to {s5} qstr_Eriallen_Tofu|Eriallen Tofu qstr_Enabled_due_to_Hard_Mode|Enabled due to Hard Mode qstr_Upon_returning_to_your_homeland_much_res|Upon returning to your homeland, much respect for you was lost after returning without Torsson. qstr_This_beach_was_foreign_to_you...|This beach was foreign to you... qstr_You_decide_to_investigate...|You decide to investigate... qstr_Back_to_the_beginning...|Back to the beginning... qstr_View_next_segment...|View next segment... qstr_^No_food ___{reg7}|^No food -{reg7} qstr_^Wage_debt ___{reg6}|^Wage debt -{reg6} qstr_On_loan|On loan, qstr_Appoint_next_marshal|Appoint next marshal qstr_Award_{s12}_as_fief|Award {s12} as fief qstr_No_one|No one qstr_Selected_faction_is _{s10}^^{s9}|Selected faction is {s10}^^{s9} qstr_You_are_currently_reading_{s8}.|You are currently reading {s8}. qstr_You_are_not_reading_any_books.|You are not reading any books. qstr_{s5}_and_{s6}|{s5} and {s6} qstr_Your_estates_are _{s8}.^{s9}|Your estates are {s8}.^{s9} qstr_Current_party_size_limit_is_{reg5}.^Curr|Current party size limit is {reg5}.^Current party size modifiers are ^^Base size +30^Leadership {s2}{reg1}^Charisma {s3}{reg2}^Renown {s4}{reg3}^TOTAL {reg5} qstr_Your_relation_with_the_factions_are ^{s2|Your relation with the factions are ^{s2} qstr_Player_renown_is_increased_by_200._|Player renown is increased by 200. qstr_Player_honor_is_increased_by_10_and_it_i|Player honor is increased by 10 and it is now {reg7}. qstr_Current_position_is_{reg1}_{reg2}_{reg3}|Current position is {reg1}, {reg2}, {reg3}. qstr_Timer_is_off|Timer is off qstr_Timer_is_on|Timer is on qstr_{s6}_wanted_to_switch_to_{s5}.|{s6} wanted to switch to {s5}. qstr_While_fighting_side_by_side_with_Atanos_|While fighting side by side with Atanos Austad you've learned a thing or two about tactics and leadership. qstr_Redressed_all_companions|Redressed all companions qstr_Hold_down_0_for_Persino_s_Template|Hold down 0 for Persino's Template qstr_Hold_down_1_for_Tolrania_s_Template|Hold down 1 for Tolrania's Template qstr_Hold_down_2_for_Reichs_s_Template|Hold down 2 for Reichs's Template qstr_Hold_down_3_for_Drahara_s_Template|Hold down 3 for Drahara's Template qstr_Hold_down_4_for_Maccavia_s_Template|Hold down 4 for Maccavia's Template qstr_Hold_down_5_for_Elintor_s_Template|Hold down 5 for Elintor's Template qstr_Hold_down_6_for_Hakkon_s_Template|Hold down 6 for Hakkon's Template qstr_Hold_down_7_for_Falcon_s_Template|Hold down 7 for Falcon's Template qstr_Hold_down_8_for_Valahir_s_Template|Hold down 8 for Valahir's Template qstr_Hold_down_9_for_Kaikoth_s_Template|Hold down 9 for Kaikoth's Template qstr_Hold_down_Q_for_Geldar_s_Template|Hold down Q for Geldar's Template qstr_Hold_down_W_for_Cretas_s_Template|Hold down W for Cretas's Template qstr_Hold_down_E_for_Kuu_lan_s_Template|Hold down E for Kuu-lan's Template qstr_Hold_down_R_for_Bakhal_s_Template|Hold down R for Bakhal's Template qstr_Hold_down_T_for_Sut_s_Template|Hold down T for Sut's Template qstr_Hold_down_Y_for_Aroulo_s_Template|Hold down Y for Aroulo's Template qstr_Hold_down_U_for_Venetor_s_Template|Hold down U for Venetor's Template qstr_Hold_down_I_for_Zann_s_Template|Hold down I for Zann's Template qstr_Hold_down_O_for_Ingvar_s_Template|Hold down O for Ingvar's Template qstr_Hold_down_A_for_Mosoru_s_Template|Hold down A for Mosoru's Template qstr_Hold_down_S_for_Klymoria_s_Template|Hold down S for Klymoria's Template qstr_Hold_down_D_for_Krysanna_s_Template|Hold down D for Krysanna's Template qstr_Hold_down_Z_for_Royal_Household_Guard|Hold down Z for Royal Household Guard qstr_Hold_down_X_for_Noble_Household_Guard|Hold down X for Noble Household Guard qstr_Hold_down_C_for_Common_Household_Guard|Hold down C for Common Household Guard qstr_Hold_down_V_for_Freelancer_s_Template|Hold down V for Freelancer's Template qstr_Hold_down_B_for_Jin_s_Template|Hold down B for Jin's Template qstr_Hold_down_N_to_Make_All_Allied_Lords_Lik|Hold down N to Make All Allied Lords Like You qstr_Hold_down_M_to_use_Empress_Tofu_s_Ingvar|Hold down M to use Empress Tofu's Ingvar Setup qstr_Hold_down_Period_to_superpower_all_Compa|Hold down Period to superpower all Companions qstr_Hold_down_Space_to_Sort_Main_Party|Hold down Space to Sort Main Party qstr__Religion_=_{reg1}| Religion = {reg1} qstr__Messenger_has_spawned!| Messenger has spawned! qstr__Siegfried_has_spawned!| Siegfried has spawned! qstr__Nox_of_Zephilli_has_spawned!| Nox of Zephilli has spawned! qstr__Lord_Ceylius_has_spawned!| Lord Ceylius has spawned! qstr__Queen_Aegea_has_spawned!| Queen Aegea has spawned! qstr__Count_Eton_has_spawned!| Count Eton has spawned! qstr__General_Ialoch_has_spawned!| General Ialoch has spawned! qstr_Niborhood_has_spawned!|Niborhood has spawned! qstr_Zolona_has_spawned!|Zolona has spawned! qstr_You_already_have_an_active_camp.|You already have an active camp. qstr_{reg1}_{s1}_{reg2?accept accepts}_the_of|{reg1} {s1} {reg2?accept accepts} the offer. qstr_No_one_accepts_the_offer.|No one accepts the offer. qstr_{s15}_was_lost...|{s15} was lost... qstr_You_start_reading_{s2}._After_a_few_page|You start reading {s2}. After a few pages, you feel you could learn a lot from this book. You decide to keep it close by and read whenever you have the time. qstr_You_flip_through_the_pages_of_{s2}_but_y|You flip through the pages of {s2}, but you find the text confusing and difficult to follow. Try as you might, it soon gives you a headache, and you're forced to give up the attempt. qstr_You_lost_your_duel_against_^^{s3}|You lost your duel against ^^{s3} qstr_You_won_your_duel_against_^^{s3}|You won your duel against ^^{s3} qstr_You_prepare_to_duel_^^{s3}|You prepare to duel ^^{s3} qstr_^^^^You_have_fought_{s3}_{reg5}_times._^|^^^^You have fought {s3} {reg5} times. ^^You've won {reg6} times. ^^You've lost {reg7} times qstr_^^^^Dueling_with_your_own_troops_will_no|^^^^Dueling with your own troops will not count towards your dueling statistics. qstr_Villagers|Villagers qstr_You_have_encountered_{s1}.|You have encountered {s1}. qstr_You_have_engaged_{s1}_while_they_were_ra|You have engaged {s1} while they were raiding {s3}. qstr_You_were_caught_by_{s1}_while_your_force|You were caught by {s1} while your forces were raiding {s3}. qstr_Total_ally_STR_=_{reg3}_main_party_STR_=|Total ally STR = {reg3}, main party STR = {reg5}, total enemy STR = {reg4} qstr_You_were_victorious!|You were victorious! qstr_Battle_was_lost._Your_forces_were_utterl|Battle was lost. Your forces were utterly crushed. qstr_Your_companions_carry_you_away_from_the_|Your companions carry you away from the fighting. qstr_You_have_defeated_the_enemy.|You have defeated the enemy. qstr_You_have_retreated_from_the_fight_only_t|You have retreated from the fight, only to realize the battle was already over. qstr_You_have_retreated_from_the_fight.|You have retreated from the fight. qstr_^^Ally_Casualties {s0}|^^Ally Casualties {s0} qstr_{s1}_of_{s3}_managed_to_escape.|{s1} of {s3} managed to escape. qstr_Pinned_ratio_=_{reg2}_initial_allies_STR|Pinned ratio = {reg2}, initial allies STR = {reg3} qstr_Some_of_your_tendons_have_been_damaged_i|Some of your tendons have been damaged in the battle. You lose 1 strength. qstr_You_took_a_nasty_wound_which_will_cause_|You took a nasty wound which will cause you to limp slightly even after it heals. You lose 1 agility. qstr_You_have_trouble_thinking_straight_after|You have trouble thinking straight after the battle, perhaps from a particularly hard hit to your head, and frequent headaches now plague your existence. Your intelligence is reduced by 1. qstr_Perhaps_I_m_getting_unlucky...|Perhaps I'm getting unlucky... qstr_Retirement_is_starting_to_sound_better_a|Retirement is starting to sound better and better. qstr_No_matter!_I_will_persevere!|No matter! I will persevere! qstr_What_did_I_do_to_deserve_this?|What did I do to deserve this? qstr_I_suppose_it_ll_make_for_a_good_story_at|I suppose it'll make for a good story, at least... qstr_{reg0}__num_enemy_regulars_remaining|{reg0} -num enemy regulars remaining qstr_{reg0}___g_enemy_fit_for_battle|{reg0} - g enemy fit for battle qstr_Player_s_party_STR_=_{reg0}|Player's party STR = {reg0} qstr_Ally_s_party_STR_=_{reg0}|Ally's party STR = {reg0} qstr_Enemy_s_party_STR_=_{reg0}|Enemy's party STR = {reg0} qstr_{s9}_wants_you_to_follow_{reg0?her his}_|{s9} wants you to follow {reg0?her his} army until further notice. qstr_{s8}_of_{s9}|{s8} of {s9} qstr_liege|liege qstr_former_liege|former liege qstr_affiliate|affiliate qstr_former_companion|former companion qstr_marshall|marshall qstr_vassal|vassal qstr__Your_own_banner_flies_over_the_castle_g| Your own banner flies over the castle gate. qstr__You_see_the_banner_of_your_{s11}_{s7}_o| You see the banner of your {s11} {s7} over the castle gate. qstr__You_see_the_banner_of_{s7}_over_the_cas| You see the banner of {s7} over the castle gate. qstr__Your_own_banner_flies_over_the_town_gat| Your own banner flies over the town gates. qstr__You_see_the_banner_of_your_{s11}_{s7}_ov| You see the banner of your {s11} {s7} over the town gates. qstr__You_see_the_banner_of_{s7}_over_the_tow| You see the banner of {s7} over the town gates. qstr_The_{reg6?town_s castle_s}_food_stores_s|The {reg6?town's castle's} food stores should last for {reg3} more days. qstr_The_{reg6?town_s castle_s}_food_stores_h|The {reg6?town's castle's} food stores have run out and the defenders are starving. qstr_You_re_preparing_to_attack_the_walls_the|You're preparing to attack the walls, the work should finish in {reg9} hours. qstr_Your_forces_are_building_a_siege_tower._|Your forces are building a siege tower. They estimate another {reg9} hours to complete the build. qstr_You_are_ready_to_attack_the_walls_at_any|You are ready to attack the walls at any time. qstr_The_siege_tower_is_built_and_ready_to_ma|The siege tower is built and ready to make an assault. qstr_You_ve_breached_the_town_walls_but_the_s|You've breached the town walls, but the stubborn defenders continue to resist you in the streets! You'll have to deal with them before you can attack the keep at the heart of the town. qstr_The_town_centre_is_yours_but_the_remaini|The town centre is yours, but the remaining defenders have retreated to the castle. It must fall before you can complete your victory. qstr_The_remaining_defenders_have_retreated_t|The remaining defenders have retreated to the castle as a last defense. You must go in and crush any remaining resistance. qstr_However_since_you_are_not_a_sworn_{man/f|However, since you are not a sworn {man/follower} of {s9}, there is no chance {reg0?she he} would recognize you as the {lord/lady} of this {reg8?town castle}. qstr_The_enemy_has_been_forced_to_retreat._Th|The enemy has been forced to retreat. The assault is over, but the siege continues. qstr_As_you_approach_you_are_spotted_by_the_c|As you approach, you are spotted by the castle guards, who welcome you and open the gates for their {s10}. qstr_As_you_approach_you_are_spotted_by_the_ca|As you approach, you are spotted by the castle guards, who welcome you and open the gates for their {king/queen}. qstr_As_you_approach_you_are_spotted_by_the_cas|As you approach, you are spotted by the castle guards, who welcome you and open the gates for their {lord/lady}. qstr_This_village_has_a_militia_protecting_it|This village has a militia protecting it. qstr_This_village_does_not_have_a_militia.|This village does not have a militia. qstr__This_village_and_the_surrounding_lands_| This village and the surrounding lands belong to you. qstr__You_remember_that_this_village_and_the_| You remember that this village and the surrounding lands belong to your {s11} {s7}. qstr__You_remember_that_this_village_and_the_s| You remember that this village and the surrounding lands belong to {s7}. qstr__These_lands_belong_to_no_one.| These lands belong to no one. qstr__The_village_is_infested_by_{reg8}_{s35}| The village is infested by {reg8} {s35}. qstr__The_peasants_hired_mercenaries_and_are_| The peasants hired mercenaries and are rebelling against you. qstr__The_village_has_been_looted._A_handful_| The village has been looted. A handful of souls scatter as you pass through the burnt out houses. qstr__The_village_is_being_raided.| The village is being raided. qstr_No_one_here_seems_to_be_willing_to_join_|No one here seems to be willing to join your party. qstr_One_{s3}_volunteers_to_follow_you.|One {s3} volunteers to follow you. qstr_{reg5}_{s3}_volunteer_to_follow_you.|{reg5} {s3} volunteer to follow you. qstr_Try_as_you_might_you_could_not_defeat_th|Try as you might, you could not defeat the bandits. Infuriated, they raze the village to the ground to punish the peasants, and then leave the burning wasteland behind to find greener pastures to plunder. qstr_village|village qstr_town|town qstr_castle|castle qstr_The_{s17}_has_no_improvements.|The {s17} has no improvements. qstr_The_{s17}_has_the_following_improvements|The {s17} has the following improvements {s18}. qstr_You_have_fallen._The_thugs_search_your_b|You have fallen. The thugs search your body for every coin they can find, then vanish into the distance with your coin; leaving you for dead. qstr_Luckily_some_of_your_companions_come_to_|Luckily some of your companions come to search for you when you do not return, and find you lying by the side of the road. They hurry you to safety and dress your wounds. It would be wise to improve your reputation here to avoid further attacks... qstr_Luckily_you_manage_retain_enough_conciou|Luckily, you manage retain enough conciousness to crawl away from danger. Your wounds are dressed safely outside the area. It would be wise to improve your reputation here to avoid further attacks... qstr_The_assasins_beat_you_down_and_leave_you|The assasins beat you down and leave you for dead. . qstr_You_have_fallen._The_bandits_quickly_sea|You have fallen. The bandits quickly search your body for every coin they can find, then vanish into the night. They have left you alive, if only barely. qstr_Luckily_some_of_your_companions_come_to_s|Luckily some of your companions come to search for you when you do not return, and find you lying by the side of the road. They hurry you to safety and dress your wounds. qstr_Luckily_some_passing_townspeople_find_yo|Luckily some passing townspeople find you lying by the side of the road, and recognise you as something other than a simple beggar. They carry you to the nearest inn and dress your wounds. qstr_You_fail_to_steal_any_cattle.|You fail to steal any cattle. qstr_You_drive_away_{reg17}_{reg12?heads head|You drive away {reg17} {reg12?heads head} of cattle from the village's herd. qstr_Village_Lord_Found|Village Lord Found qstr_Prosperity_Found|Prosperity Found qstr_Cattles_Found|Cattles Found qstr_You_are_at_{s2}.|You are at {s2}. qstr__This_castle_has_no_lord.| This castle has no lord. qstr__The_banner_of_your_{s11}_{s7}_flies_ove| The banner of your {s11} {s7} flies over the town gates. qstr__This_town_has_no_lord.| This town has no lord. qstr__You_have_successfully_sneaked_in.| You have successfully sneaked in. qstr_{s13}_A_tournament_will_be_held_here_soo|{s13} A tournament will be held here soon. qstr_Mystic_Merchant|Mystic Merchant qstr___{reg1}_aurums_per_night_| ({reg1} aurums per night) qstr_Moreover_you_earn_{reg8}_aurums_from_the|Moreover, you earn {reg8} aurums from the clever bets you placed on yourself... qstr_Victory_is_yours!_You_have_won_this_mele|Victory is yours! You have won this melee, but now you must prepare yourself for the next round. qstr_You_have_been_bested_in_this_melee_but_t|You have been bested in this melee, but the master of ceremonies declares a recognition of your skill and bravery, allowing you to take part in the next round. qstr_You_were_beaten._The_peasants_are_hearte|You were beaten. The peasants are heartened by their success, but the lesson you wanted to teach them probably didn't get through... qstr_After_beating_your_last_opponent_you_exp|After beating your last opponent, you explain to the peasants how to better defend themselves against such an attack. Hopefully they'll take the experience on board and will be prepared next time. qstr_The_bandits_are_broken!_Those_few_who_re|The bandits are broken! Those few who remain alive and conscious run off with their tails between their legs, terrified of the peasants and their new champion. qstr_{s1}_s_Ship|{s1}'s Ship qstr_Original_Nobles|Original Nobles qstr_Faction_Nobles|Faction Nobles qstr_However_{reg3?You_are {s1}_is}_unable_to|However, {reg3?You are {s1} is} unable to find any trade goods that would bring a profit. qstr_^Buying_{s4}_here_and_selling_it_at_{s5}|^Buying {s4} here and selling it at {s5} would bring a profit of {reg6} aurums per item.{s3} qstr_{reg3?You_find {s1}_finds}_out_the_follo|{reg3?You find {s1} finds} out the following ^{s3} qstr_{s2}^{reg1}_{s1}_earned_{reg0}_experienc|{s2}^{reg1} {s1} earned {reg0} experience. qstr_{s2}^{s1}_earned_an_additional_{reg0}_ex|{s2}^{s1} earned an additional {reg0} experience. qstr_^You_earned_{reg0}_experience.{s2}|^You earned {reg0} experience.{s2} qstr_The_training_didn_t_go_well_at_all.|The training didn't go well at all. qstr_The_training_didn_t_go_very_well.|The training didn't go very well. qstr_The_training_went_quite_well.|The training went quite well. qstr_The_training_went_very_well.|The training went very well. qstr_The_training_went_perfectly.|The training went perfectly. qstr_{s13}_asked_you_to_report_to_{reg4?her h|{s13} asked you to report to {reg4?her him} with at least {reg13} troops. qstr_{s13}_ordered_you_to_join_the_assault_ag|{s13} ordered you to join the assault against {s14}. qstr_Find_and_speak_with_{s3}_of_{s4}_to_give|Find and speak with {s3} of {s4} to give {reg4?her him} your oath of homage. qstr_There_has_been_an_alleged_border_inciden|There has been an alleged border incident {s9} qstr_You_defeated_Nibor_s_men._Those_of_them_|You defeated Nibor's men. Those of them who survived, ran away. qstr_You_were_defeated._Some_people_dragged_y|You were defeated. Some people dragged you unconscious body out of the village. qstr_You_won_the_battle._Rogue_nobles_were_ei|You won the battle. Rogue nobles were either killed or ran away. The village is once again free from them. qstr_You_lost._Rogue_nobles_defeated_your_par|You lost. Rogue nobles defeated your party. qstr_You_managed_to_defeat_Nibor_Hood_s_loyal|You managed to defeat Nibor Hood's loyalists and regain control over the town. qstr_You_were_defeated._Nibor_Hood_s_people_a|You were defeated. Nibor Hood's people and their allies took continue their rebellion momentarily, but the remaining defenders managed to defeat the rebels on their own. You realize you will not be receiving a reward. qstr_You_defeated_the_rebels._Talk_to_Ataman_|You defeated the rebels. Talk to Ataman Omelian Kasap. qstr__You_couldn_t_defeat_the_rebels._You_fai| You couldn't defeat the rebels. You failed the task given to you by the Guild. Talk to Adventurer Guildsman. qstr_You_ve_failed_to_protect_your_wolf|You ve failed to protect your wolf qstr_You_ve_protected_the_wolf|You ve protected the wolf qstr_You_have_taken_over_the_bandit_lair_and_|You have taken over the bandit lair and found the relic. Report back to the Galwe scholar. qstr_^^Note_that_so_long_as_you_remain_marsha|^^Note that so long as you remain marshal, the lords of the realm will be expecting you to lead them on campaign. So, if you are awaiting a feast, either for a wedding or for other purposes, you may wish to resign the marshalship by speaking to your liege. qstr_You_require_both_tools_and_velvet_before|You require both tools and velvet before you can move your court. qstr_Unfortunately_you_don_t_have_enough_auru|Unfortunately, you don't have enough aurums. qstr_Try_as_you_might_you_could_not_defeat_the|Try as you might, you could not defeat the rebelling village. qstr_positive|positive qstr_negative|negative qstr_{s11}^^_The_current_garrison_consists_of|{s11}^^ The current garrison consists of {reg5} men.^The food stock lasts for {reg6} days. qstr_^^Additional_the_following_parties_are_c|^^Additional the following parties are currently inside ^ qstr_{s12}_{s3}_with_{reg1}_troops.^|{s12} {s3} with {reg1} troops.^ qstr_{playername}_^^I_always_knew_you_were_a_|{playername}, ^^I always knew you were a bad egg, since the day you have pledged allegiance to my clan. ^Did you really think you could set my family against me? You've dropped your mask, you snake! You are an infliction, and I will not bear it anymore. ^Hereby, I disown and ban you from my house. I have urged my family to fight you, and I will warn Perisno lords about your infamy. ^Tremble with fear, you have a deadly enemy! ^^{s9}. qstr_{playername}^^_I_ve_received_a_letter_fr|{playername},^^ I've received a letter from {s9}, telling me about your disgraceful jiggery-pokery. In the present circumstances, {s9} could not provide evidence. But unlike you, {reg1?she he} is a distinguished member of my family; and since all these years, I never had any reason to distrust {reg1?her him}. I take {reg1?her him} charges for granted. ^Hopefully, you failed to breakup my family unit. Hereby I reject your pledge you are no longer related to my house. Each membership will retaliate against you in all conscience... ^I would be ashamed to confess how you maliciously fooled me, so I will not challenge you, to not be accountable for your death to my {s11}. However I'm not used to telling {reg0?her him} about every rat I crush in the wilderness, and someday I may find you there ! ^^{s10} qstr_{playername}|{playername} qstr_Troops _{reg1}|Troops {reg1} qstr_Prosperity_Report^|Prosperity Report^ qstr_Total|Total qstr_{s0}^{s1}_Average_Town_Prosperity _{reg0|{s0}^{s1} Average Town Prosperity {reg0} qstr_{s0}^{s1}_towns_with_prosperity_400_500 |{s0}^{s1} towns with prosperity 400-500 {reg0} qstr_{s0}^{s1}_towns_with_prosperity_300_399 |{s0}^{s1} towns with prosperity 300-399 {reg0} qstr_{s0}^{s1}_towns_with_prosperity_200_299 |{s0}^{s1} towns with prosperity 200-299 {reg0} qstr_{s0}^{s1}_towns_with_prosperity_100_199 |{s0}^{s1} towns with prosperity 100-199 {reg0} qstr_{s0}^{s1}_towns_with_prosperity_0_99 _{r|{s0}^{s1} towns with prosperity 0-99 {reg0} qstr_{s0}^{s1}_Average_Village_Prosperity _{r|{s0}^{s1} Average Village Prosperity {reg0} qstr_{s0}^{s1}_villages_with_prosperity_400_5|{s0}^{s1} villages with prosperity 400-500 {reg0} qstr_{s0}^{s1}_villages_with_prosperity_300_3|{s0}^{s1} villages with prosperity 300-399 {reg0} qstr_{s0}^{s1}_villages_with_prosperity_200_2|{s0}^{s1} villages with prosperity 200-299 {reg0} qstr_{s0}^{s1}_villages_with_prosperity_100_1|{s0}^{s1} villages with prosperity 100-199 {reg0} qstr_{s0}^{s1}_villages_with_prosperity_0_99 |{s0}^{s1} villages with prosperity 0-99 {reg0} qstr_my_lady|my lady qstr_my_lord|my lord qstr_You_don_t_have_enough_gold._How_embarass|You don't have enough gold. How embarassing! qstr_You_don_t_have_enough_gold._You_should_b|You don't have enough gold. You should be the one begging! qstr_The_coward_preferred_to_flee_rather_than|The coward preferred to flee rather than duel with you! qstr_You_don_t_have_enough_gold._The_assassin|You don't have enough gold. The assassins leave the meeting in disgust. qstr_The_mushrooms_tasted_great!|The mushrooms tasted great! qstr_Your_men_eat_the_mushrooms._They_seem_to|Your men eat the mushrooms. They seem to like them a lot! qstr_The_mushrooms_tasted_horrible._As_a_resu|The mushrooms tasted horrible. As a result, you feel sick. You lose health points. qstr_Your_men_eat_the_mushrooms._It_results_i|Your men eat the mushrooms. It results in them getting stomache aches and pains. They are angry now. qstr_The_merchants_are_grateful_and_give_you_|The merchants are grateful and give you money. qstr__You_have_converted_to_the_faith_of_the_| You have converted to the faith of the New Gods Worshippers.. qstr__He_joins_you.| He joins you. qstr__You_leave_his_body_for_the_crows.| You leave his body for the crows. qstr__You_have_converted_to_the_faith_of_the_O| You have converted to the faith of the Old Gods Worshippers.. qstr_You_don_t_have_enough_gold.|You don't have enough gold. qstr_The_man_thanks_you_and_walks_off_promisi|The man thanks you and walks off, promising to spread word of your noble deeds. qstr_You_ignore_the_pleas_of_the_man_and_cont|You ignore the pleas of the man and continue on. qstr_The_man_thanks_you_and_asks_to_join_your|The man thanks you and asks to join your party. You accept him. qstr_Your_man_managed_to_spot_the_assassin_fl|Your man managed to spot the assassin fleeing over the hills and ran him down and captured him. It turns out the assassin is wanted and has a small bounty over his head. qstr_Your_man_managed_to_spot_the_assassin_fle|Your man managed to spot the assassin fleeing over the hills and ran him down and captured him. qstr_The_assassin_managed_to_lose_your_man_ov|The assassin managed to lose your man over the hills. qstr_Your_man_managed_to_spot_the_assassin_flee|Your man managed to spot the assassin fleeing over the hills. After running him down, he killed the assassin and looted his corpse. qstr_You_dig_your_hands_through_the_dirt_and_|You dig your hands through the dirt and feel a sharp prick. As you recoil in pain, you realize the glint came from a shattered piece of blade stuck in the earth. qstr_You_take_a_closer_look_at_the_source_of_|You take a closer look at the source of the glint, and see that it simply came from a shiny rock. qstr_As_you_walk_closer_you_see_a_few_aurums_|As you walk closer, you see a few aurums scattered on the ground, clearly left by someone in a hurry. qstr_You_walk_over_to_the_shiny_object_and_pi|You walk over to the shiny object and pick it up. The gleam that caught your eye came from the hilt of an old sword. qstr_As_you_walk_closer_you_realize_that_the_|As you walk closer, you realize that the glint came from a lump of material lodged in the earth. You dig around and pull up a good-sized bar of iron, a little worn but in good condition. How strange... qstr_Shoving_your_hands_into_the_dirt_you_sta|Shoving your hands into the dirt, you start digging as people look at you strangely. Suddenly, you realize you've struck gold! Literally! You blow the dirt off the block of gold, and stuff it into your pocket. qstr_The_pup_wary_at_first_nibbles_at_the_mea|The pup, wary at first, nibbles at the meat and then starts to devour it hungrily. After tossing it some more it pads over to you and licks your ankles. qstr_You_don_t_have_any_meat.|You don't have any meat. qstr_A_{s11}_has_been_hired_and_can_be_found_|A {s11} has been hired and can be found in the castle of your capital. qstr_You_do_not_have_enough_money_to_hire_a_{|You do not have enough money to hire a {s11}. qstr_himself|himself qstr_You_failed_to_clear_the_stronghold_of_ho|You failed to clear the stronghold of hostiles. qstr_You_have_cleared_the_stronghold_of_hosti|You have cleared the stronghold of hostiles. Report back to Atanos Austad with your findings. qstr_You_have_been_defeated_and_the_Shrine_re|You have been defeated, and the Shrine remains unscathed. qstr_You_have_cleansed_the_Shrine_from_the_Gr|You have cleansed the Shrine from the Grazir worshipping cult! qstr_Your_show_of_force_has_unnerved_Grazir_W|Your show of force has unnerved Grazir Worshippers across Perisno... Though some remain and will continue to terrorize; their forces may soon dwindle to nothing. Well done, adventurer. qstr_Your_men_feel_refreshed.|Your men feel refreshed. qstr_Your_men_appreciate_the_rest.|Your men appreciate the rest. qstr_You_have_deserted_and_are_now_wanted!|You have deserted, and are now wanted! qstr_No_inventory_space!_Restricted_body_armo|No inventory space! Restricted body armor destroyed. qstr_No_inventory_space!_Restricted_hand_armo|No inventory space! Restricted hand armor destroyed. qstr_No_inventory_space!_Restricted_head_armo|No inventory space! Restricted head armor destroyed. qstr_No_inventory_space!_Restricted_foot_armo|No inventory space! Restricted foot armor destroyed. qstr_An_equipped_racially_restricted_item_has|An equipped racially restricted item has been moved to your inventory. qstr_You_missed_the_deadline_to_pay_back_your|You missed the deadline to pay back your debts in {s1}. They now grow at an interest of 50%. qstr_Your_debt_in_{s1}_is_now_so_high_that_ev|Your debt in {s1} is now so high that even the monarch has taken notice. They have frozen your debt, but is displeased with the situation. qstr_Breaking_camp...|Breaking camp... qstr_You_have_broken_off_your_siege_of_{s1}.|You have broken off your siege of {s1}. qstr_You_cannot_maintain_your_siege_of_{s1}_f|You cannot maintain your siege of {s1} from this distance. You risk your lines breaking. qstr_You_ve_earned_it._It_s_time_to_select_yo|You've earned it. It's time to select your very own banner. Choose carefully! This will represent who you are in the dangerous world of Perisno! qstr_Congratulations!|Congratulations! qstr_There_s_been_a_massive_prisoner_break_fr|There's been a massive prisoner break from {s4}! qstr__Lord_Paramonos_got_angry_at_your_recent| Lord Paramonos got angry at your recent actions and left your kingdom. qstr_Filikos|Filikos qstr__Lord_Filikos_got_angry_at_your_recent_a| Lord Filikos got angry at your recent actions and left your kingdom. qstr_The_truce_between_{s1}_and_{s2}_has_expi|The truce between {s1} and {s2} has expired. qstr_The_alliance_between_{s1}_and_{s2}_has_e|The alliance between {s1} and {s2} has expired and was degraded to a defensive pact. qstr_The_defensive_pact_between_{s1}_and_{s2}|The defensive pact between {s1} and {s2} has expired and was degraded to a trade agreement. qstr_The_trade_agreement_between_{s1}_and_{s2|The trade agreement between {s1} and {s2} has expired and was degraded to a non-aggression treaty. qstr_The_{s1}_has_not_responded_to_the_{s2}_s|The {s1} has not responded to the {s2}'s provocations, and {s3} suffers a loss of face among {reg4?her his} more bellicose subjects... qstr_A_livestock_epidemic_has_killed_{reg4}_c|A livestock epidemic has killed {reg4} cattle in {s4}. qstr_Your_friends__{reg6}_village_elders_{reg|Your friends ({reg6} village elders, {reg7} guildmasters and {reg8} lords) sent you some gifts and financial aid worth {reg9} aurums total as a sign of their gratitude for your friendship and everything you've done for them. qstr_Your_party_is_spotted_by_{s1}.|Your party is spotted by {s1}. qstr_Party_has_nothing_to_eat!|Party has nothing to eat! qstr_{reg1}_{s1}_{reg2?have has}_escaped_from|{reg1} {s1} {reg2?have has} escaped from your party during the night. qstr_{s1}_of_{s3}_has_been_released_from_capt|{s1} of {s3} has been released from captivity. qstr_Building_of_{s0}_in_{s4}_has_been_comple|Building of {s0} in {s4} has been completed. qstr_{s1}_has_won_the_tournament_at_{s2}.|{s1} has won the tournament at {s2}. qstr_You_are_within_the_walls_of_an_affiliate|You are within the walls of an affiliated family member and don't have to pay for accommodation. qstr_You_pay_for_accommodation.|You pay for accommodation. qstr_Betrothal_to_{s5}_expires|Betrothal to {s5} expires qstr__Your_tactics_skill_has_increased_by_1.| Your tactics skill has increased by 1. qstr__Your_persuasion_skill_has_increased_by_| Your persuasion skill has increased by 1. qstr__Your_leadership_skill_has_increased_by_| Your leadership skill has increased by 1. qstr__Your_intelligence_has_increased_by_1.| Your intelligence has increased by 1. qstr__Your_trade_skill_has_increased_by_2.| Your trade skill has increased by 2. qstr__Your_weapon_master_skill_has_increased_| Your weapon master skill has increased by 1. qstr__Your_engineer_skill_has_increased_by_1.| Your engineer skill has increased by 1. qstr__Your_trainer_skill_has_increased_by_2.| Your trainer skill has increased by 2. qstr__You_have_learned_a_lot_about_the_world_| You have learned a lot about the world and your right to rule increased by 6. qstr_You_have_finished_reading_{s1}.{s2}|You have finished reading {s1}.{s2} qstr_Book_Read|Book Read qstr_Your_marshal_sends_word_that_they_requir|Your marshal sends word that they require a task to be performed. qstr_{s1}_is_scouted.|{s1} is scouted. qstr_{s1}_has_switched_from_{s2}_to_{s3}.|{s1} has switched from {s2} to {s3}. qstr_A_messenger_has_delivered_a_message_stat|A messenger has delivered a message stating that your financial report has arrived. qstr_Your_recruiter_who_was_commissioned_to_re|Your recruiter who was commissioned to recruit {reg10} recruits to {s13} has been defeated! qstr_{s13}_has_been_taken_by_the_enemy_and_yo|{s13} has been taken by the enemy and your recruiter who was commissioned to recruit {reg10} recruits vanished without a trace! qstr_ERROR_IN_THE_RECRUITER_KIT_SIMPLE_TRIGGE|ERROR IN THE RECRUITER KIT SIMPLE TRIGGERS! qstr_A_recruiter_has_brought_{reg10}_recruits|A recruiter has brought {reg10} recruits to {s13}, but you don't have anymore money to continue paying for the recruiter! qstr_A_recruiter_has_brought_{reg10}_recruits_|A recruiter has brought {reg10} recruits to {s13}. qstr_A_recruiter_managed_to_only_recruit_{reg|A recruiter managed to only recruit {reg10} recruits after a week, and delivered to {s13}. qstr_A_recruiter_with_{reg10}_recruits_meant_|A recruiter with {reg10} recruits meant for {s13} vanished. They could not find their way home. qstr_Distance_between_{s14}_and_{s15} _{reg0}|Distance between {s14} and {s15} {reg0} qstr_Your_caravan_has_brought_{s12}_to_{s13}.|Your caravan has brought {s12} to {s13}. qstr_{s13}_is_unimpressed_by_your_paltry_gift|{s13} is unimpressed by your paltry gift. qstr_The_people_of_{s13}_are_unimpressed_by_y|The people of {s13} are unimpressed by your paltry gift. qstr_Your_caravan_has_lost_it_s_way_and_gave_|Your caravan has lost it's way and gave up your mission! qstr_A_messenger_rides_up_to_you_and_tells_you_|A messenger rides up to you and tells you that they found {s10} and delivered your message. Their answer was {s11}. qstr_Transfer_to_{s6}|Transfer to {s6} qstr_{s6}_patrol|{s6} patrol qstr_Your_messenger_reached_{s13}.|Your messenger reached {s13}. qstr_{s14}|{s14} qstr_Your_messenger_has_lost_it_s_way_and_gav|Your messenger has lost it's way and gave up your mission! qstr_Not_enough_money_in_treasury_to_upgrade_|Not enough money in treasury to upgrade troops. qstr_Your_constable_upgraded_{reg5}_{s6}_to_{|Your constable upgraded {reg5} {s6} to {s7} in {s8} qstr_It_is_rumoured_that_a_spy_has_been_caugh|It is rumoured that a spy has been caught in {s11}. qstr_{s0}_is_grumbling_against_you.__Your_aff|{s0} is grumbling against you. Your affiliation could be jeopardized if this continues. qstr_{s0}_is_grumbling_against_you_but_with_{|{s0} is grumbling against you, but with {s1}'s support you remain affiliated for now. qstr_Your_last_fief_was_captured!|Your last fief was captured! qstr_A_messenger_informs_you_that_there_was_a|A messenger informs you that there was a fire in {s5}. However, the villagers quickly put out the fire with the education you gave them! They use this information to heighten their knowledge! qstr_Fire_in_one_of_your_fiefs |Fire in one of your fiefs qstr_A_messenger_informs_you_that_there_was_a_|A messenger informs you that there was a fire in {s5}. It's under control now, but it may take a while until the damage is repaired. qstr_The_village_of_{s5}_had_a_great_harvest_|The village of {s5} had a great harvest recently and the locals managed to trade well. Their prosperity has improved! qstr_Good_Harvest |Good Harvest qstr_The_merchant_caravans_of_{s5}_managed_to|The merchant caravans of {s5} managed to do very profitable trading recently. {s5}'s wealth has benefited significantly from this! qstr_Good_Trading |Good Trading qstr_A_famous_piece_of_art_which_was_long_bee|A famous piece of art, which was long been thought lost, was found near {s5}! It is currently on display in {s5} and people are coming from all over Calradia to see it. The merchants are profiting greatly from this surge in visitors. qstr_Lost_art_found |Lost art found qstr_A_messenger_informs_you_that_a_painful_d|A messenger informs you that a painful disease has broken out in {s5}. With the education you provided them, the local health corps isolated all of the affected individuals, and found a cure! The quarantine was successful, and the people of {s5} use this information to heighten their knowledge. qstr_Disease_averted |Disease averted qstr_A_messenger_informs_you_that_a_painful_di|A messenger informs you that a painful disease has broken out in {s5}. A surgeon was sent, but was unable to find a cure. All he could do, was to contain the plague by seperating the healthy from the sick. The quarantine was successful, but the trust of {s5}'s people in you, has suffered. qstr_Disease_contained |Disease contained qstr_A_messenger_informs_you_that_a_painful_dis|A messenger informs you that a painful disease had broken out in {s5}. However, a surgeon was sent and managed to find a cure for the plague. The people of {s5} are grateful for how this evil was handled, and their trust in you has improved! qstr_{s5}_was_accidently_injured_during_today|{s5} was accidently injured during today's training. The wounds aren't severe, but it may take some time for {s5} to be in top form again. qstr_Training_accident |Training accident qstr_During_today_s_training_you_were_acciden|During today's training, you were accidently injured. While the wounds aren't severe, it may take some time for them to heal. qstr_The_Zann_Empire_has_come_upon_the_land._|The Zann Empire has come upon the land. None are safe! qstr_Emperor_Zann_The_Mandate_of_Heaven|Emperor Zann The Mandate of Heaven qstr_Your_men_have_enjoyed_a_day_of_festiviti|Your men have enjoyed a day of festivities and relaxation in the town. qstr_The_village_of_{s1}_needs_you_help!_Don_|The village of {s1} needs you help! Don't forget! qstr_Be_careful!_You_have_exceeded_the_maximu|Be careful! You have exceeded the maximum level that Warband can handle. If you do not lower your level to 63 or less, you will experience abnormalities. This will be your only warning. qstr_Current_hours_is_{reg1}|Current hours is {reg1} qstr_{s1}_left_your_kingdom!|{s1} left your kingdom! qstr_{s1}_was_spotted_near_{s4}.|{s1} was spotted near {s4}. qstr_celebration|celebration qstr_You_successfully_escaped_the_garrison_wi|You successfully escaped the garrison without being spotted! qstr_You_failed_to_escape_the_garrison_withou|You failed to escape the garrison without being spotted! qstr_The_villagers_managed_to_repair_the_vill|The villagers managed to repair the village by themselves, but they appreciated your company. qstr_The_village_has_been_repaired.|The village has been repaired. qstr_You_have_moved_too_far_from_the_village_|You have moved too far from the village, ending the repair process prematurely. qstr_A_messenger_has_arrived_with_a_letter_fr|A messenger has arrived with a letter from your constable, informing you that you can enlist another patrol. qstr_A_messenger_has_arrived_with_a_letter_fro|A messenger has arrived with a letter from your constable, informing you that your household guards are ready at {s5}. qstr_sibkoom|sibkoom qstr_A_messenger_has_arrived_with_a_letter_from|A messenger has arrived with a letter from your constable, informing you that your household guards are ready but the garrison they were training at is no longer yours. They are making their way to you. qstr_A_messenger_has_arrived_with_a_letter_from_|A messenger has arrived with a letter from your constable, informing you that your household guards have completed their training session. qstr_Bunch_o__Bandits|Bunch o' Bandits qstr_You_have_received_a_notice_from_your_spy|You have received a notice from your spymaster, informing you that the mercenaries you hired had successfully attacked {s12} pretending to hail from {s11}. This encourages {s12} to go to war with {s11}, if they so wish. qstr_Great_news!|Great news! qstr_You_have_received_a_notice_from_your_spym|You have received a notice from your spymaster, informing you that the mercenaries you hired had failed to attack {s12} pretending to hail from {s11}. Both factions are now aware of your schemes. qstr_Uh_oh!|Uh oh! qstr_Riot_in_{s6}!|Riot in {s6}! qstr_Not_enough_money_in_treasury_to_recruit_|Not enough money in treasury to recruit new devotees. qstr_Your_priest_recruited_5_{s18}s_in_{s81}|Your priest recruited 5 {s18}s in {s81} qstr_{s1}_is_running_out_of_patience._Visit_t|{s1} is running out of patience. Visit them in your court soon, or they will leave. qstr_You_notice_that_Nisaynian_s_Legacy_is_ge|You notice that Nisaynian's Legacy is getting sharper as the day passes. qstr_array_GC|array GC qstr_array_GC _owner_active_an_array_or_is_0|array GC owner active, an array or is 0 qstr_array_GC _removing_{reg21}|array GC removing {reg21} qstr_Checking_rejoin_of_{s10}_days_on_mission|Checking rejoin of {s10} days on mission {reg0} qstr_The_Horde_of_Shun_Ha_was_defeated_and_in|The Horde of Shun-Ha was defeated, and in the commander's tent you managed to find some documents and letters. Show them all to Shi Jin. qstr_The_Horde_of_Sine_was_defeated_and_in_th|The Horde of Sine was defeated, and in the commander's tent you managed to find some documents and letters. Show them all to Shi Jin. qstr_The_Horde_of_Moshowki_was_defeated_and_i|The Horde of Moshowki was defeated, and in the commander's tent you managed to find some documents and letters. Show them all to Shi Jin. qstr_The_Horde_of_Jin_was_defeated_and_in_the|The Horde of Jin was defeated, and in the commander's tent you managed to find some documents and letters. Show them all to Shi Jin. qstr_You_loot_the_corpse_of_Sekr_and_take_the|You loot the corpse of Sekr and take the lyre that he brought with him. You can now go back and report to Taragith. qstr__You_have_defeated_the_Red_Immortals._Yo| You have defeated the Red Immortals. You manage to loot the shield of their leader. Report back to the man at Grund. qstr_Rdahcim_s_party_was_defeated_by_another.|Rdahcim's party was defeated by another. You have failed. Report back to the man at Grund. qstr_You_have_defeated_the_bandit_Rdahcim_but|You have defeated the bandit Rdahcim, but he has escaped. You interrogate his men and find the location of his lair. qstr_Reinforcements_from_{s14}|Reinforcements from {s14} qstr__You_now_have_the_money!_Return_to_the_A| You now have the money! Return to the Adventurer's Guildsman. qstr__You_now_defeated_Nadriela!_Return_to_th| You now defeated Nadriela! Return to the Adventurer's Guildsman. qstr_The_Village_of_Krysinia_told_Eriallen_Kr|The Village of Krysinia told Eriallen Krysanna about Halduril's Spear. qstr_They_are_making_a_mockery_of_you_and_Kry|They are making a mockery of you, and Krysanna is upset you did not qstr_speak_with_her_the_one_who_wielded_Haldu|speak with her, the one who wielded Halduril's spear. qstr_The_released_prisoners_were_not_be_trust|The released prisoners were not be trusted and they are preparing to attack you! qstr_Warning!|Warning! qstr_The_released_prisoners_scattered_as_soon|The released prisoners scattered as soon as the battle finished. You will not be seeing them again. qstr_The_released_prisoners_have_remained_loy|The released prisoners have remained loyal and will join your party qstr_You_have_5_days_remaining_in_your_leave_|You have 5 days remaining in your leave from the party of {s13} before you will be declared a deserter. qstr_You_have_{reg0}_days_left_until_you_are_|You have {reg0} days left until you are declared as a deserter! qstr_You_must_check_in_with_your_commander_{s|You must check in with your commander {s13} immediately or you will be declared a deserter! qstr_Encountered_Party_Faction_is _{s8}|Encountered Party Faction is {s8} qstr_{reg65?my_Lady my_Lord}|{reg65?my Lady my Lord} qstr_{reg65?My_Lady My_Lord}|{reg65?My Lady My Lord} qstr_{reg65?madame sir}|{reg65?madame sir} qstr_{reg65?Madame Sir}|{reg65?Madame Sir} qstr_Damn_you!_You_will_regret_your_foolish_a|Damn you! You will regret your foolish actions! qstr_Damn_you!_For_the_Reich_and_the_Kaiser!|Damn you! For the Reich and the Kaiser! qstr_You_will_have_to_get_past_our_arrows_fir|You will have to get past our arrows first! qstr_At_them_men!|At them, men! qstr_Damn_you!_Charge_Naphali!|Damn you! Charge, Naphali! qstr_You_shoudn_t_have_wandered_here!|You shoudn't have wandered here! qstr_Damn_you!_At_{reg33?her his}_throat_men!|Damn you! At {reg33?her his} throat, men! qstr_Tsk..._I_suppose_it_is_fine._You_are..._|Tsk... I suppose it is fine. You are... recognizable, and possibly even honorable. I will allow this. qstr_Hmm..._I_will_trust_you_as_I_do_have_a_l|Hmm... I will trust you, as I do have a level of appreciation of you. Please take care of Halduril's Spear. qstr_I_killed_the_gravediggers_all_by_myself!|I killed the gravediggers, all by myself! qstr_I_merely_wanted_to_help_the_villagers.|I merely wanted to help the villagers. qstr_How_can_you_act_like_this?|How can you act like this? qstr_I_just_wanted_to_help_the_villagers.|I just wanted to help the villagers. qstr_Your_village_were_the_ones_who_asked_me_|Your village were the ones who asked me for help. qstr_Why_are_you_even_acting_this_way?|Why are you even acting this way? qstr_I_don_t_understand_why_you_re_being_so_u|I don't understand why you're being so unreasonable. qstr_Why_can_t_you_tell_me_anything?|Why can't you tell me anything? qstr_What_do_you_even_have_to_do_with_this_an|What do you even have to do with this anymore? qstr_I_d_let_you_have_the_spear_if_you_saved_|I'd let you have the spear if you saved my village. qstr_You_don_t_even_use_this_anymore..|You don't even use this anymore.. qstr_Look_at_me._You_can_trust_me.|Look at me. You can trust me. qstr__no_fiefs_|(no fiefs) qstr__fiefs _{s0}_|(fiefs {s0}) qstr_Knowing_the_identity_of_Torsson_s_killer|Knowing the identity of Torsson's killer, Falmann has asked you to kill Aethling Svafar to avenge Torsson's death. Talk to Svafar while he is your prisoner to initiate a duel. qstr_Capture_15_prisoners_and_give_them_to_{s|Capture 15 prisoners and give them to {s4}. He will reward you well. qstr_{s4}^{s11}_of_the_{s12}|{s4}^{s11} of the {s12} qstr_^There_are_currently_no_lords_that_would|^There are currently no lords that would be interested in following you in exchange for some of your land. qstr_{s4}^^And_there_is_more...|{s4}^^And there is more... qstr_{s4}_of_the_{s5}_has_been_completely_def|{s4} of the {s5} has been completely defeated. qstr_I_have_been_informed_that_{s4}_of_the_{s|I have been informed that {s4} of the {s5} is lightly defended at the moment. qstr_I_m_sorry_but_I_do_not_have_enough_infor|I'm sorry, but I do not have enough information right now to give you such advice. qstr_May_the_Dreaded_One_destroy_you!|May the Dreaded One destroy you! qstr_Greetings_friend_of_the_Dreaded_One.|Greetings, friend of the Dreaded One. qstr_We_have_been_in_this_world_for_a_long_ti|We have been in this world for a long time. The time is near ... when Grazir will rule the world. The Dreaded One shall come. qstr_Really._Well_I_don_t_feel_like_killing_y|Really. Well, I don't feel like killing you today. Now, get out of my way! qstr_Hello_and_good_bye!|Hello, and good bye! qstr_Get_out_of_our_way_fool._We_will_cleanse|Get out of our way, fool. We will cleanse this land of vermin. qstr_Hello_good_friend!_We_are_on_our_path_to|Hello, good friend! We are on our path to cleansing this world of vermin! qstr_Get_out_of_our_way_fool._We_have_gathere|Get out of our way, fool. We have gathered together to cleanse this land of vermin. qstr_Hello_good_friend._We_have_assembled_to_|Hello, good friend. We have assembled to get rid of the Grazir Worshippers and cleanse this world of vermin. qstr_Fight_us_and_we_shall_sacrifice_you_to_t|Fight us, and we shall sacrifice you to the Dreaded One. qstr_Greetings_friend._Have_you_decided_to_of|Greetings, friend. Have you decided to officially join us? qstr_You_heretical_dogs!_Bow_down_to_the_migh|You heretical dogs! Bow down to the might of Emperor Sidderis, if you know what's good for you! qstr_Greetings_friend._Are_you_here_to_worshi|Greetings, friend. Are you here to worship Emperor Sidderis today? qstr_We_have_survived_throughout_Perisno_s_hi|We have survived throughout Perisno's history, and can never be stopped! Zelaeck guides us to victory! qstr_Hello_friend!_We_have_survived_throughou|Hello friend! We have survived throughout Perisno's history! Zelaeck guides us to victory! qstr_You_ll_fetch_a_fair_price_{reg33?girl bo|You'll fetch a fair price, {reg33?girl boy}! qstr_{reg33?Your_pretty_face You_and_your_sol|{reg33?Your pretty face You and your soldiers} will fetch a very nice price in the slave market. Maybe 3000 aurums? qstr_At_the_slave_market_in_Desouk_you_will_f|At the slave market in Desouk, you will fetch a top price. I'm lucky I found you! qstr_You_ll_fetch_a_fair_price_{reg33?girl boy|You'll fetch a fair price, {reg33?girl boy}. Come, come. Let us find you a master. qstr_At_the_slave_market_in_Desouk_you_will_fe|At the slave market in Desouk, you will fetch a top price. I'm lucky you found us! qstr_Hail_friend.|Hail, friend. qstr_We_are_the_Lymbard_Knights_protectors_of|We are the Lymbard Knights, protectors of this county. You are trespassing. qstr_For_Lymbard!|For Lymbard! qstr_You_dare_trespass_through_the_land_of_ou|You dare trespass through the land of our ancestors? You will pay for your crimes! qstr_Brave_talk_from_a_dead_man.|Brave talk from a dead man. qstr_Friend?_Time_for_you_to_die!|Friend? Time for you to die! qstr_Whatever._We_ll_leave_you_in_peace.|Whatever. We'll leave you in peace. qstr_Have_a_good_day!|Have a good day! qstr_We_shall_make_this_swift.|We shall make this swift. qstr_If_you_have_any_last_words_speak_them_no|If you have any last words, speak them now. The last words of a dying person are most sacred to our order, and shall be respected. qstr_By_the_end_of_the_day_blood_will_run_lik|By the end of the day, blood will run like rivers. qstr_Infidels_like_you_deserve_to_be_burned!|Infidels like you deserve to be burned! qstr_Are_you_here_to_bow_in_preparation_of_yo|Are you here to bow, in preparation of your execution? qstr_Greetings_infidel._We_thank_you_for_atte|Greetings, infidel. We thank you for attending your own sacrificial ceremony. Please kneel before us so that we may continue with your beheading. qstr_Bah._Heretic_you_are_barely_worth_our_en|Bah. Heretic, you are barely worth our energy to fight. We will let you live today. qstr_Believer_Believer_Heretic._Start_running|Believer, Believer, Heretic. Start running, because we're about to hunt you down. qstr_Have_you_ever_wished_to_be_relieved_from|Have you ever wished to be relieved from this world? Because we will gladly abide. qstr_Do_you_hear_the_howling?_It_is_the_sound|Do you hear the howling? It is the sound of your destruction. qstr_Greetings_wolf_friend.|Greetings, wolf friend. qstr_I_don_t_hear_anything_except_the_emptine|I don't hear anything except the emptiness in your skull. Have a good day. qstr_Have_a_good_day_now!|Have a good day now! qstr_My_brethren_it_has_been_long_since_we_ha|My brethren, it has been long since we have hunted. You shall make some fine prey. qstr_Can_you_hear_it?_The_howling_of_wolves._|Can you hear it? The howling of wolves. This is a good day to hunt. qstr_We_are_the_Wolf_Knights._Outsiders_mock_|We are the Wolf Knights. Outsiders mock us and insult us. But only we know the exhiliration of a hunt, the satisfaction of a kill. We shall feel that again, soon. qstr_It_s_no_wonder_you_are_mocked._You_and_y|It's no wonder you are mocked. You and your foolish order are all crazy. Surrender or die! qstr_Time_for_you_to_die_smelly_wolves!|Time for you to die, smelly wolves! qstr_Why_have_you_come_to_our_home?_The_price|Why have you come to our home? The price to visit is Death! qstr_This_is_no_place_for_you_to_be._Now_you_|This is no place for you to be. Now you must pay the price for coming here. qstr_This_is_not_your_day.__But_it_may_be_you|This is not your day. But it may be your LAST day! qstr_Why_have_you_come_to_our_home?_Choose_yo|Why have you come to our home? Choose your words wisely... qstr_This_is_no_place_for_you_to_be._I_sugges|This is no place for you to be. I suggest you carry on your business elsewhere, or have a very good excuse for roaming in these parts qstr_Have_we_met_before?____No_of_course_we_h|Have we met before? --No, of course we haven't. You're still alive. qstr_Hail_stranger.|Hail, stranger. qstr_You_look_delicious!_I_hope_you_attract_m|You look delicious! I hope you attract men to come rescue you! Surrender and you will be rewarded the greatest pleasures! qstr_My_masters_require_your_surrender!_Lay_d|My masters require your surrender! Lay down your arms so that they can bless you just as they have blessed me! qstr_Surrender_along_with_your_men!|Surrender, along with your men! qstr_Hey_you_pretty_thing.|Hey, you pretty thing. qstr_Greetings_friend_of_Ankars.|Greetings, friend of Ankars. qstr_Please_just_leave_and_go_learn_some_mann|Please, just leave and go learn some manners. qstr__They_speak_in_a_language_you_do_not_rec|(They speak in a language you do not recognize, but it sounds like they're angry) qstr__They_speak_in_a_language_you_do_not_reco|(They speak in a language you do not recognize, but it sounds like they're happy) qstr_Go_away_you_guys_stink!|Go away, you guys stink! qstr_It_s_your_money_or_your_life_{reg33?girl|It's your money or your life, {reg33?girlie mate}. No sudden moves or we'll run you through. qstr_Lucky_for_you_you_caught_me_in_a_good_mo|Lucky for you, you caught me in a good mood. Give us all your coin and I might just let you live. qstr_This_a_robbery_eh?_I_givin__you_one_chan|This a robbery, eh? I givin' you one chance to hand over everythin' you got, or me and my mates'll kill you. Understand? qstr_my_love|my love qstr_we_have_made_very_little_progress_so_far|we have made very little progress so far qstr_we_have_suceeded_in_gaining_some_ground_|we have suceeded in gaining some ground, but we still have a long way to go qstr_we_have_become_a_significant_force_and_w|we have become a significant force, and we have an even chance of victory qstr_we_are_winning_the_war_but_our_enemies_a|we are winning the war, but our enemies are still holding on. qstr_we_are_on_the_verge_of_victory._The_rema|we are on the verge of victory. The remaining enemies pose no threat, but we still need to hunt them down. qstr_Head_to_Dwallnor_and_speak_with_Gordga_H|Head to Dwallnor and speak with Gordga Hammerhead, the Weaponsmith. qstr_You_cannot_leave_this_dialogue!_Galwe_In|You cannot leave this dialogue! Galwe Incendirim Crossbows and Galwe Explosive Bolts must be used together! qstr_Talk_to_Shi_Jin_about_Zann_invasion.|Talk to Shi Jin about Zann invasion. qstr_Stop_the_invasion_of_The_Horde_of_Jin.|Stop the invasion of The Horde of Jin. qstr_Stop_the_invasion_of_The_Horde_of_Moshow|Stop the invasion of The Horde of Moshowki. qstr_Stop_the_invasion_of_The_Horde_of_Sine.|Stop the invasion of The Horde of Sine. qstr_Stop_the_invasion_of_The_Horde_of_Shun_H|Stop the invasion of The Horde of Shun Ha. qstr_Talk_to_the_person_wearing_strange_black|Talk to the person wearing strange black armor at the tavern of {s8}. qstr_Talk_to_Zann_Fort_Captain.|Talk to Zann Fort Captain. qstr_Talk_to_the_elderly_amazon_at_the_tavern|Talk to the elderly amazon at the tavern of {s8}. qstr_Talk_to_Captain_Berkut_at_the_tavern_of_|Talk to Captain Berkut at the tavern of {s8}. qstr_Report_to_amazon_Oksanamun_at_the_tavern|Report to amazon Oksanamun at the tavern of {s8}. qstr_Talk_to_Meadbrewer_at_{s8}.|Talk to Meadbrewer at {s8}. qstr_Talk_to_Silberfalke_at_{s8}.|Talk to Silberfalke at {s8}. qstr_Adventurer_Meadbrewer_mentioned_that_the|Adventurer Meadbrewer mentioned that the resident of {s8} requires my help. I might as well pay this person a visit. qstr__You_have_been_tasked_with_defeating_som| You have been tasked with defeating someone called Nadriela Zweibal. However, you have been specifically instructed to make sure the Tolranian Spymaster does not get to her first. qstr_Escort_drake_riders_to_the_town_of_{s8}.|Escort drake riders to the town of {s8}. qstr_Head_to_Dwallnor_and_speak_with_the_Weap|Head to Dwallnor and speak with the Weaponsmith there qstr_Head_to_Dwallnor_and_speak_with_the_Weapo|Head to Dwallnor and speak with the Weaponsmith there. qstr_Faris_of_the_Galwe_Library_has_asked_you|Faris of the Galwe Library has asked you to defeat Grazir worshippers near the city. qstr_Faris_of_the_Galwe_Library_has_asked_you_|Faris of the Galwe Library has asked you to find an account of the Battle of Halfith. qstr_You_do_not_have_enough_money!|You do not have enough money! qstr_Don_t_come_any_closer!_We_are_fighting_f|Don't come any closer! We are fighting for the freedom of freedom! qstr_Hello_friend.|Hello, friend. qstr_You_can_t_accept_this_quest_if_you_re_wi|You can't accept this quest if you're with the Reichs or using their culture! qstr_A_man_named_Nodah_has_convinced_you_to_r|A man named Nodah has convinced you to raid a Reich caravan traveling to Voldeburg. This will surely be a big blow against the Drachens! You must do it for the glory of Illica. qstr_You_can_t_attack_them_if_you_re_with_the|You can't attack them if you're with the Reichs! qstr_Nodah_has_asked_you_to_defeat_the_local_|Nodah has asked you to defeat the local Reich lord. He is near Voldeburg. qstr_Nodah_has_asked_you_to_defeat_a_dragon_p|Nodah has asked you to defeat a dragon priest qstr_Nodah_has_asked_you_to_defeat_Gunnarr_a_|Nodah has asked you to defeat Gunnarr, a dangerous Valahir mercenary. For glory! qstr_Nodah_has_asked_you_to_conquer_Voldeburg|Nodah has asked you to conquer Voldeburg. qstr_{s9}_asked_to_bring_his_wolf_to_{s10}|{s9} asked to bring his wolf to {s10} qstr_moogtsev|moogtsev qstr_as_you_commanded|as you commanded qstr_Your_kingdom_culture_is _Perisno|Your kingdom culture is Perisno qstr_Your_kingdom_has_no_specified_culture|Your kingdom has no specified culture qstr_Your_kingdom_culture_is _{s11}|Your kingdom culture is {s11} qstr_You_cannot_afford_to_change_to_this_cult|You cannot afford to change to this culture. qstr_Kingdom_culture _None|Kingdom culture None qstr_Kingdom_culture _{s11}|Kingdom culture {s11} qstr_{s11}|{s11} qstr_Kingdom_culture _Falcon|Kingdom culture Falcon qstr_Kingdom_culture _The_Third_Legion|Kingdom culture The Third Legion qstr_Kingdom_culture _Perisno|Kingdom culture Perisno qstr_The_goverment_of_the_{s10}_is_{s4}.|The goverment of the {s10} is {s4}. qstr_The_upper_class_society_is_{s5}.|The upper class society is {s5}. qstr_The_people_are_{s6}.|The people are {s6}. qstr_The_government_s_approach_to_trade_is_{s|The government's approach to trade is {s0}. qstr_Our_goverment_is_{s4}.|Our goverment is {s4}. qstr_Our_people_are_{s6}.|Our people are {s6}. qstr_Our_approach_to_trade_is_{s0}.|Our approach to trade is {s0}. qstr_According__to_the_report_of_our_spies|According to the report of our spies qstr_{s10}_{reg3}_lords_support_{s9}.|{s10} {reg3} lords support {s9}. qstr_Sorry_currently_I_can_t_provide_any_info|Sorry, currently I can't provide any information about the lords mood, our spies haven't reported back yet. qstr_them|them qstr_no_religion.|no religion. qstr_Your_kingdom_currently_follows_{s11}|Your kingdom currently follows {s11} qstr_Kingdom_religion _Church_of_Faith|Kingdom religion Church of Faith qstr_Change_of_religion_unsuccessful!_You_do_|Change of religion unsuccessful! You do not have enough aurums! qstr_Kingdom_religion _Hakkon_Inquisition|Kingdom religion Hakkon Inquisition qstr_Kingdom_religion _Tiergotter|Kingdom religion Tiergotter qstr_Kingdom_religion _New_Gods|Kingdom religion New Gods qstr_Kingdom_religion _Old_Gods|Kingdom religion Old Gods qstr_Kingdom_religion _Fountain_Goddess|Kingdom religion Fountain Goddess qstr_Kingdom_religion _Draharan_mysticism|Kingdom religion Draharan mysticism qstr_Kingdom_religion _Grazir_worship|Kingdom religion Grazir worship qstr_Kingdom_religion _The_One_God|Kingdom religion The One God qstr_Kingdom_religion _Venetoran_paganism|Kingdom religion Venetoran paganism qstr_Kingdom_religion _None|Kingdom religion None qstr_{s11}_and_{s12}|{s11} and {s12} qstr_We_are_not_at_war_with_anyone.|We are not at war with anyone. qstr_We_are_at_war_with_{s12}.|We are at war with {s12}. qstr_Our_kingdom_currently_has_{reg2}_soldier|Our kingdom currently has {reg2} soldiers qstr_{s6}_garrisoned_in_{reg2}_towns|{s6} garrisoned in {reg2} towns qstr_{s6}_and_{reg2}_castles.|{s6} and {reg2} castles. qstr_{s6}_In_addition_we_have_{reg2}_soldiers|{s6} In addition we have {reg2} soldiers in the field. qstr_We_currently_have_{reg2}_soldiers|We currently have {reg2} soldiers qstr_{s6}_In_addition_you_have_{reg2}_soldier|{s6} In addition you have {reg2} soldiers in your convoy and {reg3} soldiers in patrols. qstr_He_fields_{reg2}_soldiers.|He fields {reg2} soldiers. qstr_We_currently_have_{reg2}_soldiers_garris|We currently have {reg2} soldiers garrisoned in {s60}. qstr_You_are_preferring_melee_units.|You are preferring melee units. qstr_You_are_preferring_ranged_units.|You are preferring ranged units. qstr_You_are_preferring_cavalry_units.|You are preferring cavalry units. qstr__and_the_additional_trainers| and the additional trainers qstr__and_the_additional_trainers._We_will_al| and the additional trainers. We will also be training them with utmost haste, so it may be more expensive to purchase their equipment qstr_of_any|of any qstr_of_just_your|of just your qstr_ERROR|ERROR qstr__It_will_take_{reg0}_more_hours.| It will take {reg0} more hours. qstr_Commoners|Commoners qstr_Nobles|Nobles qstr_Royals|Royals qstr_7_Days|7 Days qstr_10_Days|10 Days qstr_14_Days|14 Days qstr_We_currently_have_an_income_of_{reg0}_au|We currently have an income of {reg0} aurums and costs of {reg1} aurums from fiefs and garrions. qstr_{s6}_We_are_losing_{reg0}_aurums_due_to_|{s6} We are losing {reg0} aurums due to tax inefficiency. That means {reg1} percent. qstr_{s6}_Overall_this_sums_up_to_{reg0}_auru|{s6} Overall this sums up to {reg0} aurums. qstr_{reg0}_aurums|{reg0} aurums qstr_no|no qstr_{s60}_is_currently_occupied_by_outlaws_y|{s60} is currently occupied by outlaws you should counter them as soon as possible. qstr__We_are_expecting_{reg0}_aurums_for_rent| We are expecting {reg0} aurums for rents qstr__The_troop_wages_for_{reg0}_troops_cost_| The troop wages for {reg0} troops cost us {reg1} aurums. qstr_{s61}_and_{reg0}_aurums_for_tariffs|{s61} and {reg0} aurums for tariffs qstr_Well_{s60}.|Well, {s60}. qstr_{s4}_{s3}._The_tax_rate_is_{s50}.{s59}{s|{s4} {s3}. The tax rate is {s50}.{s59}{s61}. Overall this sums up to {s62} aurums. qstr_Tax_rate_for_{s6} _Very_Low|Tax rate for {s6} Very Low qstr_Tax_rate_for_{s6} _Low|Tax rate for {s6} Low qstr_Tax_rate_for_{s6} _Normal|Tax rate for {s6} Normal qstr_Tax_rate_for_{s6} _High|Tax rate for {s6} High qstr_Tax_rate_for_{s6} _Very_High|Tax rate for {s6} Very High qstr_Tax_rate_for_{s6} _{s11}|Tax rate for {s6} {s11} qstr_The_{s17}_has_the_following_improvements |The {s17} has the following improvements {s18}. qstr_Wait_for_3_days.|Wait for 3 days. qstr_Aracanus_was_attempting_to_get_your_atte|Aracanus was attempting to get your attention. Speak to him. qstr_Speak_with_Aracanus.|Speak with Aracanus. qstr_Perhaps_a_scholar_from_the_Galwe_Library|Perhaps a scholar from the Galwe Library will be able to assist. qstr_Speak_with_Faris_de_Galwe_at_the_Galwe_o|Speak with Faris de Galwe at the Galwe of Library. qstr_You_have_shown_great_strength_on_the_bat|You have shown great strength on the battlefield. But why should I enlist you within us? qstr_All_of_life_is_about_pros_and_cons._Why_|All of life is about pros and cons. Why would we allow you to be our fellow? qstr_I_know_people_do_fear_your_harshness._Sh|I know, people do fear your harshness. Should we though? qstr_Indeed_I_have_heard_of_your_loyalty_and_|Indeed, I have heard of your loyalty and valor. But is it enough to join us? qstr_I_m_glad_you_want_to_support_us._But_wou|I'm glad you want to support us. But, would it be wise for you, to be affiliate with our family? qstr_Besides_your_wealth_how_could_you_possib|Besides your wealth, how could you possibly serve me and my family? qstr_My_friend_I_see_your_reasoning._But_woul|My friend, I see your reasoning. But would you really risk straining our friendship by entering into a formal partnership? qstr_Agreed!_Your_words_convice_me_as_much_as|Agreed! Your words convice me as much as your blade. qstr_I_trust_you_my_family_could_use_your_res|I trust you, my family could use your resourcefulness. Together we will spread our influence all over Perisno. qstr_May_God_have_mercy_on_our_enemy_souls_be|May God have mercy on our enemy souls, because we won't! qstr_So_be_it._We_are_honored_to_accept_you_i|So be it. We are honored to accept you into our family. qstr__I_will_appreciate_you_as_much_as_a_son.| I will appreciate you as much as a son. qstr_I_accept_your_request._We_will_support_y|I accept your request. We will support you if you support my family. qstr_Since_you_have_turned_out_to_be_a_worthy|Since you have turned out to be a worthy fellow, you should be worthy for our entire family. qstr_Your_leader_is_not_even_a_king_and_I_sha|Your leader is not even a king and I shall join you? qstr_{s40}_I_would_never_join_someone_who_doe|{s40} I would never join someone who doesn't own a town or castle. qstr_{s40}_I_know_too_little_about_your_leade|{s40} I know too little about your leader. qstr_{s40}_I_found_your_messenger_unconvincin|{s40} I found your messenger unconvincing. qstr_{s40}_Next_time_I_would_prefer_to_talk_t|{s40} Next time I would prefer to talk to someone who doesn't act like a fool. qstr_{s40}_Next_time_I_would_prefer_to_talk_to|{s40} Next time I would prefer to talk to someone more versed in courtly manners. qstr_{s40}_I_rather_stay_with_my_current_king|{s40} I rather stay with my current king. qstr_{s31}_{s32}_{s34}|{s31} {s32} {s34} qstr_{playername}_when_we_started_our_long_wa|{playername}, when we started our long walk, few people had the courage to support me. And fewer still would be willing to put their lives at risk for my cause. But you didn't hesitate for a moment in throwing yourself at my enemies. We have gone through a lot together, and there were times I came close to losing all hope. But with God's help, we prevailed. It is now time for me to leave your company and take what's rightfully mine. From now on, I will carry out the great responsibility of ruling {s3}. There still lie many challanges ahead and I count on your help in overcoming those. And of course, you will always remain as my foremost vassal. qstr_Find_and_speak_with_{s3}_of_{s4}_to_give_|Find and speak with {s3} of {s4} to give him your oath of homage. qstr__We_will_of_course_need_to_wait_until_th| We will of course need to wait until the realm is no longer on campaign. qstr_My_army_is_stronger_and_will_surely_over|My army is stronger, and will surely overpower you. qstr_I_can_slaughter_all_of_your_men_with_one|I can slaughter all of your men with one arm behind my back. qstr_My_men_are_of_the_highest_quality_and_yo|My men are of the highest quality, and yours not. qstr_My_forces_are_swift_and_yours_not._We_wi|My forces are swift, and yours not. We will surely outrun and outshoot your men. qstr_If_you_happen_to_lose_this_battle_I_cann|If you happen to lose this battle, I cannot guarantee your will make it out alive. qstr_There_is_nothing_to_gain_from_this_battl|There is nothing to gain from this battle beides the death of your men. qstr_It_is_not_going_to_be_a_profitable_battl|It is not going to be a profitable battle, I assure you. qstr_My_ransom_will_not_be_worth_your_time.|My ransom will not be worth your time. qstr_Many_of_our_men_including_your_own_are_r|Many of our men including your own are restless, and should go home. qstr_{reg33?Surely_you_would_not_even_attempt|{reg33?Surely you would not even attempt to scratch my beauty? You'd not mar this handsome nose, would you?} qstr_If_you_let_me_go_the_bards_will_sing_son|If you let me go, the bards will sing songs of your kindness. qstr_There_are_songs_to_be_sung_but_what_good|There are songs to be sung but what good is it if they are dead? qstr__{s1}_has_been_accepted_as_a_vassal_of_{| {s1} has been accepted as a vassal of {s2}. qstr_I_am_{s4}_the_ruler_of_{s6}|I am {s4}, the ruler of {s6} qstr_I_am_{s4}_{s8}_of_{s9}|I am {s4}, {s8} of {s9} qstr_I_am_{s4}_a_vassal_of_{s6}|I am {s4}, a vassal of {s6} qstr_{s9}{reg5?_and_the_{reg65?lady lord}_of_|{s9}{reg5? and the {reg65?lady lord} of {s8}. . qstr_{s13}_asked_you_to_gather_{reg3}_heads_o|{s13} asked you to gather {reg3} heads of cattle and deliver them back to him. qstr_{s9}_wants_you_to_follow_his_army_until_|{s9} wants you to follow his army until further notice. qstr_{s9}_asked_you_to_scout_{s13}_{s14}_and_|{s9} asked you to scout {s13}, {s14} and {s15}, then report back. qstr_pupil|pupil qstr_you|you qstr_You_are_challenging_me_to_a_duel?_How_dr|You are challenging me to a duel? How droll!As you wish, {playername}, it will be good sport to bash your head in. qstr_Well_well_well!_A_Love_Letter!_And_it_is|Well well well! A Love Letter! And it is from {s9}, who shines like the pot of gold at the end of the rainbow! I have always have had a secret longing for the good lady! This is good news indeed, {playername}. Please hurry back and bring my felicitations. qstr_Well_well_well!_A_Love_Letter!_How_excit|Well well well! A Love Letter! How exciting. Wait, what's this? {s9}? Are you playing me for an ass, {playername}? Only a father could love that mare. Brrrrr! Begone! qstr_{s16}_and_{s17}|{s16} and {s17} qstr_Very_well_I_will_accept_you_back_into_my|Very well, I will accept you back into my ranks, if you're ready to swear your solemn oath once more. qstr_A_pardon_will_only_be_possible_if_you_ar|A pardon will only be possible if you are willing to cede {s17} to me. Do you agree my terms? qstr_No._There_is_no_chance_of_peace_between_|No. There is no chance of peace between us, I am not interested. qstr_Destroy_the_Sectarian_Dragon_Priest_grou|Destroy the Sectarian Dragon Priest group. qstr_You_have_been_asked_to_defeat_a_rebel_Dr|You have been asked to defeat a rebel Draharan tribe. They may be hiding anywhere. qstr_You_have_been_asked_to_defeat_a_large_pa|You have been asked to defeat a large party of New God Worshippers by King Agathor of Maccavia. They may be anywhere. qstr_You_have_been_asked_to_defeat_Hakkon_des|You have been asked to defeat Hakkon deserters that are fleeing to the Third Legion. qstr_You_have_been_asked_to_defeat_Rebel_Husc|You have been asked to defeat Rebel Huscarls. qstr_CHEAT!_|CHEAT! qstr_{s1}_exchanged_{s2}_to_{s3}_for_{s4}.|{s1} exchanged {s2} to {s3} for {s4}. qstr_Our_marshal_{s1}|Our marshal, {s1} qstr_Our_liege_{s1}|Our liege, {s1} qstr_go_on_the_offensive_now.|go on the offensive now. qstr_act_to_defend_our_lands.|act to defend our lands. qstr_take_more_time_to_gather_the_army.|take more time to gather the army. qstr_You_promised_to_help_{s13}_claim_the_thr|You promised to help {s13} claim the throne of {s14}. qstr_{s5}___{reg1}_{s6}___{reg2}_{s7}___{reg3|{s5} - {reg1}, {s6} - {reg2}, {s7} - {reg3}, {s8} - {reg4}, {s9} - {reg5}. qstr_What_do_you_say_to_entering_the_service_|What do you say to entering the service of {s9} as a mercenary captain? I have no doubt that you would be up to the task. qstr_{s9}_asked_you_to_take_a_message_to_{s13|{s9} asked you to take a message to {s13}. {s13} was believed to be at {s4} when you were given this quest. qstr_{s9}_asked_you_to_take_a_Love_Letter_to_|{s9} asked you to take a Love Letter to {s13}. qstr_{s9}_asked_you_to_take_a_message_to_{s13}|{s9} asked you to take a message to {s13} of {s15}. {s13} was believed to be at {s4} when you were given this quest. qstr_{s11}_asked_you_to_escort_{reg65?her his|{s11} asked you to escort {reg65?her his} {s17} {s13} to {s14}. qstr_{s13}_asked_you_to_deal_with_the_bandits|{s13} asked you to deal with the bandits who are occupying the village of {s15} and then report back to {reg65?her him}. qstr_{s9}_asked_you_to_raise_{reg1}_{s14}_and|{s9} asked you to raise {reg1} {s14} and bring them to {reg65?her him}. qstr_{s9}_asked_you_to_collect_taxes_from_{s3|{s9} asked you to collect taxes from {s3}. {reg65?She He} offered to leave you one-fifth of all the money you collect there. qstr_{s9}_asked_you_to_hunt_down_a_fugitive_n|{s9} asked you to hunt down a fugitive named {s4}. He is currently believed to be at {s3}. qstr_{s9}_asked_you_to_assassinate_a_local_me|{s9} asked you to assassinate a local merchant at {s3}. qstr_{s9}_has_asked_you_to_meet_with_a_spy_in|{s9} has asked you to meet with a spy in {s13}. qstr_{s11}_asked_you_to_follow_the_spy_that_w|{s11} asked you to follow the spy that will leave {s12}. Be careful not to let the spy see you on the way, or he may get suspicious and turn back. Once the spy meets with his accomplice, you are to capture them and bring them back to {s11}. qstr_{s11}_asked_you_to_capture_a_lord_from_{|{s11} asked you to capture a lord from {s13}, any lord, and then drag your victim back to {s11} for safekeeping. qstr_{s9}_asked_you_to_lend_your_companion_{s|{s9} asked you to lend your companion {s3} for a week. qstr_{s9}_asked_you_to_collect_the_debt_of_{r|{s9} asked you to collect the debt of {reg4} aurums {s3} owes to {reg65?her him}. {s3} was at {s4} when you were given this quest. qstr_{s11}_gave_you_a_fake_letter_to_fool_{s1|{s11} gave you a fake letter to fool {s13} into banishing his vassal {s16}. You are to go near {s14}, give the letter to one of your {s15} and send him into the town as a messenger, believing his orders to be genuine. qstr_{s9}_has_requested_you_to_bring_him_{reg|{s9} has requested you to bring him {reg1} {s3} as prisoners. qstr_Lend_your_experienced_surgeon_{s3}_to_{s|Lend your experienced surgeon {s3} to {s1}. qstr_your_honor|your honor qstr_Then_take_it_with_my_eternal_thanks._You|Then take it, with my eternal thanks. You are a noble {reg33?woman man}. I will never forget that you helped me in my time of need. qstr_Forgive_me_{playername}_but_I_must_insis|Forgive me, {playername}, but I must insist you accept it. The money means little to me, and I owe you so much. Here, take it, and let us speak no more of this. qstr_{playername}_what_a_dear_{reg33?woman ma|{playername}, what a dear {reg33?woman man} you are, but I will not allow you to refuse this. I owe you far more than I can say, and I am sure you can put this money to far better use than I. qstr_{s11}_asked_you_to_rescue_{reg65?her his|{s11} asked you to rescue {reg65?her his} {s17}, {s13}, from {s14} by switching clothes and taking {reg4?her his} place in prison. qstr_{s11}_asked_you_to_rescue_{reg65?her his}|{s11} asked you to rescue {reg65?her his} {s17}, {s13}, from {s14}. qstr_{s11}_asked_you_to_deliver_a_message_to_|{s11} asked you to deliver a message to {s13}, who is imprisoned at {s14}. qstr_You_agreed_to_challenge_{s13}_to_{s11}_s|You agreed to challenge {s13} to {s11}'s honour. qstr_{s9}_asked_you_to_take_a_letter_to_{s13}|{s9} asked you to take a letter to {s13}. {s13} was believed to be at {s4} when you were given this quest. qstr_DEBUG_____{s4}_last_gave_a_quest_on_day_|DEBUG --- {s4} last gave a quest on day {reg0} qstr_{s5}__Persuasion_strength _{reg5}_|{s5} (Persuasion strength {reg5}) qstr_Persuasion_Attempt|Persuasion Attempt qstr_Thanks_now_get_lost.|Thanks, now get lost. qstr_Talk_to_Remus_in_{s8}.|Talk to Remus in {s8}. qstr_Defeat_a_group_of_Sut_Giants_that_wish_t|Defeat a group of Sut Giants that wish to join the Wolf Knights. qstr_Remus_has_asked_you_to_send_Artanher_Met|Remus has asked you to send Artanher Methenor a message. qstr_Stupid_outlander._I_am_Rafklazan._Surren|Stupid outlander. I am Rafklazan. Surrender or die! qstr_I_am_King_Rafklazan_leader_of_the_Rafkla|I am King Rafklazan, leader of the Rafkla tribe. Outlander, it is time to die! qstr_Once_I_defeat_you_you_will_help_me_find_|Once I defeat you, you will help me find my way home. If not ... you will be tortured for eternity! qstr_I_am_Nibor_Hood_the_symbol_of_freedom_an|I am Nibor Hood, the symbol of freedom and justice in this land! You must be a noble prat. qstr_I_am_Nibor_Hood_the_leader_of_the_Free_B|I am Nibor Hood, the leader of the Free Born of Tolrania! You must be a noble prat! qstr_I_am_Nibor_Hood_and_I_will_now_take_your|I am Nibor Hood, and I will now take your money to give to the poor! qstr_I_am_Onishi_the_leader_of_the_Zann_Berse|I am Onishi, the leader of the Zann Berserkers. Our goal is to cut a path through everyone before the Emperor arrives. qstr_You_are_in_our_way._We_are_the_Kamikaze_|You are in our way. We are the Kamikaze Bersekers. Time to die! qstr_I_have_been_ordered_by_the_Mandate_of_He|I have been ordered by the Mandate of Heaven, the uniter of the Shun-Ha, Moshowki, and Sine, to destroy everything in this pitiful continent. Sadly, I think you are a part of it. qstr_I_am_Yachamochi_the_leader_of_the_Zann_i|I am Yachamochi, the leader of the Zann in this accursed continent. Our goal is to cut a path through everyone before the Emperor arrives. qstr_You_are_in_our_way._Time_to_die!|You are in our way. Time to die! qstr_I_am_Zeladeck_the_Chosen_One._Do_you_kno|I am Zeladeck, the Chosen One. Do you know of me? qstr_I_will_lead_the_Falki_to_freedom_against|I will lead the Falki to freedom against the cursed Reich opressors. qstr_I_am_Zeladeck_the_Chosen_One._Prepare_to|I am Zeladeck, the Chosen One. Prepare to die. qstr_My_name_is_Octiem._I_am_the_leader_of_th|My name is Octiem. I am the leader of the Third Legion. Anyone who threatens our legacy is our enemy. qstr_The_Third_Legion_will_reconquer_the_worl|The Third Legion will reconquer the world under the banner of the Venetoran Empire. I have been chosen to lead them. qstr_Fool._Do_you_know_who_I_am?_I_am_Octiem_|Fool. Do you know who I am? I am Octiem, the chosen Atanos of the Third Legion. qstr_I_am_General_Ialoch._I_lead_the_armies_o|I am General Ialoch. I lead the armies of the Grazir Worshippers. Any who stand in our way shall be destroyed. qstr_The_power_of_the_Grazir_Worshippers_grow|The power of the Grazir Worshippers grow by the night. Soon, this world will fall under the banner of the Dreaded One! qstr_The_Grazir_Worshippers_will_soon_conquer|The Grazir Worshippers will soon conquer the world. And I have been chosen to lead the armies. You will be first to experience the might of our armies! qstr_I_am_Lord_Ceylius_the_leader_of_the_Masn|I am Lord Ceylius, the leader of the Masnerian Knights! Let's see if you are brave enough to test yourself against me. qstr_We_fight_for_money_and_money_alone._Let_|We fight for money, and money alone. Let's see what you have for us! qstr_I_am_Nox_of_Zephilli_I_serve_the_One_God|I am Nox of Zephilli, I serve the One God. I'm afraid you must die! qstr_I_am_Nox_of_Zephilli._I_do_not_want_to_f|I am Nox of Zephilli. I do not want to face you, but you give me no choice! qstr_I_am_Nox_of_Zephilli_I_do_not_wish_to_fa|I am Nox of Zephilli, I do not wish to face you and your army, but you leave me no choice qstr_I_am_Aegea_the_Queen_of_the_Ankars._You_|I am Aegea, the Queen of the Ankars. You will make nice target practice. qstr_My_sisters_are_weary_from_travel_we_will|My sisters are weary from travel, we will need some entertainment. You are going to be nice target practice! qstr_I_am_Aegea_Queen_of_the_Ankars._And_you_|I am Aegea, Queen of the Ankars. And you are target practice. qstr_I_am_Eton_the_Count_of_Lymbard._Our_orde|I am Eton, the Count of Lymbard. Our order has inhabited these lands for centuries, and we will not let some {s10} usurpers take them from us! qstr_You_are_guilty_of_trespassing_on_the_Cou|You are guilty of trespassing on the County of Lymbar. As the magistrate of these lands, I demand for you to surrender yourself or die. qstr_The_day_has_come_when_ancient_rights_wil|The day has come when ancient rights will be restored in this land. I, the Count of Lymbar, have come to eliminate our enemies once and for all! qstr_You_have_defeated_the_Dreaded_One_in_the|You have defeated the Dreaded One in the field, however he has escaped and returned to his hideout. He will be waiting. qstr_The_Dreaded_One_has_fled_to_his_Shrine_o|The Dreaded One has fled to his Shrine of Grazir; find the Shrine and defeat him once and for all! qstr_The_Grazir_worshippers_have_united_aroun|The Grazir worshippers have united around the Dreaded One near Galwe... Defeat him before a reign of terror descends on all of Perisno! qstr_You_pay_the_priest_but_it_seems_that_the|You pay the priest, but it seems that they have grown tired of gossiping about you. Try again later. qstr_You_have_been_asked_to_destroy_a_party_o|You have been asked to destroy a party of disbelievers. For Mal'Kij, King of the Gods! qstr_You_have_been_asked_to_destroy_a_party_of|You have been asked to destroy a party of disbelievers. For Mal'Kiarj, King of the Gods! qstr_Unfortunately_I_have_none_available_at_t|Unfortunately I have none available at the moment. qstr_Good_idea_my_men_have_grown_restless._I_|Good idea, my men have grown restless. I have {reg0} available at the moment. qstr_Unfortunately_I_have_no_more_available_a|Unfortunately I have no more available at the moment. qstr_Would_you_like_to_hire_some_more?_I_have|Would you like to hire some more? I have still {reg0} available. qstr_No_problem._I_really_just_need_your_head|No problem. I really just need your head, anyway. qstr_I_come_not_for_money_but_to_execute_the_|I come not for money, but to execute the law! qstr_Alas_that_you_cannot_be_made_to_see_reas|Alas, that you cannot be made to see reason. qstr_Shut_up_and_die_you_dirty_rat!|Shut up and die, you dirty rat! qstr_Who_cares_for_silver_when_I_get_to_spill|Who cares for silver when I get to spill your blood! qstr_Descend_into_the_dirt_scum!|Descend into the dirt, scum! qstr_Heroes_get_remembered_but_legends_never_|Heroes get remembered, but legends never die. Let's test which one you are! qstr_Because_if_you_don_t_I_ll_beat_you_into_|Because if you don't, I'll beat you into a pulp! qstr_Don_t_make_me_drag_you_over_there!|Don't make me drag you over there! qstr_I_ll_tie_you_up_and_carry_you_there_if_y|I'll tie you up and carry you there if you don't listen! qstr_I_ll_let_you_go_peacefully_trust_me!|I'll let you go peacefully, trust me! qstr_I_promise_nothing_will_happen_to_you!|I promise nothing will happen to you! qstr_Don_t_be_naive_I_just_want_to_help_you!|Don't be naive, I just want to help you! qstr_It_s_the_right_thing_to_do!|It's the right thing to do! qstr_The_punishment_won_t_be_as_bad_as_you_th|The punishment won't be as bad as you think! qstr_I_ll_convince_them_to_be_lenient_promise|I'll convince them to be lenient, promise! qstr_I_care_for_you_that_s_why_I_don_t_want_t|I care for you, that's why I don't want to hurt you. qstr_I_wouldn_t_ever_want_to_put_you_into_har|I wouldn't ever want to put you into harm's way. qstr_Look_at_my_face_you_know_I_m_not_lying.|Look at my face, you know I'm not lying. qstr_We_are_the_free_brothers._We_will_fight_|We are the free brothers. We will fight only for ourselves from now on. Now give us your gold or taste our steel. qstr_When_I_m_done_with_you_you_ll_regret_eve|When I'm done with you, you'll regret ever leaving your army. qstr_Friend?_It_s_time_for_you_to_die_deserte|Friend? It's time for you to die, deserters! qstr_No_I_don_t_feel_like_killing_you._Good_d|No, I don't feel like killing you. Good day. qstr_Have_a_good_day_now.|Have a good day now. qstr_No_way!_We_re_not_listening_to_you._You_|No way! We're not listening to you. You people kill us for fun! Now we're going to have fun killing you! qstr_Hah!_You_are_weak_so_I_think_I_ll_just_s|Hah! You are weak, so I think I'll just slit your throat! qstr_You_better_make_this_worth_my_time_or_we|You better make this worth my time, or we'll slit your throat! qstr_What_is_it?|What is it? qstr_That_s_a_generous_proposition!_Hand_it_o|That's a generous proposition! Hand it over, and we will gladly follow you. qstr_You_ve_been_kind_to_us._We_ll_be_happy_t|You've been kind to us. We'll be happy to follow you. qstr_You_idiot!_What_are_you_trying_to_do_hav|You idiot! What are you trying to do, have us slit your throat?! You know what, that is exactly what we're going to do! qstr_Well_I_suppose_that_s_alright_then.|Well, I suppose that's alright then. qstr_head|head qstr_tail|tail qstr_Recently_a_local_noble_was_complaining_a|Recently, a local noble was complaining about a recent outbreak of dangerous prisoners. He said they were terroizing his land and making his serfs afraid. qstr_There_has_been_a_group_of_marauding_band|There has been a group of marauding bandits that have descended upon the local neighborhood. They have been sowing fear throughout the land. qstr_A_group_of_Eagle_Knights_approached_me_a|A group of Eagle Knights approached me and asked me to keep a look out for strong, able mercenaries. They told me that Grazir Worshippers were close and the land needed cleansing. qstr_A_party_of_suspicious_types_is_wandering|A party of suspicious types is wandering nearby. A few town residents already disappeared. The same thing happened to several merchant caravans, and traders now prefer to stay away from the town. Help us and rid us of those types! qstr_Defeat_a_group_of_dangerous_escaped_pris|Defeat a group of dangerous escaped prisoners. qstr_Defeat_a_group_of_dangerous_marauding_ba|Defeat a group of dangerous marauding bandits. qstr_Defeat_a_group_of_Grazir_Worshippers_for|Defeat a group of Grazir Worshippers for the eagle knights. qstr_{s9}_asked_you_to_hunt_down_a_fugitive_na|{s9} asked you to hunt down a fugitive named {s4}. They are currently believed to be at {s3}. qstr_I_don_t_have_much_of_a_haul_right_now_bu|I don't have much of a haul right now, but you can pay {reg0} aurums for what I have. qstr_I_have_a_decent_amount_of_goods_ready_to|I have a decent amount of goods ready to be sold, but you can pay {reg0} aurums for what I have. But I must warn you, these goods are heavy. qstr_The_local_merchants_and_I_have_rounded_u|The local merchants and I have rounded up a large haul of goods for the next time a caravan leaves town, but you can pay {reg0} aurums for all of it right now and it will benefit us greatly. But I must warn you, these goods are very heavy. qstr_I_m_not_sure_if_you_should_take_this_but|I'm not sure if you should take this, but the local merchants and I have rounded up a large haul of goods for the next time a caravan leaves town. You can pay {reg0} aurums for all of it right now and it will benefit us greatly. But I must warn you, this amount is really expensive, and incredibly heavy. Please be certain you're up for the task before accepting. qstr_You_gained_{reg0}_experience.|You gained {reg0} experience. qstr_Yes_of_course!_These|Yes, of course! These qstr_Well_sure_but_you_don_t_seem_to_be_hauli|Well, sure but you don't seem to be hauling a caravan with you. Regardless, qstr_{s12}_and_{s11}|{s12} and {s11} qstr_You_can_find_book_merchants_at_{s11}.|You can find book merchants at {s11}. qstr_{s12}_{s11}|{s12}, {s11} qstr_You_can_find_ransom_brokers_at_{s11}.|You can find ransom brokers at {s11}. qstr__Your_party_s_morale_has_been_raised_by_| Your party's morale has been raised by 20. qstr_A_villager_from_{s7}_begged_you_to_save_|A villager from {s7} begged you to save their village from the bandits that took refuge there. qstr_You_must_search_for_Krysanna_s_sister.|You must search for Krysanna's sister. qstr_You_can_no_longer_purchase_Fountain_Temp|You can no longer purchase Fountain Temptresses from Krysanna. qstr_{s4}_asked_you_to_defeat_Nibor_Hood_s_pa|{s4} asked you to defeat Nibor Hood's party in {s3} qstr_{s4}_asked_you_to_put_an_end_to_rampagin|{s4} asked you to put an end to rampaging nobles in {s3} qstr_You_chose_well_{s0}._My_{reg65?companion|You chose well, {s0}. My {reg65?companions lads} know how to keep their word and earn their pay. qstr_Well_done_{s0}._Keep_the_money_and_wine_|Well done, {s0}. Keep the money and wine coming our way, and there's no foe in Perisno you need fear. qstr_We_are_at_your_service_{s0}._Point_us_in|We are at your service, {s0}. Point us in the direction of those who need hurting, and we'll do the rest. qstr_The_Guildmaster_of_{s13}_has_asked_you_t|The Guildmaster of {s13} has asked you to deal with looters in the surrounding countryside. qstr_{s9}_of_{s3}_asked_you_to_deliver_{reg5}|{s9} of {s3} asked you to deliver {reg5} units of {s6} to the tavern in {s4} in 7 days. qstr_Escort_the_merchant_caravan_to_the_town_|Escort the merchant caravan to the town of {s8}. qstr_Merchant_{s9}_of_{s4}_asked_you_to_hunt_|Merchant {s9} of {s4} asked you to hunt down the troublesome bandits in the vicinity of the town. qstr_Guildmaster_of_{s4}_gave_you_{reg12}_aur|Guildmaster of {s4} gave you {reg12} aurums to pay the ransom of a girl kidnapped by bandits. You are to meet the bandits near {s3} and pay them the ransom fee. After that you are to bring the girl back to {s4}. qstr_Guildmaster_of_{s4}_promised_you_{reg12}|Guildmaster of {s4} promised you {reg12} aurums if you can make sure that {s12} and {s13} no longer pose a threat to a peace settlement between {s15} and {s14}. In order to do that, you must either convince them or make sure they fall captive and remain so until a peace agreement is made. qstr_The_Guildmaster_of_{s14}_has_asked_you_t|The Guildmaster of {s14} has asked you to deal with a group of bandits terrorising the streets of {s14}. They only come out at night, and only attack lone travellers on the streets. qstr_Guildmaster_of_{s10}_asked_you_to_move_a|Guildmaster of {s10} asked you to move a cattle herd to {s13}. You will earn {reg8} aurums in return. qstr_Even_if_you_tried_to_stop_me_you_wouldn_|Even if you tried to stop me, you wouldn't be able to. qstr_This_spear_fits_perfectly_in_my_hand_not|This spear fits perfectly in my hand, not in yours. qstr_Krysanna_would_be_honored_for_me_to_have|Krysanna would be honored for me to have this. qstr_This_is_for_the_better_you_must_trust_me|This is for the better, you must trust me! qstr_I_would_never_allow_this_to_get_damaged_|I would never allow this to get damaged, promise. qstr_Don_t_be_naive._This_is_for_the_better.|Don't be naive. This is for the better. qstr_I_can_t_believe_you_re_not_letting_me_ta|I can't believe you're not letting me take this. qstr_What_could_you_even_do_with_this?|What could you even do with this? qstr_I_wouldn_t_want_to_hurt_you_over_this.|I wouldn't want to hurt you over this. qstr_Look_at_my_face_you_know_I_ll_take_care_|Look at my face, you know I'll take care of this. qstr_The_Elder_of_Krysinia_has_asked_you_to_g|The Elder of Krysinia has asked you to get rid of the gravediggers that are disrespecting the dead around Krysinia. qstr_He_is_not_commanding_any_men_at_the_mome|He is not commanding any men at the moment. qstr_They_currently_command_{reg0}_men{reg1?_|They currently command {reg0} men{reg1?, of which around {reg1} are wounded }. qstr_The_elder_of_the_village_of_{s3}_asked_y|The elder of the village of {s3} asked you to bring them {reg5} packs of grain. qstr_the_birth_of_a_new_child|the birth of a new child qstr_the_safe_return_of_a_soldier|the safe return of a soldier qstr_to_the_Grand_Ruachs_for_a_blessed_harves|to the Grand Ruachs for a blessed harvest qstr_for_the_safety_of_our_people|for the safety of our people qstr_The_elder_of_{s13}_asked_to_protect_thei|The elder of {s13} asked to protect their village against local bandits until they finish celebrating. ^^Stand guard outside until the celebration is complete. qstr_The_elder_of_the_village_of_{s13}_asked_|The elder of the village of {s13} asked you to train {reg5} peasants to fight against local bandits. qstr_The_elder_of_the_village_of_{s3}_asked_yo|The elder of the village of {s3} asked you to bring them {reg5} heads of cattle. qstr_Escort_the_scholars_to_the_town_of_{s8}.|Escort the scholars to the town of {s8}. qstr_{s16}_and_{s15}|{s16} and {s15} qstr_We_do_not_have_any_new_ingots_mined_here|We do not have any new ingots mined here at the moment. qstr_We_have_1_in_stock_at_the_moment.|We have 1 in stock at the moment. qstr_We_have_2_in_stock_at_the_moment.|We have 2 in stock at the moment. qstr_We_have_3_in_stock_at_the_moment.|We have 3 in stock at the moment. qstr_We_have_4_in_stock_at_the_moment.|We have 4 in stock at the moment. qstr_We_have_5_in_stock_at_the_moment.|We have 5 in stock at the moment. qstr_We_have_1_ingots_in_stock_at_the_moment.|We have 1 ingots in stock at the moment. qstr_We_have_2_ingots_in_stock_at_the_moment.|We have 2 ingots in stock at the moment. qstr_We_have_3_ingots_in_stock_at_the_moment.|We have 3 ingots in stock at the moment. qstr_We_have_4_ingots_in_stock_at_the_moment.|We have 4 ingots in stock at the moment. qstr_We_have_5_ingots_in_stock_at_the_moment.|We have 5 ingots in stock at the moment. qstr_I_can_smell_a_fat_purse_a_mile_away._Met|I can smell a fat purse a mile away. Methinks yours could do with some lightening, eh? qstr_Why_it_be_another_traveller_chance_met_u|Why, it be another traveller, chance met upon the road! I should warn you, country here's a mite dangerous for a good {reg33?woman fellow} like you. But for a small donation my boys and I'll make sure you get rightways to your destination, eh? qstr_Well_well_look_at_this!_You_d_best_start|Well well, look at this! You'd best start coughing up some silver, friend, or me and my boys'll have to break you. qstr_There_s_a_toll_for_passin__through_this_|There's a toll for passin' through this land, payable to us, so if you don't mind we'll just be collectin' our due from your purse... qstr_Another_fool_come_to_throw_{reg33?her hi|Another fool come to throw {reg33?her him}self on my weapon, eh? Fine, let's fight! qstr_We_re_not_afraid_of_you_{reg33?wench sir|We're not afraid of you, {reg33?wench sirrah}! Time to bust some heads! qstr_That_was_a_mistake._Now_I_m_going_to_hav|That was a mistake. Now I'm going to have to make your death long and painful. qstr_Brave_words._Let_s_see_you_back_them_up_|Brave words. Let's see you back them up with deeds, cur! qstr_I_said_I_was_going_to_beat_you_but_I_ve_|I said I was going to beat you, but I've decided to let you go. qstr_I_m_a_{reg33?lady man}_of_my_word._You_a|I'm a {reg33?lady man} of my word. You are free to go. qstr_This_might_be_wrong_but_I_am_letting_you|This might be wrong, but I am letting you go. qstr_I_said_I_cared_for_you_and_I_do._I_am_le|I said I cared for you, and I do. I am letting you go. qstr_You_are_free_to_go.|You are free to go. qstr_the_Kingdoms_of_Perisno|the Kingdoms of Perisno qstr_your_lordship|your lordship qstr_Plain|Plain qstr_A_cloakpin?_Well..._Yes_I_suppose_it_is.|A cloakpin? Well... Yes, I suppose it is. What a strange thing to ask. qstr_This_is_the_{reg4?town village}_of_{s5}_|This is the {reg4?town village} of {s5}, {s0}. qstr_{s6}_Our_{reg4?town village}_and_the_sur|{s6} Our {reg4?town village} and the surrounding lands belong to you of course, my {reg33?lady lord}. qstr_{s6}_Our_{reg4?town village}_and_the_surr|{s6} Our {reg4?town village} and the surrounding lands belong to {s7} of {s8}. qstr_{s3}_and_{s5}|{s3} and {s5} qstr_{reg20?We_mostly_produce_{s5}_here We_do|{reg20?We mostly produce {s5} here We don't produce much here these days}. If you would like to learn more, you can speak with our {reg4?guildmaster village elder}. He is nearby, right over there. qstr_Just_so_you_know_I_can_change_my_equipme|Just so you know, I can change my equipment since we are near your garrison. qstr_Just_so_you_know_I_can_t_change_my_equip|Just so you know, I can't change my equipment until we are near one of your garrisons or the mercenary guild. qstr_Just_so_you_know_I_can_change_my_equipmen|Just so you know, I can change my equipment since we are near the mercenary guild. qstr_Just_so_you_know_I_can_change_my_equipment|Just so you know, I can change my equipment since we have cheats enabled. qstr_Just_so_you_know_I_can_change_my_equipment_|Just so you know, I can change my equipment only once and then we will have to be near one of your garrisons or the mercenary guild. qstr_Just_so_you_know_I_can_t_change_my_equipm|Just so you know, I can't change my equipment until we are near one of your garrisons. qstr_Non_hero_troops_cannot_use_legendary_wea|Non-hero troops cannot use legendary weapons, but you're a cheater! Huzzah! qstr_Gear_quality_estimation _BAD.|Gear quality estimation BAD. qstr_Gear_quality_estimation _BELOW_AVERAGE.|Gear quality estimation BELOW AVERAGE. qstr_Gear_quality_estimation _AVERAGE.|Gear quality estimation AVERAGE. qstr_Gear_quality_estimation _GOOD/RECOMMENDE|Gear quality estimation GOOD/RECOMMENDED. qstr_Gear_quality_estimation _VERY_GOOD/ABOVE|Gear quality estimation VERY GOOD/ABOVE RECOMMENDED qstr_Gear_quality_estimation _PUSHING_THE_LIM|Gear quality estimation PUSHING THE LIMITS qstr_Gear_quality_estimation _FAR_TOO_GOOD EX|Gear quality estimation FAR TOO GOOD EXPENSIVE. You can't exit this dialogue until you replace some items with lower-quality ones. qstr_You_cannot_leave_this_dialogue!_Non_hero|You cannot leave this dialogue! Non-hero troops cannot use legendary weapons! qstr_Hello_citizen._Is_there_something_you_ne|Hello, citizen. Is there something you need? qstr_Greetings_{reg33?my_Lady Sire}._Is_there|Greetings, {reg33?my Lady Sire}. Is there something I can help you with? qstr_Greetings_your_highness._How_may_I_be_of|Greetings, your highness. How may I be of service? qstr_Search_for_Zolona_s_family_heirloom_some|Search for Zolona's family heirloom, somewhere in Drahara. qstr_A_duel_that_sounds_like_an_interesting_i|A duel, that sounds like an interesting idea. We could keep score and see who is the better fighter! qstr_Ah_so_you_wish_to_be_beaten_by_me_again_|Ah, so you wish to be beaten by me again, eh? I shall teach you another lesson in the art of dueling qstr_You_may_have_won_more_of_our_duels_than_|You may have won more of our duels than I, but that will change today! qstr_We_seem_to_be_evenly_match_so_another_du|We seem to be evenly match so another duel should prove to be interesting. qstr_You_should_not_be_seeing_this_text.|You should not be seeing this text. qstr_I_accept_your_challenge.^Do_you_wish_to_|I accept your challenge.^Do you wish to fight on horseback or on foot? qstr_I_accept_your_challenge._^Let_us_choose_|I accept your challenge. ^Let us choose our weapons. qstr_horseback|horseback qstr_foot|foot qstr_our_own_weapons|our own weapons qstr_sword_and_shield|sword and shield qstr_two_handed_weapons|two handed weapons qstr_light_armor_and_ranged_weapons|light armor and ranged weapons qstr__but_you_are_also_a_{man/woman}_of_signi|, but you are also a {man/woman} of significant stature. I would be honored to have you qstr__but_you_are_also_a_{man/woman}_whose_na|, but you are also a {man/woman} whose name is known qstr__though_I_ve_not_heard_of_you_yet|, though I've not heard of you yet
https://w.atwiki.jp/vocalive/pages/172.html
LIVEと行事一覧DB データベース (DataBase for Live Concerts and Events) メニューMENU +←クリック目次 [←Click here for CONTENTS] ↓↓↓このページ名(Current Page Name)↓ 自動作成目次(contents) 行事紹介(Live Concert and Event Information) 【LIVE/海外/Hatsune MIKU EXPO in Los Angeles New York USA 2014】 HATSUNE MIKU EXPO 2014 in Los Angeles* HATSUNE MIKU EXPO 2014 in New Yorkダイジェスト映像・動画配信・写真等(Summary Video, Live Streaming Photo) チケット情報・グッズ情報・BD/CD・その他 (Ticket Goods Information, etc.) 技術情報・出演ボーカロイド・スクリーン・MMD・3Dモデル・プロジェクター・ソフト・舞台等 (Technology・Vocaloid Name・Screen・MikuMikuDance・3D Model・Projector・Software) 出演者・製作者・関連ブログ等 (Musician, Staff, Related Blog and Credit) セットリスト(演奏曲目)・その他 (Set List, name of music) Summary in English and other language(英語等での紹介) 行事を行う団体や個人等 (Organizer and Group) スポンサー・協賛等 (Sponsor and Support) 関連行事 (Related Event Info.) Contest of making 3D Video for Hako Vision (Box Vision) Hako Vision (Box Vision) 紹介記事・参考サイト・謝辞・文献等 (News, References, Acknowledgement and Credit) International News (国際ニュース) New Project and collaboration Blog (このサイト内での関連内部リンク・補助リンク・Internal Link) Memo・メモ帳 EDIT Page 行事紹介(Live Concert and Event Information) ↓このページ名(Current Page Name)↓ 【LIVE/海外/Hatsune MIKU EXPO in Los Angeles New York USA 2014】 LIVE/海外/Hatsune MIKU EXPO in Los Angeles & New York USA 2014 Related page LIVE/海外/Hatsune MIKU EXPO 【[MIKU EXPO]HATSUNE MIKU COMING BACK TO the US! [初音ミク]】 https //www.youtube.com/watch?v=hbvLLHbWfKs "HATSUNE MIKU EXPO", an event of the virtual singer Hatsune Miku, is being held in Los Angeles and New York, U.S. in October this year! Find Your Concert Tickets! LA http //mikuexpo.com/la_ticket NY http //mikuexpo.com/ny_ticket HATSUNE MIKU EXPO 2014 in Los Angeles* Live Concerts Date October 11th 12th Live Concert Venue NOKIA Theatre Exhibition Event Venue TBA Website http //mikuexpo.com/la http //mikuexpo.com/ny HATSUNE MIKU EXPO 2014 in New York Live Concerts Date October 17th 18th Concert Venue Hammerstein Ballroom Exhibition Event Venue TBA Website http //mikuexpo.com/ny Official Website http //mikuexpo.com NOKIA Theatre 1st Show Oct. 11, 2014 START 7 00pm (DOORS OPEN 6 00pm) 2nd Show Oct. 12, 2014 START 12 30pm (DOORS OPEN 11 30am) Hammerstein Ballroom 1st Show] Oct. 17, 2014 START 8 30pm (DOORS OPEN 7 00pm) 2nd Show Oct. 18, 2014 START 6 30pm (DOORS OPEN 5 00pm) ■イベント名称:MIKU EXPO ■会場:NOKIA Theatre ■日程: ■イベント名称:MIKU EXPO ■会場:Hammerstein Ballroom ■日程: 【 チケット販売について 】 <一般発売> Twitter # Tag #mikupa タグ http //twitter.com/#!/search/%23mikupa facebook Hatsune-Miku http //www.facebook.com/pages/Hatsune-Miku/10150149727825637 公式の観覧ツアー MIKUEXPO公式ツアー 1)LA コース 10月11土-15水 3泊5日 2) NYコース 10月16木-20月 3泊5日 1)LA+NY コース 10月11土-20月 8泊10日 近畿日本ツーリスト(株) トラベルサービスセンター東日本 「HATSUNE MIKU EXPO 2014 IN LA NY オフィシャルツアー」事務局 〒160-0023 東京都新宿区西新宿8-14-24 西新宿KFビル3F TEL:03-6730-3220 FAX:03-6730-3229 E-mail http //entame.knt.co.jp/2014/mikuexpous/ http //mikuexpo.com/ny http //mikuexpo.com/la 会場詳細 MIKUEXPOのLiveのNY会場の正式名称は、Manhattan Center TVスタジオが2個 Manhattan Center 311 West 34th Street, New York, NY 10001 http //www.mcstudios.com/ http //www.themanhattancenter.com/ Hammerstein Ballroom http //www.mcstudios.com/the-hammerstein/ Hammerstein Ballroom Google MAP https //www.google.co.jp/maps/place/Hammerstein+Ballroom/@40.752738,-73.994274,15z/data=!4m2!3m1!1s0x0 0xb817f7c5b81b1633?hl=ja Hammerstein Ballroom wikipedia Manhattan Center Promo Video http //www.youtube.com/watch?v=F_R9NkXmtcU Introduction of the equipments and technical rooms of Manhattan Center by Darren Moore, Chief Engineer, Manhattan Center Manhattan Center Quick Tour http //www.youtube.com/watch?v=7s7_kHv9rXM NOKIAシアター L.A. LIVE Nokia Theatre L.A. LIVE 777 Chick Hearn Ct Los Angeles, CA 90015 Map of Nokia Theatre https //www.google.co.jp/maps/place/L.A.%E3%83%A9%E3%82%A4%E3%83%96/@34.044429,-118.267074,17z/data=!3m1!4b1!4m2!3m1!1s0x0 0xc71d771bd9c0cf0f?hl=ja Public Transportation http //www.nokiatheatrelalive.com/parking/public-transportation 座席表 Seating map http //www.nokiatheatrelalive.com/seating-map ダイジェスト映像・動画配信・写真等(Summary Video, Live Streaming Photo) wowow 話題沸騰のバーチャル・シンガー“初音ミク”。世界各地で開催中の「HATSUNE MIKU EXPO」より初のニューヨーク単独公演を番組化。 http //www.wowow.co.jp/pg_info/release/003155/index.php 関連映像 (Related Videos) Rehearsal (リハーサル) Miku 39 s Giving Day EXTRA http //www.youtube.com/watch?v=IAyXqV0hlMw HatsuneMiku channel http //www.youtube.com/user/HatsuneMiku 【Hatsune Miku】 CONCERT!! 【初音ミク】 http //www.youtube.com/playlist?list=PL-pKPpZ1Q5NZqi-pHqc2zKXk8GG3U2fkW 【初音ミク】MIKUNOPOLISダイジェスト映像 http //www.youtube.com/watch?v=WzYssX-CcSY Summary video of the Live concert 2012 at Tokyo, Japan 初音ミク】「ミクの日大感謝祭」ダイジェスト映像 http //www.youtube.com/watch?v=rqg4Eun7fgs#t=325 5分25秒目からが「ミクの日大感謝祭」=325sec from the beginning is the opening. チケット情報・グッズ情報・BD/CD・その他 (Ticket Goods Information, etc.) チケット情報一覧 http //mikuexpo.com/la_ticket http //mikuexpo.com/ny_ticket official goods ニコ生 (Nico NIco Video LIVE streaming) 技術情報・出演ボーカロイド・スクリーン・MMD・3Dモデル・プロジェクター・ソフト・舞台等 (Technology・Vocaloid Name・Screen・MikuMikuDance・3D Model・Projector・Software) ライブ技術一覧 Hatsune Miku Kagamine Rin Kagamine Len Megurine Luka Meiko Kaito 技術内容が不明の部分は、空けておいて下さい。 (IF YOU DO NOT UNDERSTAND, LEAVE THE TECHNOLOGY SECTION OPEN.) 投影スクリーンの種類 (Screen Type):ディラッド・ボード又はディラッド・スクリーン、もしくは改良品 投影スクリーンの形状 (Shape of Screen): スクリーンの素材(Materials for making screen): スクリーン素材の網の目等のメッシュのサイズ:Mesh number # or Mesh size of Screen: スクリーン素材の製品カタログ番号等(Product Number of materials for making screen): スクリーン素材の透過率(%)及び色等(Light Transmittance (%) of screen, Color): 投影スクリーン等への映り込み状態(Reflection): 舞台の高さ(stage height): スクリーンの高さ(Screen height): スクリーンの湾曲の程度=(映りこんだ物の歪み方の程度): スクリーンの大きさ又は横の長さ (Screen Size): スクリーンの継ぎ目の数=(つないで使用された投影ボード等の枚数-1、?): 使用された投影ボード等の枚数(Number of board used): ? 音響設備及び音響状態 (Sound): プロジェクタの種類・台数 (Projector): 使用ソフト (Software): VFエンジン 3D model: スクリーン及び映像の解像度(Resolution of Screen and video): 投影時の色補正(Color Adjustment to view on screen): MMDのモデルの種類(Model Type of MikuMikuDance): Computer and OS: リアルタイム レンダリングの有無(real-time rendering or not) レンダリング速度等 fps フレーム速度 fps カメラ等 (Camera): 技術説明動画・写真等 (Tech Video Photo): 会場設備のホームページ (Homepage of the Event Hall): 会場設備 その他 (others): 衣装モジュール及びデザイン (Clothing design of the models) 選曲: 出演者・製作者・関連ブログ等 (Musician, Staff, Related Blog and Credit) 演奏者と関連ブログ ■フロントアクト 各公演のゲスト出演Pが決定しました! セットリスト(演奏曲目)・その他 (Set List, name of music) Set List LIVE SET LIST Hatsune Miku Concert Final 39 s Giving Day http //mikubook.com/setlist/mikupa2012inTokyo http //www.mikubook.com/index.php/home/specials SET LIST and Producer links of Vocaloid wiki Vocaloid concert directory http //vocaloid.wikia.com/wiki/Vocaloid_concert_directory Live Events http //vocaloid.wikia.com/wiki/Live_Events http //hatsunemikusetlists.wordpress.com/ for listings that are already in English, there will be no ‘romaji’. Summary in English and other language(英語等での紹介) http //www.niconico.com/ http //live.niconico.com/ ※This show will be pay per view. If you would like to purchase the single tickets for each shows, please refer to the following link. You will be directed to Paypal for your payment. You can purchase the ticket until (JST). You can watch the timeshift until (JST). LIve viewing 行事を行う団体や個人等 (Organizer and Group) スポンサー・協賛等 (Sponsor and Support) 関連行事 (Related Event Info.) please find the separate page. TECH/日本/Hatsune Miku Hako Vision (Box Vision) Production Contest of making 3D Video for Hako Vision (Box Vision) Detail is listed in following Japanese Official page. http //www.bandai.co.jp/candy/hakovision/tlive/ 「ハコビジョン 初音ミク」に投影できる、3DCG映像を募集いたします。 ★応募は「ニコニコ動画」で、指定タグ「てのひらいぶフェス」を付けて動画を投稿して行ってください。 ※投稿時には、「てのひらいぶフェス」のタグを使用し、タグはロックをかけて投稿してください。 初音ミク ハコビジョン プロモーションムービー http //www.nicovideo.jp/watch/1402886230 http //www.youtube.com/watch?v=vDCHCSm5v7Y Product description http //www.bandai.co.jp/candy/hakovision/products/03/ わかむらPによるHOW TO HAKOVISION LIVE How to make Hako Vision Live by Wakamura-P (for contest) http //www.youtube.com/watch?v=X9gXc6LU4cU 1)Make a video for Hako Vision. 2)Upload your video with tag name 「てのひらいぶフェス」. (make sure to lack the Tab for 「てのひらいぶフェス」. (「てのひらいぶフェス」 means hand on live festival.) 3)Recommended video size is 960pixel × 540pixel. ※サイズは(推奨)横960pixel × 縦540pixel でご制作ください。 http //www.upload.nicovideo.jp/upload 4)Use the suggested 3D model. ※3Dモデルは指定のモデルを使用してください。 5) ※配布素材内のステージデータを使用するなどして、「ハコビジョン 初音ミク」に投影できる映像をご制作ください。 Please make the 3D video to screen on 「ハコビジョン 初音ミク」(Hako Vision Hatsune Miku). Some stage data is available from this official site. ) 公式配布素材は、本コンテストの応募作品に使用する限りにおいて、改変することを可とします。 Modification of official data is permitted only for participant of this contest. ) Deadline 2014年8月31日(日) 23 59 59 ■募集期間 2014年8月1日(金)~2014年8月31日(日) 23 59 59まで ■受賞作品発表・無料配信 2014年9月末予定 ■受賞に関して 大賞1作品、優秀賞2作品の計3作品を受賞作品とします。受賞作品の選出にあたっては、ニコニコ動画での作品の再生数・マイリスト登録数を参考にしながら、バンダイ、クリプトン・フューチャー・メディア、わかむらPによる合同の審査を行います。受賞作品については、バンダイで加工・調整のうえ、ハコビジョン公式動画として無料配信致します。大賞にはAmazonギフト券3万円分、優秀賞には1万円分を贈呈予定です。 ) Contest participant needs to use following official song or new song which have not released yet. Official Music for Hako Vision <ハコビジョン 初音ミク収録楽曲> ●Tell Your World/livetune ●Story Rider/エレキ ●二次元ドリームフィーバー/PolyphonicBranch <初音ミク「マジカルミライ 2014」 OFFICIAL ALBUM収録楽曲> ●39/sasakure.UK×DECO*27 sasakure.UK x DECO*27 - 39 feat. Hatsune Miku http //www.youtube.com/watch?v=ecU_uJRzhfk Help us caption translate this video! http //amara.org/v/CHoQ/ ●shake it!/emon 【初音ミク】 shake it! 【鏡音リン・レン】 http //www.nicovideo.jp/watch/sm17608134 ●からくりピエロ/40mP http //40mp.jp/Chiisana/ ●深海少女/ゆうゆ ●新規に創作した未発表楽曲 (Newly made song which have not released yet) ) 3D models Following 3D models need to be used for this contest ●あにまさ式ミク (Animasa model) ●Tda式Appendミク ●ままま式あぴミク (Mamama model) ●Lat式ミク Official Date for the contest video Data Download vc.channel.or.jp/hakovision/miku/design_data.zip 公式モーションデータ (Motion data) 「shake it!」 モーションデータ作成 わかちん様 振付nanashi様 「Tell Your World」(Motion data) モーションデータ作成・振付 ラジ様 ●公式ステージデータ (Stage Data) 制作協力 6次元アニメーション様 ================================== Effect Data and accessory Data which already get the permission for this contest. Do not use NON-Commercial data ビームマンP エフェクト集 http //www43.atwiki.jp/beamman/ Technical info http //www.bandai.co.jp/candy/hakovision/info/list.html Selection 審査・選考 動画の再生回数・マイリスト登録数・コメント数を参考にして、バンダイ、クリプトン・フューチャー・メディア、わかむらPによる合同の審査を行います。 ※選考過程、内容、結果等についてのご質問はお受けできかねますのでご了承ください。 Play number, My list number, comment numbers Awarding notice to your Nico Nico Video account from Dowango. The winner need toreply to Bandai by e-mail. 受賞した作品の応募者には、株式会社ドワンゴよりメールにてご連絡いたします。 ※連絡用メールアドレスは動画を投稿した「niconico」アカウントに登録されたメールアドレスになります。 応募の前に登録メールアドレスの確認を行ってください。 ※メール内に記載された、株式会社バンダイのメールアドレスに、指定された情報をお送りください。株式会社ドワンゴ宛に返信頂いた場合、賞品の発送が出来ませんのでご注意ください。 ※指定する期日までにご提出いただけないときは、当該受賞を取り消しさせていただく場合がございます。 ※賞品送付は、10月末までに行われます。 受賞作品の発表は、「niconico」内、バンダイキャンディトイ公式チャンネルでも行う予定です。 Selection notice will be also published in バンダイキャンディトイ channel on Nico Nico DOuga. http //ch.nicovideo.jp/candytoy 1.参加資格 応募作品は、応募者本人が制作した作品に限られるものとします。 尚、個人・団体は問いませんが、複数人で創作された作品の場合、制作者全員の承諾を得た上で応募者が代表者となり御応募下さい。 ※応募は、日本国内在住者に限られます。 Contact phone number for contest candidate 03-3847-0128 受付時間 10時〜17時(土、日、祝日、夏期・冬期休業日を除く) 【その他(グッズ)】「ハコビジョン 初音ミク てのひらいぶフェス」映像募集開始! http //blog.piapro.net/2014/08/z1407311-1.html ==================================================================== Hako Vision (Box Vision) http //www.bandai.co.jp/candy/hakovision/products/03/ Hand on Hologram Live. 【最新】バンダイ「ハコビジョン」プロモーションムービー/世界初!スマホを使って楽しむ驚愕の映像エンターテインメント食玩 http //www.youtube.com/watch?v=ok4yixTYRjI What is Hako Vision http //www.bandai.co.jp/candy/hakovision/about/ http //www.nicovideo.jp/watch/1402886230 Using Projection Mapping tech. http //www.bandai.co.jp/candy/hakovision/about/images/img2.jpg Product description http //www.bandai.co.jp/candy/hakovision/products/03/ Amazon ハコビジョン 初音ミク 2個入 BOX (食玩・ガム) バンダイ 『ハコビジョン 初音ミク』 500円(税別) 全2種・各2曲 【商品内容】 ステージ1個、クリアプレート1枚、ガム1個 http //www.amazon.co.jp/dp/B00JVEEZ6Q 手のひらサイズのホログラムライブ♪ 2014/8/11発売予定 User Manual http //www.bandai.co.jp/candy/hakovision/info/pdf/011.pdf http //www.bandai.co.jp/candy/hakovision/info/pdf/012.pdf hakovisiontv http //www.youtube.com/channel/UCkESLSAQyDJn9S8setQ1_1A http //wakamura.livedoor.biz/ 紹介記事・参考サイト・謝辞・文献等 (News, References, Acknowledgement and Credit) 情報一覧MEMO International News (国際ニュース) New Project and collaboration Blog MikuFan Interview With Crypton Future Media at Anime Expo 2014 http //www.mikufan.com/mikufan-interview-with-crypton-future-media-at-anime-expo-2014/ http //39mikustream.blogspot.jp/2014/07/mikufancom.html (このサイト内での関連内部リンク・補助リンク・Internal Link) LIVE/日本/大感謝祭 Special 39 s Giving Day in Tokyo Japan 2012-Miku LIVE Memo・メモ帳 ライブ技術一覧/過去のライブの反省会等の一部 The New York Times ニューヨーク・タイムズ 620 8th Ave New York, NY 10018 http //www.nytimes.com/ The New York Times Google Map http //www.nytimes.com/pages/national/index.html?action=click pgtype=Homepage region=TopBar module=HPMiniNav contentCollection=U.S. WT.nav=page http //www.nytimes.com/content/help/contact/directory.html ニューヨーク・タイムズ wikipedia The Wall Street Journal, WSJ http //online.wsj.com/home-page?_wsjregion=na,us _homepage=/home/us http //jp.wsj.com/home-page The Wall Street Journal Wikipadia http //www.usatoday.com/ USA Today wikipedia EDIT Page If do not know about editing web page of this Wiki, DO NOT EDIT. 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The story below is originally published on Mainichi Daily News by Mainichi Shinbun (http //mdn.mainichi.jp). They admitted inventing its kinky features, or rather deliberately mistranslating them from the original gossip magazine. In fact, this is far from the general Japanese behavior or sense of worth. このページは、毎日新聞事件の検証のための配信記事対訳ページです。直接ジャンプして来られた方は、必ずFAQをお読みください。 ※ この和訳はあくまでもボランティアの方々による一例であり、翻訳の正確さについては各自判断してください。もし誤訳(の疑い)を発見した場合には、直接ページを編集して訂正するか翻訳者連絡掲示板に報告してください。 "J-Girls itch for intimate odor that's neither fish nor foul"「日本女性は、魚臭さや悪臭がしないアソコになりたがっている」 拡散状況 関連ページ "J-Girls itch for intimate odor that s neither fish nor foul" 「日本女性は、魚臭さや悪臭がしないアソコになりたがっている」 2005年6月16日配信 By Ryann Connell Japan is beset by a tongue-twisting turmoil that has absolutely nothing whatsoever to do with excess alliteration, according to Shukan Taishu (6/27). 週刊大衆(6/17)によると、日本は、過度の頭韻症(alliteration)とはまったく関係のない舌のねじれそうな騒動に悩まされている。 It seems there is not only a growing number of men who are reluctant to let loose with oral ministrations of their female partners, but large numbers of women who don t want it anyway, the men s weekly claims. パートナーの女性に対して口で奉仕して悦ばせることにしたがらない男性が増えているだけでなく、それを望まない女性もかなりの数にのぼる、と男性週刊誌はいう。 "I m sure there are more women who don t want cunnilingus," a 23-year-old cabaret club hostess we ll call Naomi tells Shukan Taishu. "It s not the guys fault. I d say it s more a problem caused by the women. At a guess, I d say the reluctance stems from this belief that they smell bad down there, which is why they don t want anybody doing it and don t like anybody else being there in the first place. I know lots of girls just around me who are really worried about the reek." 「クンニリングスをして欲しくない女性はたくさんいるに違いないです。」と、ナオミという23歳のキャバクラ嬢は週刊大衆に語る。 「それは男のせいじゃないです。どちらかというと女性側の問題です。 推測では、それをするのを躊躇するのはあそこが臭いと思いこんでいるのが原因だと思います。だから、誰にもそれをやらせなかったり、そもそもあそこに他人が近づくことを嫌ったりするのです。 私の周りにも臭いを本当に心配している女の子がたくさんいます。」 Naomi continues "Keep this a secret from the guys, but there re a lot of girls who believe eating dried squid makes you smell down there. Some girls won t eat it at all. Others girls have complained that eating sushi or sashimi has made them smell like raw fish." ナオミはこう続ける。「男には秘密にしてるんだけど、スルメを食べるとあそこが臭くなると信じている子はたくさんいます。 それを全然食べない子もいます。 寿司や刺身を食べるとあそこが生魚の臭いになると不満を持っている子もいます。」 Indeed, a wide variety of foodstuffs have been blamed for creating odious odors in the netherworld, including garlic, shallots, raw flesh, even apple tea if it s gulped down too fast, not to mention smoking foreign cigarettes. 本当に様々な種類の食材が悪臭の元だと非難されている。ニンニク、エシャロット(訳注:エシャロットはそれほどメジャーじゃないのでらっきょうの事かも)、生肉、アップルティも速く飲み過ぎるとダメ。外国製たばこは言うまでもない。 Other urban legends are also contributing to the belief that feeding and other habits alter fragrance. Frowned upon are drug use, excessive masturbation and other unmentionables are also blamed. There is many a young miss who believes these myths. 他の都市伝説もまた食生活やその他の習慣が臭いを変化させると信じさせる一因となっている。 薬物の使用、過度の自慰はダメ、その他口にできないようなこともまた非難されている。 これらの神話を信じる若い女性はたくさんいる。 "Once I made too much curry and all I ate for two or three days was curry. I started to smell like curry," a young part-time worker says. "Women get really worried about what their privates smell like." 「かつて私はカレーを作りすぎて、2,3日カレーのみを食べました。 そうしたら、カレーのにおいがしだしたんです。」と、若いパート従業員は言う。 「女性は、あそこがどんな臭いになっているのか、本当に心配しています。」 These concerns have helped create a growing market for deodorants. これらの関心事がデオドラントの市場を大きく成長させた。 One firm, which the men s weekly refers to only as Company D and describes as a manufacturer of women s sanitary products, is apparently making a killing out of items such as herbal soaps or health products that promise to make pudenda smell pretty. ある会社(男性週刊誌によると女性生理用品製造業の会社D)は、ハーブ石けんや陰部の臭いを良くすると謳う健康製品でどうやら大儲けしている。 "We put an ad in a women s magazine promising 50 percent off our 5-pack herbal soaps that normally cost 24,000 yen and we sold over 500 packs within a week," a spokesman for Company D tells Shukan Taishu. "There are lots of women out there who are really worried about how they smell." Hideo Yamanaka, head of the Toranomon Hibiya Clinic in Tokyo, has little doubt more Japanese women have putrid privates. 「我々は、通常価格24,000円の5個入りハーブ石けんを50%オフにする広告を女性週刊誌に出しました。そして、1週間で500パック以上販売しました。」と、会社Dの広報担当は週刊大衆に語る。 「自分がどんなにおいがするのか真剣に心配している女性はたくさんいます。」東京の虎ノ門日比谷クリニックの院長(head)のヤマナカ・ヒデオは、日本女性の秘部は悪臭がするということにほとんど疑いを持っていない。 "When the venereal disease called trichomoniasis breaks out, it creates a foul odor akin to dried squid. There was a study that showed about 10 percent of women have come down with trichomoniasis," Yamanaka tells Shukan Taishu. "Many young women nowadays also like wearing really tight jeans, which warms up the genitals and creates humidity between the legs and also provides an ideal breeding environment for disease antibodies to breed." 「トリコモナス症と呼ばれる性病を発症すると、スルメに似た悪臭が発生します。 約10%の女性はトリコモナス症に罹っているとする研究調査があります。」と、ヤマナカは週刊大衆に語る。 「最近の多くの若い女性はタイトなジーンズを好みます。これが性器を暖め、足の間に湿気を生じさせ、また、抗体病を発生させるのに最適な環境を作り出します。」 Yamanaka argues that thrush also contributes toward skanky smells. Thrush is caused by an excess of a mold everybody has called candidiasis. Normally, the body s lactic acid bacillus will keep candidiasis levels under control, but recent environments have made it hard for this cleanser to work. ヤマナカは、thrushもまた不快な臭いの原因だという。 thrushは、過剰に体を締め付けることで発生し、カンジタ症と呼ばれる。 通常、体内の乳酸桿菌によってカンジタ症の発生を抑制できるが、最近の環境ではこの洗浄機構が機能しづらくなっている。 "Lactic acid bacilli don t work as well if somebody is on the Pill, or taking antibiotics, or going through a lot of stress," gynecologist Yamanaka tells Shukan Taishu. "Recently, women fastidious about personal hygiene have started using bidets to wash their vaginas because they think they re dirty. But the only real effect this has is to wash away the lactic acid bacilli and allow the thrush-causing candidiasis to thrive, making the genitals smell even worse." (By Ryann Connell) 「乳酸桿菌は、ピルを服用していたり、抗生物質を摂取していたり、大きなストレスをためている時もまた、機能しなくなります。」と、婦人科医のヤマナカは週刊大衆に語る。 「最近では、自身の衛生状態にこだわる女性は、自分が汚いと思ってヴァギナを洗うのにビデを使い出しています。 しかし、これにより実は乳酸桿菌を洗い流しており、カンジタが発生するのを許容し、結果、性器の臭いを悪化させています。」(ライアン・コネル) 拡散状況 英語サイト http //www.kentomatic.com/japanese-stuff/j-girls-itch-for-intimate-odor http //www.littlespeck.com/region/CForeign-Jp-050620.htm 関連ページ WaiWaiの記事を転載した英語サイト:K WaiWaiの記事を転載した英語サイト:L 元記事一覧 毎日新聞英語版から配信された記事2005年